Author Topic: Unused map backdrops  (Read 482 times)

MishkaL1138

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Unused map backdrops
« on: December 08, 2016, 03:18:17 pm »
So, snooping around in folders, I found that in the path for Mac /Applications/Planeshift/art/skins/base/client_base.zip/maps/ there are some folders named "cloth", "leather", "parchment", and "vellum", which are all working backgrounds for in game maps. Right now, though, the only one available is "leather", but renaming folders and repacking I'm able to use the others. How about properly implementing this so maps actually have more variety, since we can't use more than 200 elements in them?

Proof of my find:

"It's all fun and games until someone stabs someone else in the eye."

Venalan

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Re: Unused map backdrops
« Reply #1 on: December 08, 2016, 04:16:54 pm »
The art used in maps is set as part of the UI art. Varying aspects of the art on the fly like this is just not possible. The only way would be to add in code support to the paws UI manager (almost certianly won't happen). It would be easier for people to edit their local copies to change the art used in the UI either by editing the borderlist.xml file found in their installation directories, or renaming files to match the files names it uses.
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