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Topics - Aurelynt

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Development Deliberation / PlaneShift Testing Department is RECRUTING
« on: February 15, 2011, 06:23:14 pm »
PlaneShift testing team is basically dedicated to verifying bugs and testing new material of the game. It ensures that all necessary information is provided to the devs for them to fix bugs and that no big issue prevents the release of new clients.
The testing team is currently in need or more testers, all platforms included, and is recruiting.

What does the testing team do?

Verifying bugs

  • Testers skim through the bugtracker for new reports and check that all information provided in the reports is correct and complete.
  • They close duplicate reports and try to reproduce new bugs, collecting whatever additional information is neccessary to make them reproducible.
  • They set the severity of new bugs thus ensuring that critical ones are effectively signaled to the devs.
  • Finally they test bug fixes and close fixed bugs.

Testing new material

  • Testers test new game features and new art as soon as they are implanted in game.
  • They also test new versions of the client/server/npclient all along the release process and new release clients before they are submitted to the players.
  • They run regression tests before new releases ensuring that fixes and new material don't introduce bugs likely to stop the release process.
  • They work with the latest client/server, art and data. They build client/server from the latest sources and part of their task is also to report all building issues on their platform to the devs.

What are the testing team facilities?

  • The bugtracker, obviously, with enhanced permissions for managing reports.
  • A test server, with latest version of the server engine running on it and latest version of game data.
  • An IRC channel, which is mainly how testers communicate and keep in touch with the devs.
  • A forum area and a wiki.
  • Tools for running regression tests.
  • Access to the newest art.

Who can apply to the testing team?

In order to be considered:
  • You should preferably be 18 or more.
  • You need to be able to donate 4 hours a week to the testing team. We are looking for people who can dedicate time on a regular basis to help the team.

Important but not required:
  • Best way is to verify bugs and test new features on the latest versions of the game, for this you need to be able to build client and server from source on your machine. You can do so by following the steps described in the building guide here . If you need any help to build the game or get stuck, come to IRC, channel #planeshift-build and ask for help.

How to apply?

If you would like to join the testing team register an account in the application linked to this page and contact Weltall on IRC, channel #planeshift-build.

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Development Team Blog / Testing team is recruiting
« on: July 28, 2009, 01:24:55 pm »
First of all we would like to thank everyone who has taken part so far in the bug drive and donated time to help us getting rid of many more bugs.
We are now in need of testers on Mac OS X PowerPC and are recruiting. Windows, Linux and Mac OS X x86 testers are welcome as well, but we are looking in priority for Mac OS X PowerPC testers.

Your main tasks as a tester will be to verify and collect informations on bugs in order to help devs fix them, to pinpoint build issues, and to test fixes, new features and new art.

In order to be considered, you need to be able to build planeshift from source on your machine and to be able to donate an average of 4 hours a week to the testing team. If you have not built planeshift from source but would like to try, you can join #planeshift-build on freenode [irc] and ask for some help.

If you are interested in joining the team and help buid a better game, if you enjoy testing, contact Lanarel (head of the testing team), Peeg, Vornne, ThomPhoenix, Mrokii, f-rd, Weltall or Ligh on irc or pm them on here on the forum.

Those who have helped the most with the bug drive as players should consider applying as testers.

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