Author Topic: An Unreal Arcade  (Read 232896 times)

Radanar

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Re: An Unreal Arcade
« Reply #45 on: February 25, 2017, 04:43:36 pm »
Quote
Can people who managed it to run confirm the FPS they get?

My iMac averages 58-60 fps in windowed mode and 38-45 fps in full screen mode at 1920x1080 screen resolution.
FPS shows at upper right of screenshots. Very nice and playable even on this older computer and graphics card! (2012 iMac 27, 3.4 GHz Intel Core i7 (quad core), Nvidia GeForce GTX 680MX 2048 MB)



Larger pics here: https://i.imgsafe.org/1f14499262.jpg and https://i.imgsafe.org/1f148eeab9.jpg
« Last Edit: March 04, 2017, 11:31:46 am by Radanar »

Talad

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Re: An Unreal Arcade
« Reply #46 on: March 01, 2017, 02:07:20 am »
Hi PlaneShifters, thanks to eonwind we also have a linux package of Crystal Hunt.

You can download it here.

As usual give us your feedback on any issue you find and the FPS you get.
« Last Edit: March 01, 2017, 02:13:12 am by Talad »

Rigwyn

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Re: An Unreal Arcade
« Reply #47 on: March 01, 2017, 10:24:42 pm »
Gave it a quick spin while running lots of other things in the background.
Got 62 fps consistently both windowed and fullscreen ( 1600x9000 )
Hardware: core i5-3330 @ 3ghz, 8g ram, Nvidia GTX970

( This was on 64 bit Debian stretch with proprietary Nvidia driver  375.39 )
« Last Edit: March 05, 2017, 02:32:50 am by Rigwyn »

Barerorecy Gotar

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Re: An Unreal Arcade
« Reply #48 on: March 04, 2017, 12:34:27 am »
Works with no issues on arch linux. 62 FPS almost all the time, lowest value I have seen was 59.xx, but that is rare, usually when it's not maxed, it's still over 60 and gets back up so fast I don't have time to read the number. All graphics settings on epic.

Resolution 1920x1080 on one monitor(with game running full screen) and 1600x900 on the other (with other stuff). Proprietary nvidia graphics version 378.13-3. CPU: i7-3820, GPU: GeForce GTX 1060 3GB, RAM: 16GB

Can-ned Food

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Re: An Unreal Arcade
« Reply #49 on: March 05, 2017, 10:51:19 am »
My platform was likely rather low-end compared to most here, so it should be informative.

video4 * AMD A6-3400M APU Radeon HD @ 1400MHz
driverATI AMD Radeon HD 6520G
OpenGL4.5.13399
kernelLinux 64-bit 3.16

1333x833 windowed for all tests.  oh, and a bit of CPU activity in background, but nothing graphical.  then again, I do have combined APUs.
at Epic across the board, i averaged 10..12 fps, dropping to 8 or 9 for some areas.  latency ranges from 80..100 and over.
at Low, it ranged 20..40 depending on view distance and whether trees nearby, going slightly below 20 when near trees or in them.  latency about 40.
I got a decent balance with [ e , h , l , e , m , h ], though with some flickering observable, what with it averaging <30fps.
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Miya

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Re: An Unreal Arcade
« Reply #50 on: March 18, 2017, 08:10:04 pm »
Please consider enabling VR mode with the OSVR plugin:
https://github.com/osvr/osvr-unreal

(Full disclosure: I work on that plugin)

Long time fan of Planeshift. Would love to see it in VR!
Code: [Select]
Love(clk89);

Migg

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Re: An Unreal Arcade
« Reply #51 on: March 20, 2017, 04:41:50 pm »
 On a Linux laptop with a Core I5-3210M and GEFORCE GTX 660Mgraphics, I got 20-25 fps with latency ranging from 40-44 running full-screen at 1920x1080 on epic settings. Running in a window at 1440x900 with the same quality settings, fps was more erratic but better, ranging from 21 to 35 and latency ranging mostly in the 30-34 range. Graphics displayed no noticeable artifacts. I would say the demo was mostly on par with the game, just a tad slower, though sometimes it appeared more erratic. It would be nice if the game would track min/max fps and latency for each round, then reporting more accurate numbers would be easy.

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Re: An Unreal Arcade
« Reply #52 on: March 21, 2017, 01:12:06 am »
It would be nice if the game would track min/max fps and latency for each round, then reporting more accurate numbers would be easy.

Yes!  Or even statistics:  It shouldn't be too much of an additional workload to gather some points during the test.  What would be a good sampling frequency?
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Gilrond

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Re: An Unreal Arcade
« Reply #53 on: April 16, 2017, 03:59:57 pm »
I just tested the Linux build. While I'm getting 60fps, in some places animation isn't smooth (like when walking up the stairs, it feels jagged).



GPU: AMD R480 / Mesa.

Code: [Select]
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.0-2-amd64, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel (git-af73acca2b)

Stats shown are using GALLIUM_HUD. CPU doesn't seem to be used much. Did you try building Unreal with Vulkan support?
« Last Edit: April 16, 2017, 04:03:27 pm by Gilrond »

Dilihin

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Re: An Unreal Arcade
« Reply #54 on: June 05, 2017, 12:34:07 pm »
I just wanted to say that you should include requirements.txt into the linux version so anyone using more unique distros remember to install all required packages ;-)

DGMurdockIII

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Re: An Unreal Arcade
« Reply #55 on: July 07, 2017, 06:05:06 pm »
look at this - KBEngine open source MMOG server engine combine with (Unity3D, UE4, OGRE, HTML5, etc.) to form a complete client. - http://kbengine.org/

ersistent crossplatform online data interface for UE4  https://github.com/xzessmedia/UE4AM

https://forums.unrealengine.com/showthread.php?22928-Next-Gen-MMO-Plug-in-for-UE4