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Development Deliberation / PlaneShift as a start into game programming?
« on: February 06, 2017, 01:23:30 pm »
Hello there. I am a beginner user who studies c++ since some months.
I would like to study the game structure (mostly server-side) of MMORPGs, but I have no idea where to start.
Since I've found this open-source MMORPG I would like to study its structure.
The problem is that I have never worked with so many files (I've seen the code already).
What do you suggest? Can you give me some tips?
I would like to start with something small in the game (eg. editing the code for personal purposes [on my personal client]), what do you suggest?
Thank you,
Starset
I would like to study the game structure (mostly server-side) of MMORPGs, but I have no idea where to start.
Since I've found this open-source MMORPG I would like to study its structure.
The problem is that I have never worked with so many files (I've seen the code already).
What do you suggest? Can you give me some tips?
I would like to start with something small in the game (eg. editing the code for personal purposes [on my personal client]), what do you suggest?
Thank you,
Starset