PlaneShift
Gameplay => Wish list => Granted or negated Wishes => Topic started by: Lenric on February 22, 2002, 09:38:23 am
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Ok with all the talk about how were gonna stop the bad guys.I think we should give them a few things first and foremost for thieves and hired killers.
They need ways to get away from the law.And us other do gooders.
What im thinking is of course a sewer system for starters with access chutes and grates here and there all over the city.
Also there could be certain areas in the sewers that could be set up as certain peoples guild houses.With secret doors leading to and from there.
As the farther you went into these sewers you would access other caves that would have creatures down in.
Another idea that i would think would be great would be climbing to rooftops from up above you can see down a few different streets and allys.
So you could spy upon certain people plus use it as a get away from the authorities.
Also perhaps there could be crates and such lying around that you could duck into and hide.
people after you would have to use more than Im the good guy heheh im gonna get you tactics,they would have to be careful not to lose you.
And say some bad guy is trying to kill you but your to weak to fight why run down that ally and ..hmm where did he go the roof the sewer or perhaps that door ...better check the crate.
By not evening using a skill such as hide in shadows you can hide and get away ..sometimes....
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ya there should be some sort of thing to aid the \'bad guys\'...but i mean...its a big hole in the ground with no way out..cant really run to far...ya know?
i dunno i lack imagination and cant really add to what uve said..i dunno how or waht..but they shouldnt have all the cards stacked against them..as seems to be atm.
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I definitely agree, especially with the idea of roof tops; sewers would be pretty cool too, but that would be A LOT more mapping.
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sewers mappping?? what is there to map about in a sewer?? it\'s a tunnel with grey walls and some water?? U make a few textures and a tunnel I like the idea esspecially the rooftops that\'s cool just like in FF
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He means the actual tunner layout, not the texture maps. You know, tunner A branches to tunnels B,C,D,E,F,G,H which branch to B,H,J,K,P,O,T etc.
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I think it\'s an awesome idea, personally. Imagine having a running battle across the rooftops, jumping across alleys, running the risk of falling at every step. Or wading chest-deep in water through the sewers, with giant rats, lizards, and probably a few other nasties around. That would be an excellent place for the thieves and assassins to hang, and a good way to get around the city unnoticed. Plus it would be a good training ground for low-level characters.
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i like this idea too, and it would really go along well if there was an alignment system... if you have a evil alignment the sewer guards let you in, if you have a good alignment they attack you when you try to get in...
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but how will U do that?? do U choose evil or good?? at one point. personaly I think this should graduately come while playin the game just like in B&W!!
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Originally posted by ninkwi njadro
personaly I think this should graduately come while playin the game
I agree, I think it would be great if all your actions in the PS world affected your allignment and reputation (if we end up having such things).
You could have advantages and disadvantages for each allignment and at varying levels. For example, some of the more tricky escape routes talked about here (nice idea btw Lenric :) )would only be available to very evilly alligned players.
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but then what if a very evil alligned players changes his way and becomes good..then some bag guy starts stuff with him....runs into a secret sewer or whatever that which this prevously aligned player already knows about...and where it leads too. then simply heads him off...
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i like b&ws alignment system, it should work like that...
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I also believe alignments should go the way>that your character does I think reputation points are a great idea Kada-El kinda like Baldurs gate.
There alignments didnt work quite like that but i see where your going.
With a point system reputation could go up and down depending on what you did in game.
But i dont know about voting ,I know some people are already abusing your karma points at the BBB forum.
By creating new characters and having them vote.
In the game perhaps there would be sins and virtues or something.Also if we wanted to keep voting lvl limits as well as time ones would be required.
That way say someone did something really nice or awful to you you could raise or lower there rep a point.
I think perhaps it would be better if reputation worked like that and say for every 10 -20 points or so either way your alignment is decided.
Of course you still gotta think of all the people that will abuse this ....
anyways back to the subject.
I disagree with having dumb guards standing outside saying you may not enter.If there were such guards the good guards of the city would come and kill them...now as to the guilds setting up there own guards that might be acceptable...also if there was a secret way in and if you werent a member perhaps something drastic might happen to you.
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Calling it reputation is wrong I think, it would be better too call it sonething else like just alignment, only that it works like reputation, reputation is only a measure of how Known you are, like a really evil person might have killed some known and good persons or made some other drastic thing that makes the ordinary people notice him, therefore he gets a high reputation, on the other side his alignment might be lawful evil cause he is a person ho abides some laws that is rather evil.
Of course people with a high reputation often gets discounts in stores, if they are evil they gets them due to that the owner fears for his life and if it\'s a good person he gets it cause he\'s a champion of the people, a good person might get food and such things for free cause people wants to be connected to him/her in some sort of way, evil people on the other side must often demand such services cause no one likes evil people (those that are evil bands together too abuse eachother not for the friendship).
People who have a neutral alignment but a high reputation are often borderliners, they get things from both of the ways.
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but how is this point system suposed to work?? If U pk U become evil?? this shouldn\'t be so!! U could kill some1 for a good reason and not necisarily be evil. U could do this to only deduct points if U kill evil people. but evil people shouldn\'t necisarily be bad people there has to be evil. there is no good without evil. and if U kill someone who isn\'t evil!! but does u wrong. maybe a good guy turning bad!! who steals from U killin him wouldn\'t mean u are evil so this is very hard to program!
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if u are good aligned...and u kill soemthing bad aligned...u become more good aligned...
if u bad aligned and u kill good alighned u become more evil aligned..not complicated ninja turle.
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And if you have an alignment of say -20 (that means an alignment of 20 for a evil character) and kills someone with -40 you get a better alignment but if you kills someone with -15 you get a worse alignment since he\'s a nicer guy than you, if you kills someone with an good alignment you always get worse alignment... if someone attacks you and you kills him in self defence your alignment does not change and if he\'s more evil than you you gets a better alignment.
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this sux
caus if some1 with an alignement of 40 would kill some1 with 20 he will get better?? caus the 40 is better (in the sense of good and evil better is good worse is evil) and how will U decide if something is selfdefence?? this is really difficult!!
personally i think it should be this way
if an evil player kills a good player he gets more evil! and if a good player kills a evil player he gets more good
BUT U are evil if your alignement is below 0 and you are good if it\'s above 0!
caus if a 40 alignement kills a 20 he kills a good guy so sorry Tearlach t\'an Ailech fin Leros but your idea just won\'t work!!
AND OFCOURSE if a -40 kills a -20 he will get better (wich is not good for him) cause a -20 is evil too so evil won\'t kill evil and good won\'t kill good.
it could be just like an evil player always gets more evil with every kill!
but why just base the alignement on kills?? a player can be very evil but kill no1 maybe the sins and virtuees are a good idea but they have to be worked out properly!
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the person who swings the weapon first is the attacker, to retaliate against him is to defend yourself.
And yes if you kill someone who is nicer than you, you get worse alignment cause he is a good person compared to you.
Edit:
Once evil, always evil.
This system will work fine, we can then add up a virtues system to get it even nicer (or worse).
And as I wrote in my former post if you kill someone with a good alignment you get a worse alignment.
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yes but what if U are 40 and U kill someone whos 20?? the 20 is a good guy too!!
ps. please come to the irc channel so we don\'t have 2 spam the sh*t outta this forum!!
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I\'m in planeshift on dalnet, go there.
And read my posts agian.
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Okay, guards to the sewers spontaniously knowing your alignment is just wrong. Now, guards just down the passage behind the secret door into the theives layer who\'ll attack you if you don\'t give them the right sign, or even just if they don\'t recognize you...
Nothing mundane should be based directly upon your alignment. And hey, you can always bluff, right?
To Tearlach t\'an Ailech fin Leros: By \"reputation\" I think what is meant is not how much of a reputation you have, but what you have a reputation for.