With CB imminent, how soon can we expect a build guide?
I think I spent a week learning the basic build process and then finally gave up when it began to become apparent that getting MySQL to compile under Cygwin would be a project all on its own.
This is something that I find really frustrating, though its obviously not the fault of the PS team that Cygwin cant handle the MySql compile
That does not mean that I have given up my attempts to get PS compiled on Windows XP, but it is obvious that a windows specific guide would be very useful to the half of the programming community that would like to be able to compile the source and possibly add to it.
In my case, I was seriously considering learning C++, in spite of fairly heavy RL obligations, if only so that I could contribute the ideas that I mentioned (in my thread Implementation ideas) in a form that would be more immediately useable by the team currently developing the game.
In spite of having had MSVC6 for about 3 years, I am completely unfamiliar with how to build anything more than simple projects using it and, if that is the easiest platform to compile PS on on a Windows machine, then I would love to see a full guide, along the same lines as A Craig\'s nice clear linux guide, on how to do that .
If anyone currently working on PS development can afford the time to provide complete instructions on how to compile PS using Cygwin, MingW or MSVC I woud really appreciate the opportunity to be able to tinker with the source to see if I could come up with anything that you guys would like to include in the game.