I agree with Durwyns wish.
To be more explicit on the "why": Gaining crafting skills is a lengthy process - and comparing the crafted weapon with the looted ones it is hard to keep the motivation to invest fiurther time in that skill. So at the moment it is more or less the intrinsic motivation keeping few crafters to keep their studies. I strongly pledge for a more obvious reward for the crafter's investment of time and trias. This will be achieved by matching the NPC price for any crafted item (let it be ingot, stock, weapon, armor, ...) to the actual quality. In this case the price for a worn out sword or armor (of q 25/50) will also be reduced.
I suggest a linear relation to the actual quality ( 50/50 steel stock is 60 trias, 300/300 steel stock is 6 timeas a much, so 360 trias ). But is this is too complicated a match to the quality name (inferior, common, standard, superior, ...) is also fine.
Just my $0.02.
Yolantha