This is another simple one.
The problem: Guild names are not being shown at all for players who are not in a guild.
Here\'s the one-liner diff fix (for src/client/entitylabels.cpp , -r1.42):
269c269
< if ( guild.Length() && guild2.Length() )
---
> if ( guild.Length() )
guild2 (the client\'s guild) is only used for comparison (with guild) in the code below, but the csString class handles the comparison of zero-length strings correctly, so removing a length check should not cause any troubles.
edit: This is obsolete now - it\'s been fixed already in the latest cvs rev. 1.43. It seems the fix was committed even before I posted, so I\'d assume the non-dev checkout delay is >6 hours sometimes