Originally posted by madmax_2069
sweet im glad to still see it will be supported. i can understand it takes a wile to do this for 10.2 cause its like a totaly diffrent OS from 10.3 and 10.4 but are all the same. weird in a way. but keep up the great work and i do hope this game will eventualy play with minimal bug\'s its going to take time i can understand. i did enjoy the game when i was able to play it and really look forward to being able to play it again. good job all
Actually it is Apple\'s fault. 10.3 shipped with gcc 4 and it was doing fine until 10.3.9 when they added a direct file to dual access libraries--supposedly to help uni code programs, but there were no strictly unicode programs or even an operating system for them yet. They did this secretly, without informing Mac developers. Mac developers learned that they had to use gcc 3.3 in order to be compatible with 10.2, 10.3, 10.4, and universal. Which is done by resetting to use gcc3.3 instead of gcc4. [Note: this file only helps \"mac universal code\" programs a little bit.]
Now, one of Planeshift mac compiler persons didn\'t know this, and I understand a final check was done of the Mac Client using 10.3.9--without resetting to use gcc3.3--so the final compilation inserted a direct file that caused PS Mac client to not be compatible with 10.2.
**For everyone\'s sake I repeat what I said before: gcc 3.3 compiles for 10.2, 10.3, 10.4, and universal; gcc4 with the direct added to 10.3.9 barely optimizes a program for universal; all mac universal systems will come with a program which automatically optimizes \"strict\" universal bit code programs, and makes not Uni code programs usable. True universal bit code OS and hardware systems are only just now beginning to be released, and they are not 100% uni mac code.
Therefore, it is not necesary to compile for universal code until mac no longer supports not uni mac code--and notice that gcc3.3 is uni mac code compliant. [All those who have closed off 10.2, have done so prematurely.]
Moreover, Mac will not be squeezing out their not uni mac code systems or programs for years to come (only 10.2) and uni mac code may not be so universal--just like when they came out with the power macs that were supposed to be cross-platform by using universal code--why it is called Mac universal code.