Unfortunately, I didn\'t have the time last week to do as I promise.
But here it is the result:
- More work on the npc proximity based perceptions of NPCs. This will allow them to do greetings and other triggers.
- More work on the sound system.
- NPCroom now supports lightning sequence for testing purposes.
- Automatic weather.
However, I have a report from yesterday also.
First of all:
As already stated, Anonymous CVS is down. Therefore it is not possible to synchronize with the *real* CVS code that anyway PS team is still fixing and committing.
Who has Anonymous access to CVS should get latest PS code (28/03) available and CS/CEL/CAL3d from the 15th of March.
However, if CVS will recover or you have dev access you should use:
CS/CEL/CAL3D from the 6th of April and HEAD for PS.
Now, the report:
- Updated /screenshot to take nogui parameter to take a screen shot without GUI elements.
- Added a /set flag called infiniteinventory to disable weight/capacity restrictions to make testing easier.
- Fixed to make glyphs need to be repurified for new owners.
- Fixed double parsing when sending system messages.
- Enabled spam protection for trades ( #1617 )
- Fixed bug with long surnames in buddy list ( #1645 )
- Fixed bug preventing the creation of alliances.
- Added ability for NPCs to say things publicly or private.
- Revamped entity finding in GEM.
- Weather commands updated.
- Fixed bug #1623.
- Fixed bug with viewing items through action locations.
- Production events ( like digging ) now tell player about xp gains.
- Changes in the db structure for pets.
- Added
progression script to manipulate the affinity categories.
- Fixed problem with creating craft items in both container and equipped slot.
- Fixed bug in server in release mode.