Author Topic: failure in 3ds exporter 0.41  (Read 611 times)

gorny

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failure in 3ds exporter 0.41
« on: April 10, 2004, 09:47:43 am »
Hi,

i think i found a failure:

by the instances of a thingmesh factory there are the y and z coordinates exchanged.

And the thingmesh factory isnt at 0 0 0 also when i do:

Code: [Select]

Reset the factory
Move the factory object to 0,0,0. This will be used as a reference for the position of all other instances
Select the object, go to Hierarchy, click on Affect Object Only, and then \"Align to World\", \"Center to Pivot\"
Click on Affect Pivot Only, and then \"Align to World\"




Sorry my vault - i exchanged them :D

the Coordinates arent exchanged . . .  when i export them as a genmesh + factory everything is fine - but with a thingmeshfactory the engine doesnt show the
instance
« Last Edit: April 10, 2004, 09:51:42 am by gorny »