Author Topic: Crashing every time when loading the world  (Read 955 times)

leihf

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Crashing every time when loading the world
« on: April 11, 2014, 10:13:30 am »
Hi,

My client is crashing after clicking join when the world is loading
It worked well before.

Process:         psclient_static [469]
Path:            /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
Identifier:      psclient_static
Version:         0.6.1.0 (0)
Build Info:      psclient_static-Unknown~Unknown
Code Type:       X86 (Native)
Parent Process:  launchd [263]
Responsible:     psclient_static [469]
User ID:         501

Date/Time:       2014-04-11 17:06:22.983 +0200
OS Version:      Mac OS X 10.9.2 (13C64)
Report Version:  11
Anonymous UUID:  4AC3DEF3-3134-981F-B87A-A49659F98224


Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000

VM Regions Near 0:
--> __PAGEZERO             0000000000000000-0000000000001000 [    4K] ---/--- SM=NUL  /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static
    __TEXT                 0000000000001000-000000000115c000 [ 17.4M] r-x/rwx SM=COW  /Applications/PlaneShift/psclient.app/Contents/MacOS/psclient_static

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   psclient_static                  0x007f49a5 CS::Plugin::XMLShader::csXMLShader::BeginShaderActivation(unsigned long, iShaderPassesActivator*) + 243

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib           0x9899c992 kevent64 + 10
1   libdispatch.dylib                0x949bc8ad _dispatch_mgr_invoke + 238
2   libdispatch.dylib                0x949bc546 _dispatch_mgr_thread + 52

Thread 2:
0   libsystem_kernel.dylib           0x9899b7ca __psynch_cvwait + 10
1   libsystem_pthread.dylib          0x93d87d8a _pthread_cond_wait + 837
2   libsystem_pthread.dylib          0x93d89fa3 pthread_cond_wait + 48
3   psclient_static                  0x00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 3:
0   libsystem_kernel.dylib           0x9899b7ca __psynch_cvwait + 10
1   libsystem_pthread.dylib          0x93d87d8a _pthread_cond_wait + 837
2   libsystem_pthread.dylib          0x93d89fa3 pthread_cond_wait + 48
3   psclient_static                  0x00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 4:
0   libsystem_kernel.dylib           0x9899b7ca __psynch_cvwait + 10
1   libsystem_pthread.dylib          0x93d87d8a _pthread_cond_wait + 837
2   libsystem_pthread.dylib          0x93d89fa3 pthread_cond_wait + 48
3   psclient_static                  0x00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 5:
0   libsystem_kernel.dylib           0x9899b7ca __psynch_cvwait + 10
1   libsystem_pthread.dylib          0x93d87d8a _pthread_cond_wait + 837
2   libsystem_pthread.dylib          0x93d89fa3 pthread_cond_wait + 48
3   psclient_static                  0x00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 6:
0   libsystem_kernel.dylib           0x9899c046 __workq_kernreturn + 10
1   libsystem_pthread.dylib          0x93d86dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib          0x93d8acce start_wqthread + 30

Thread 7:: com.apple.audio.IOThread.client
0   libsystem_kernel.dylib           0x98996f7a mach_msg_trap + 10
1   libsystem_kernel.dylib           0x9899616c mach_msg + 68
2   com.apple.audio.CoreAudio        0x964ebe9a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3   com.apple.audio.CoreAudio        0x964e634e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 68
4   com.apple.audio.CoreAudio        0x964e4b27 HALC_ProxyIOContext::IOWorkLoop() + 1111
5   com.apple.audio.CoreAudio        0x964e45ff HALC_ProxyIOContext::IOThreadEntry(void*) + 167
6   com.apple.audio.CoreAudio        0x964eef52 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7   com.apple.audio.CoreAudio        0x964e44fb HALB_IOThread::Entry(void*) + 69
8   libsystem_pthread.dylib          0x93d855fb _pthread_body + 144
9   libsystem_pthread.dylib          0x93d85485 _pthread_start + 130
10  libsystem_pthread.dylib          0x93d8acf2 thread_start + 34

Thread 8:
0   libsystem_kernel.dylib           0x9899b7ca __psynch_cvwait + 10
1   libsystem_pthread.dylib          0x93d87d8a _pthread_cond_wait + 837
2   libsystem_pthread.dylib          0x93d89fa3 pthread_cond_wait + 48
3   psclient_static                  0x00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 9:
0   libsystem_kernel.dylib           0x98996f7a mach_msg_trap + 10
1   libsystem_kernel.dylib           0x9899616c mach_msg + 68
2   com.apple.CoreFoundation         0x92166d29 __CFRunLoopServiceMachPort + 169
3   com.apple.CoreFoundation         0x92166301 __CFRunLoopRun + 1393
4   com.apple.CoreFoundation         0x92165b1a CFRunLoopRunSpecific + 394
5   com.apple.CoreFoundation         0x9216597b CFRunLoopRunInMode + 123
6   com.apple.AppKit                 0x99f43b68 _NSEventThread + 283
7   libsystem_pthread.dylib          0x93d855fb _pthread_body + 144
8   libsystem_pthread.dylib          0x93d85485 _pthread_start + 130
9   libsystem_pthread.dylib          0x93d8acf2 thread_start + 34

Thread 10:
0   libsystem_kernel.dylib           0x9899c046 __workq_kernreturn + 10
1   libsystem_pthread.dylib          0x93d86dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib          0x93d8acce start_wqthread + 30

Thread 11:
0   libsystem_kernel.dylib           0x9899baea __select_nocancel + 10
1   libsystem_kernel.dylib           0x98999884 select + 92
2   psclient_static                  0x001c1e38 NetBase::CheckIn() + 274
3   psclient_static                  0x001c2718 NetBase::ProcessNetwork(unsigned int) + 34
4   psclient_static                  0x002ca9df psNetConnection::Run() + 243
5   psclient_static                  0x003cadba CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 18
6   libsystem_pthread.dylib          0x93d85485 _pthread_start + 130
7   libsystem_pthread.dylib          0x93d8acf2 thread_start + 34

Thread 12:
0   libsystem_kernel.dylib           0x9899c046 __workq_kernreturn + 10
1   libsystem_pthread.dylib          0x93d86dcf _pthread_wqthread + 372
2   libsystem_pthread.dylib          0x93d8acce start_wqthread + 30

Thread 13:
0   libsystem_kernel.dylib           0x9899b7ca __psynch_cvwait + 10
1   libsystem_pthread.dylib          0x93d87d8a _pthread_cond_wait + 837
2   libsystem_pthread.dylib          0x93d89fa3 pthread_cond_wait + 48
3   psclient_static                  0x00619817 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0x007f48be  ecx: 0x3d01b3c0  edx: 0x00000000
  edi: 0x1b967e44  esi: 0x00000000  ebp: 0x3d01b3c0  esp: 0xbfffe5f0
   ss: 0x00000023  efl: 0x00010282  eip: 0x007f49a5   cs: 0x0000001b
   ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
  cr2: 0x00000000
 
Logical CPU:     0
Error Code:      0x00000004
Trap Number:     14


LigH

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Re: Crashing every time when loading the world
« Reply #1 on: April 11, 2014, 11:46:49 am »
Do you use a custom skin which is suddenly not compatible anymore?

Gag Harmond
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leihf

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Re: Crashing every time when loading the world
« Reply #2 on: April 11, 2014, 12:09:44 pm »
No, I don't use a custom skin

LigH

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Re: Crashing every time when loading the world
« Reply #3 on: April 11, 2014, 12:19:04 pm »
I know it is not reliable; but it seems that reading shader definitions is involved. It will not hurt to delete the shader cache in the launcher once. But I don't expect it to help either...

Gag Harmond
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leihf

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Re: Crashing every time when loading the world
« Reply #4 on: April 11, 2014, 12:26:26 pm »
It first crashed when I was in the game, during a map loading.
Since I made a new install of 6.1, tried to clear cache but it's still crashing

Bonifarzia

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Re: Crashing every time when loading the world
« Reply #5 on: April 12, 2014, 03:23:20 am »
Does this problem also occur if you login with another character? If not, maybe it will help to have your crashing character moved by a gm.

leihf

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Re: Crashing every time when loading the world
« Reply #6 on: April 12, 2014, 09:02:11 pm »
You're right. It works well when use another character.
I'll ask that on IRC

Thanks