Maybe for iron or coal, but there are quests that show where some of the mines are . ie. copper, tin and zinc if I remember correctly.
When I started as a prospect and then Dev I very much though with the POV that 'In Character-ness' was more important than 'playability'. Over the years working with players and Devs on implementing things this view has basically totally swapped, but there are limits to what I'd do if to break immersion too much.
This idea would greatly increase the ability for a player to find a mine on a map themselves so I would be happy to trial something. I have been working on developing some droppable effects, after the next update I will drop a rock pick and effect at some mines some of you guys can then tell me if you think it works as a mine marker well.
I'd totally forgotten about that feature. That would certainly work and we wouldn't need to add anything else.
Maybe for iron or coal, but there are quests that show where some of the mines are . ie. copper, tin and zinc if I remember correctly.
There are quests for almost every mining resource, the only needed thing is to find them. ;D
I've always been in favor of better signage. Actual signs, not those sign-posts you have to click on. A nice little banner over the arena tunnel stating "Hydlaa Arena {arrow}". But maybe that's just me.
Again, such things would be map art and that's not likely to be added any time soon.
Is it just an art issue?
i never understood the mining situation. Mining should be taking place underground, in a mine shaft or such. Rarely would a payload vein be found at the surface. Digging at the surface is for prospectors, looking for signs of ore deeper beneath the surface. I think an actual mine shaft structure that you can enter into makes the most sense. There would still be a sense of having to search for the entrance if it is placed out in the wilderness. NPCs can give verbal directions without there having to be roadsigns or visual cues on the map.
i never understood the mining situation. Mining should be taking place underground, in a mine shaft or such. Rarely would a payload vein be found at the surface. Digging at the surface is for prospectors, looking for signs of ore deeper beneath the surface. I think an actual mine shaft structure that you can enter into makes the most sense. There would still be a sense of having to search for the entrance if it is placed out in the wilderness. NPCs can give verbal directions without there having to be roadsigns or visual cues on the map.
Among my list of things to attempt with UE4 is to develop a module which marks sites on the terrain where a player has discovered a vein.I write in this old post, because it's about digging and mining. And now metal mines and jewelry are much to be improved.
I haven't been discussing this with any of the devs as of yet, because I only recently formulated it. Unless UE4 PlaneShift is planned to allow add–ons for the interface in the same way that some other MMOGs do, it would require first exposing that functionality.
I personally think that some veins could be more obvious than others, but I do like the obscurity of most: that way, the whole procedure is rather like exploring and prospecting for lodes. You can also follow other miners to see where they go.
What the devs ought do is to ensure that sites for mining aren't placed haphazardly: they should be clustered in such a way as would make sense if there really was a larger lode underneath the exposed veins.
(https://www.dropbox.com/s/8f7f6s4d54dnpaf/newlocation.png?raw=1)
You may find the mines in game to be somewhat improved in Unreal:(https://www.dropbox.com/s/8f7f6s4d54dnpaf/newlocation.png?raw=1)