The only part I may have misunderstood about the first post is weather or not the character chooses to PK and be PK vulnerable, or if after a certain point (based on skill) he is.
Originally posted by TheGeneral
The problem with spawn killing can be EASYLY sold, by making the main town, villages a heaven, or a safe place for players, no one can touch you. Also, by making the area around the city where the noobs spawn a safe place, and i am talking about a BIG area, this would give them a chance to lvl up, and hunt without any hear once or ever.
Furthermore. By making PKing only available to player of a sertain skill LVL. What i mean is, a player can NOT, and will not be allowed to attack anyone untill he/she is has reached a lvl 10 for example in any single skill (the lvl can be worked out later on). But that will get the noobs a chance to grow and get better armor, so that they can take several blows, and will have enough money to buy pots to heal up. This way a stronger players will not be able to pic on the noobs right of the bat, even if they are out of the safe zone. And the noobs will not be able to pic on each other, as well as other STRONGER players since they are not lvl 10 in any skill yet.
And when a player feels that they are strong enough, they can get to lvl 10, and be allowed to PK, and be prone to PKing. )
I had read it as once you get to level 10 or whatever in a number of skills (become competent) you are subject to PKing.
I am now not sure what you meant. I am sorry if I mistook what you said. But now that I have reread it about 10 times (thinking I may be a moron) I am now sure that you may have miswritten something or just not made it clear.
I often go off on tangents and I often go off from my original intent, and at the same time forget paragraphs thinking I typed them and I just thought I did :-)
The issue with selective PKing (I chose if I can PK and am subject to PK) is no one does it after a short time.
The problem with everyone being subject to PKing in most areas is it causes grief.
My use of Nazies, French revolution, War and such was to basically say I know there are times in history where mass killing happened, but that it was not the norm in Semi-civilized cultures/communities.
As far as strong man (you die once) world?it has been discussed, and discarded.
As for reality in the game :-)
I really feel reality is really overused among the dev crew and they really need to say we are really just building a really cool world that will really take a lot of real world factors into account, but not at the price of game enjoyment ;-)
I just wanted to see how much I could overuse Real?
But the point is still there.
As far as dropping equipment?I wanted that to be the case, I wanted PCs to be treated as NPCs when they die. If the NPC loots then I have to kill him to get whatever I lost? and in the case of animals I wanted them to drag the still living bodies of characters away as they avoid direct combat.
But that was overruled :-(
I had a different system that went off in the other direction?way into the fantasy, but that takes too long to describe.
Anyway I think you are right in that we may be arguing for the same thing.
But from what I read on your post, it seemed that PKing was nearly every ware, this will not happen. But there may be other ways to do it, and if one that causes no grief where created it would likely get implemented?the problem is figuring what is acceptable grief and what is not.
In the end the best description of the Goals of the Game is to have a Paper and Pencil feel, and freedom. But have the quick yet complex combat that computers can provide.
If you read the quote of yours that I added you may be able to understand why I mistook your post.
As it is Pking is a tough sell with the dev team because of how it ruined many games. And suggesting Open season on all players above a certain level except in newbie areas and cities, will probably never make it into a major MMORPG again, except novelty servers or something like that.
?that is how I understood your post?
-Paxx