Author Topic: Weekly Summary  (Read 6199 times)

acraig

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Weekly Summary
« on: August 28, 2005, 06:58:51 pm »
Brief summary of latest CVS changes.  Note these are NOT for the current release but are the latest developments.

Using CS/CEL/CAL3D as of 00:00 on Aug 12/2005.


21/08/2005 - 28/08/2005

Client
  • Fixed Bug #757
  • Fixed Bug #131
  • New link in character creation screen that shows naming rules.
  • Fixed Bug #293
  • Fixed Bug #692
  • Fixed major potential slowdown when characters loaded.
  • Fixed combat sound handling.
  • Started new window \'crafting info\' that explains how to craft items. As shown here
Server
  • Fixed \"Waiting on server\" error.


Web
  • Graph stats page on laanx: Stats
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Andrew
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acraig

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« Reply #1 on: September 04, 2005, 05:14:08 pm »
29/08/2005 - 04/09/2005

Client

  • Fixed Bug #692
  • Added new icon to interact screen to focus chat window when clicking on NPCs
  • Fixed Bug #1051  
  • Fixed Bug #388
  • Fixed /who sorting by name.
  • Fixed Bug #1008
  • Fixed Bug #955
  • Added a little line in the exchange window for visualizing the

  total amount of trias offered or received
[/LIST]

Server
Fixed the issue of high priority packets being misrouted.  This is pretty big one because it could explain any number of server issues like misdirected tells and other funky stuff.
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Andrew
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acraig

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« Reply #2 on: September 18, 2005, 05:10:20 pm »
I missed out last weeks update because I was out of town so here\'s this weeks update.  Using CS/CEL from September 5.

Client:

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Andrew
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acraig

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« Reply #3 on: October 02, 2005, 06:34:29 pm »
A pretty good week this week on bug fixes.  Here\'s what was done this week:

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Andrew
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acraig

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« Reply #4 on: October 12, 2005, 05:42:51 pm »
02/10/2005 - 16/10/2005

PS CVS HEAD CS/CEL date of Thursday 6 Oct 00:00:00 UTC 2005

A good week this week. Lots of bugs getting fixed.

  • Fixed Bug #474 Casting
        heal on person that has 100% health.
  • Fixed Bug #902 Could skip
        stuff in character creation.
  • Fixed loot bugs  Bug #1159
       Bug #1119  
  • Improved skills window that has skill split into different tabs.
  • Greatly improved project maintaince structure ( Thanks Xordan! )
  • Fixed bug for music not playing at the correct time of day. Added TIME_RANGE to allow songs to

    play over a time range.
  • Fixed mouse run.  
  • Fixed some chat filters in   Bug #1066
  • Re-factored the way the spam blocker works.
  • Fixed loot rolling enforcement. And added range checks.
  • Added discard quest for Bug #475
  • Fixed bug where looted items could not be used until inventory was opened.  Bug #1087
  • Can now view pet stat/skill in their own stat/skill window.
  • Fixes for fall damage.
  • Fixed Bug #931
  • Fixed some movement issues related to fly/strafe/rotate
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Andrew
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acraig

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« Reply #5 on: November 20, 2005, 07:37:05 pm »
Sorry I have missed the last couple of updates.

Let\'s take a look at this weeks work engine side:

Fixed bug in sound system for background music related to time of day.
Fixed bug in npcclient that was causing npcs to screw up and client to crash.
Fixed crash in spawnmanager
Fixed delete in discard quests.
some updates to the info window to reduce it\'s size.
Admin command updates.
Fixed bug with pet names.
Made sure pets were impervious for now.


Now that the server is somewhat stable again we can focus our efforts on making PS a more enjoyable experience.
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Andrew
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acraig

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« Reply #6 on: January 30, 2006, 12:53:51 pm »
Sorry I was a bit slack on these.   Lots of stuff going on so I keep forgetting to update this.  I may move these updates to a more general \'what happened\' this week type thing and upload it to my blog.
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Andrew
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AryHann

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« Reply #7 on: March 15, 2006, 03:28:29 am »
Next weekly summary will be post in the end of the week.

For the moment I would like to underline which are the dates for building correctly.

PS CVS: 14/03
CS/CAL3d: 17/02
CEL: 16/02

If you wanna use PS HEAD, use CS/CEL and CAL3D HEAD as well. Mind that it is not tested yet.
AryHann

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AryHann

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« Reply #8 on: March 20, 2006, 04:10:03 pm »
13/03/2006 - 19/03/2006

The server seems finally more stable thanks to the latest fixes.

This work this week:
- Fixed bug 1442.  NPCs respawn without full health.
- Fixed bugs 1568/1380/1535/1437.
- Fixed bug where character could have 1hp.
- Added ToString to psAdminMessage/psWeatherMessage
- Added server side framework to fade in/out of weather and more weather updates.
- Updated jobber support.

You can play Laanx with:
CS 17/02, CEL 16/02, PS 07/03
You can test latest CVS with:
CS - CEL 15/03, PS HEAD.
AryHann

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AryHann

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« Reply #9 on: March 30, 2006, 12:08:12 am »
21/03/06 - 26/03/06

Despite the things done this week, we don\'t have an official summary.
I will report this Sunday, the 2nd of April, the news.
AryHann

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AryHann

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« Reply #10 on: April 10, 2006, 02:55:34 pm »
Unfortunately, I didn\'t have the time last week to do as I promise.

But here it is the result:
- More work on the npc proximity based perceptions of NPCs. This  will allow them to do greetings and other triggers.
- More work on the sound system.
- NPCroom now supports lightning sequence for testing purposes.
- Automatic weather.

However, I have a report from yesterday also.

First of all:
As already stated, Anonymous CVS is down. Therefore it is not possible to synchronize with the *real* CVS code that anyway PS team is still fixing and committing.
Who has Anonymous access to CVS should get latest PS code (28/03) available and CS/CEL/CAL3d from the 15th of March.

However, if CVS will recover or you have dev access you should use:
CS/CEL/CAL3D from the 6th of April and HEAD for PS.

Now, the report:
- Updated /screenshot to take nogui parameter to take a screen shot  without GUI elements.
- Added a /set flag called infiniteinventory to disable weight/capacity  restrictions to make testing easier.
- Fixed to make glyphs need to be repurified for new owners.
- Fixed double parsing when sending system messages.
- Enabled spam protection for trades ( #1617 )
- Fixed bug with long surnames in buddy list ( #1645 )
- Fixed bug preventing the creation of alliances.
- Added ability for NPCs to say things publicly or private.
- Revamped entity finding in GEM.  
- Weather  commands updated.
- Fixed bug #1623.
- Fixed bug with viewing items through action locations.
- Production events ( like digging ) now tell player about xp gains.
- Changes in the db structure for pets.
- Added progression script to manipulate the  affinity categories.
- Fixed problem with creating craft items in both container and equipped  slot.
 - Fixed bug in server in release mode.
AryHann

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AryHann

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Re: Weekly Summary
« Reply #11 on: April 26, 2006, 12:55:32 am »
I forgot to update this thread the week before this one, but this time I have the weekly summary for the week between 17/04 -23/04.

  • As you have surely noticed, new forums and new bugtracker. Even though, some work still needs to be done in both!
  • New build guide for compiling static with gcc.
  • New tutorial events for death/fall/first damage.
  • Implemented a timed cache for objects that are often used and expensive to create and reused. For example, the initial character list sent to the client.
  • Fixed some CS_ASSERT to be used in a proper way.
  • Fixed bug in action location contents permissions.
  • Start some work on npcclient for tribes.
  • Fixes on exchanges and network messages.
  • /screenshot now supports lossless format.
  • Temporarily fixed a crash in fading of ambient sounds.
  • Refactor marriage manager, added a new command for GMs /divorce, added the possibility to marry/divorce using the interaction menu
AryHann

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AryHann

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Re: Weekly Summary
« Reply #12 on: May 09, 2006, 12:33:27 am »
Week between the 1st of May and the 7th of May.

*Fixed a bug where failed transform message was not sent to player when a garbage transformation was started.
*Updates for using CS/CEL of the 1st of May.
*Added /repair command and modify consequently the db. Added also some formulas.
*Fixed a bug in the shurtcut window.
AryHann

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AryHann

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Re: Weekly Summary
« Reply #13 on: May 19, 2006, 12:05:54 am »
Week 8th of May - 14th of May.

*Experiments and approval of the DDS format for PS textures. Conversion of all textures.
*Start some work on tribes.
*Fixed NPCclient path: when the path is over, the behaviour is over as well.
*The guild secrecy is now guarantee during the manipulation of the guild data.
*Fixes for multiple script issues, undo_equip will be run even if not specified with equip script and no actor is present.
*Fixed bugs #1693, #1540, #1639 and #1468.
*Some work on the entity labels.

AryHann

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AryHann

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Re: Weekly Summary
« Reply #14 on: May 22, 2006, 12:52:15 am »
Week 15th of May - 21st of May

*Added consumption to tools used for repairing.
*Fixed how item_categories are loaded by the server.
*Added triggertext to npc_bad_text, which will help the team understands the common mistakes of the players while trying to talk with an NPC.
*Added queue system for the creation of the entities on the client side, for reducing lag when loading a lot of entities.
*Set speed for NPC using paths.
*Added more decoding for NPCcommands messages.
*Created an ItemPerception triggered by the npcclient when objects are close  (similar to how it does if for players).
*Added pickup command and its handling to NPCcommands messages.
*Added font scaling slider to the PAWS config window.
« Last Edit: May 29, 2006, 12:08:15 am by AryHann »
AryHann

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