Well, well, well... another crash or maybe a freeze.
This time I just started the client, logged in and loaded the character. When everything seemed ready to start playing, I just wanted to greet the guild members in the chat. That's about when everything crashed/froze. I had to force quit the computer. The console log doesn't seem unusual up to this part.
08.07.11 22:12:46 [0x0-0x2f02f].psclient[264] Fri Jul 8 22:12:46 2011,
08.07.11 22:12:52 [0x0-0x2f02f].psclient[264] PSLoader: step 6: success
08.07.11 22:12:52 [0x0-0x2f02f].psclient[264] crystalspace.graphics3d.shader.fixed:
08.07.11 22:12:52 [0x0-0x2f02f].psclient[264] Multitexture units: whopping 8
08.07.11 22:12:52 [0x0-0x2f02f].psclient[264] Fri Jul 8 22:12:52 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
08.07.11 22:12:52 [0x0-0x2f02f].psclient[264] Fri Jul 8 22:12:52 2011, *** Input Buffer Full! Yielding for packet, client 0, type MSGTYPE_DEAD_RECKONING, input queue 0!
08.07.11 22:12:52 [0x0-0x2f02f].psclient[264] Fri Jul 8 22:12:52 2011, <src/common/net/netbase.cpp:1406 QueueMessage SEVERE>
The last entries repeat themselves for about 1 minute, giving me around 4000 entries in the console log.
The next about 4000 entries (another 60 secs) are filled with the following:
08.07.11 22:13:50 [0x0-0x2f02f].psclient[264] Fri Jul 8 22:13:50 2011, <src/client/psclientdr.cpp:223 HandleDeadReckon SEVERE>
08.07.11 22:13:50 [0x0-0x2f02f].psclient[264] Fri Jul 8 22:13:50 2011, Got DR message for unknown entity EID:10628.
EID varies.
Any help on understanding things?