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Fan Art / Re: Team Adraax:Official City Design Contest
« on: March 04, 2008, 05:04:24 pm »
Here's what I have so far...
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Nikodemus, I interpret that statement to mean that the Aquifer supplies the whole city. However, it can only be accessed individually by Upper and Lower residents. The landing platforms have community wells that are connected to the aquifer. They cannot enter the aquifer through these wells, but they do get water from it. Let me explain what I meant. Here are two more pictures:QuoteEach house, except in the landing platforms, has a connection to the large cave that acts as the city's water supply. The landing platforms are supplied through several wells.ok, i quote again for smplicity.
Anyway.I think the reason for not putting tunnels in the landing platforms is the expense, not the lack of water. Unless it is specifically stated in the text and i missed it (it's happened before), I think that the placement is up to us.
1. There is no underground water cave in LP quarter. If there was one, I'm sure they would connect to it with tunnels, just like they did in other quarters.
2. There is only one cave underneath the city, so no way there is another under the LP quarter.Explained in the diagram above. There is only one cave, but the ceiling of the cave is uneven, so only pockets of air remain (openings), giving the appearance of many caves.
3. Pipes, if there is no cave, there is no real way of putting them there, unless Talad did ;P even if there was a cave, from which the holes for the pipes could be dug, there is again no way they would the pipes, which digging the wells, unless they have GPS or something.You're right. I fixed it.
4. Wells don't need some kind of pipes to have water in their bottom. :] You either drill, dig or force the soil on the sides. Once you reach the water providing sand-layer, you stop digging, or you have to dig another well, or dig deeper to find another layer. If you dig through the layer, the water gains are miserable. A lot wrote, but conclusion is, a horizontal pipe at the end of a well doesn't make sense at all.If it is unclear in the map, I meant for the wells to be in public places, such as on street corners. The houses are built on either side of them.
Also, there are several wells in the LP quarter. I wouldn't expect them inside houses, just somewhere on squares, near roads.
5. defense towers tunnels. Sure, they are part of the defense. Maybe they didn't even dig the underground, but dug it from ground level 3m deep and then put a roof and covered with 1m deep soil layer.Originally, I only meant the line around the city to help give an idea of where everything is. However, the tunnels under the walls might be a good idea, as long as they don't undermine the walls.
In the middle ages it was common to use attack towers to ride up against the walls of a besieged city. The technology in Yliakum is at least at that level, looking at the Winch. So perhaps attacking Klyros would carry a tower with them to glide over or onto the city walls?Spikes keep the siege tower from latching on to the wall, and archers remove any gliders.
Maybe a silly question by someone who is not following this very much, but why would Klyros attack a Klyros city, in a peaceful world such as Yliakum?I agree with Baldur, but I'm not sure if the Devs do. If it is not used against attacking Klyros, then, as Under the Moon mentioned, it may be used against flying beasts. Some Carkarasses have been spotted in the level, and also, if tame pterosaurs and megaras exist, then I suppose they would have wild counterparts. ie. dogs and wolves, pigs and boars, etc.
Here are the main and landing platforms roads:
Green is the Main road and red is the Landing platforms road.
I colored the different sectors from dividing by the three roads:I realize that the road is not a gentle curve. I have reasons for that. I believe some planning of the city (including roads) was involved, especially in the Landing platforms. Therefore, IMO the road would not be quite so directly curved, if you understand. Also, IMO while buildings are built to fit in the land and on roads, the layout design would not include places between roads that are so narrow that buildings cannot be realistically built. For the landing platforms road, I think it would need to go further into the landing platforms to effectively improve transportation between all parts of the city. The wall curves in by the landing platforms because the platforms are dangerous and noisy, IMO scaring away potential residents. The highlighted roads have some angles because I highlighted them with a straight line tool.
I think it is possible, no fourth gate needed in my opinion.
Just my personal opinion. The ylian style buildings in Hydlaa are square, because that was very easy to make. You make few and then diplicate them all around. making it in realistic way is harder, because you have to make more building models and you can't make that much duplicating:I agree.
Check out this. It's a google map of few Paris streets. It's how buildings look in cities. No matter what style, people want to use every little piece of land, which is available.Another example.
Btw, about the gates, you can place them as you want Zweitholou, i have just gave my opinion. I'm only more definite about main streets shape (no sharp turnings) and city walls shape like they are around upper quarter.
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