I played this game because it was one of the few real roleplaying games. I wanted to like this game, but I couldn't.
Everything seems so clunky, the gameplay is dull and boring and the quests are repetitive. There is no life to this game. I have played this game for about 20 hours and found almost nothing enjoyable.
I liked the roleplaying aspect, but everything else just threw me off.
Complaints about the lack of good players don't attract more players.
QuoteComplaints about the lack of good players don't attract more players.
Unfortunately, the game itself does not attract and hold many new players, either.
Yet everyone above this post continues to play Planeshift.Strange?
How many posts like this one have I seen before?
Oh yeah…
It's because I feel like I'm helping make this game better by playing.
The main issues for a beginner, I'd say, is that most of the time you've got no clear indication about what to do and how to do it : where is the character I need to find to complete my quest (the character who gave the quest will sometimes give absolutely no hint to help the player find him, like in which city we may find the NPC) ; where may I find monsters, or merchants ; how do I train a skill (really, as if a left-click on the name of the skill wasn't sufficient, you have to type /train or use an unnecessary shortcut -it's the kind of things it is worth explaining in the tutorial, instead of telling how to use the furnace - the same goes with the command /use, while it would be so easy to right-click the item in the inventory, or drag it towards a "use" button).
The result of which is that the noob will spend litterally hours wandering around, searching for NPCs in a city where they probably can't be found and not daring to ask if anyone knows of these (after all, do we have the right to ask for help with the quests ?), visiting again and again the same places, hearing the same midi music (which can be annoying after a few moments), and asking NPCs if they have information (before realizing that they will never tell him where Shoska Bloodhammer dwells, even if he is two meters away, and just repeat "Stop talking nonesense.", and that they all basically say the same thing).
(after all, do we have the right to ask for help with the quests ?)
I have been told the line "They work on it in their free time". That is totally understandable. However, what I am getting at is, this game has no future at all. It's been in development for 8+ years. It is no where near completion. At the current rate of creation, and the goal for what the game is suppose to be, the main creators would be dead before the game is completed.
The game machanics are absolutly horrible. Why the developers decided to use this game engine, really makes no sense. I mean how much thought was put into that choice?
Planking is an up and coming hobby in the real world, PS has its gargoyling equivalent, standing immobile on perches be they in the plaza or on rooftops. Weirdos gotta be weirdos. If you want to just stand there and chat climb under a house where you won't be seen and your precious character will not be affected. If you are standing there in the open doing nothing or running in circles or whatever it displays a part of your character that you may not intend.
You say you played it for 2 years, so probably you found something into it. The game has served hundreds of players for years, and many have enjoyed it. It's probably not completed, but still it's a game some people like to play, actually there are people playing it a lot. So see it as if every release is a new game, and probably it will look different. We know the fun factor is still pretty low in game, and we are working to improve it, but I can assure you there are ways to have fun.
The game engine has been built by us from scratch as a challenge to our wills, to learn something new, and to shape it as we want. We could have bought a commercial engine, and then be a clone of another game, but we decided not to.
About the overall improvements I think there are two conflicting factors. On one side the new features and areas we add, on the other the improvements of other commercial games, which set the bar a bit higher every few months. I don't think it's a lost battle, because actually we already won. We made the only opensource mmorpg in existance made by volunteers, which is playable and running. The future is still unknown, and depends on many factors some of which are strong willied and talented people joining the team. If you know some send them to us.
Yikes :sweatdrop: I have not played PS in years. I recenetly returned only to play for a few hours here and there.
It's not fun when quests leave you clueless, or frustrated because you don't know where to go, who to see, or if you have to initiate the conversation by typing, or hoping the dialog box pops up all the time. Players can't directly do much about it, except file bug reports where it's a bug, and grumble when it's not. Devs need more people with all the right access to all the appropriate code and IP to fix it properly.Heres the thing, the only time I recall the message box ever popping up for 'any' quest, is when you give the ol, I need a quest, chat, the box pops up to accept or deny, never after that, That does NOT mean you have to type the rest of the quest, if you right click the npc and hit them lips, you get your next set of choices..
Questing sucks and it's very boring. So is crafting, mining and training. Even RP, you will find those snobs who will label you. I really just go on ZP to chat or to duel. Occasionally I train, If I have nothing else to do.
It's not fun when quests leave you clueless, or frustrated because you don't know where to go, who to see, or if you have to initiate the conversation by typing, or hoping the dialog box pops up all the time. Players can't directly do much about it, except file bug reports where it's a bug, and grumble when it's not. Devs need more people with all the right access to all the appropriate code and IP to fix it properly.Heres the thing, the only time I recall the message box ever popping up for 'any' quest, is when you give the ol, I need a quest, chat, the box pops up to accept or deny, never after that, That does NOT mean you have to type the rest of the quest, if you right click the npc and hit them lips, you get your next set of choices..
Where I work, we have a saying: "It is what it is."
If you want to have fun, you need to make friends and enjoy their company.
Unless you have a serious case of autism and OCD and enjoy just sitting there all alone and clicking on things...
The bad teacher tells his pupil he was wrong. The good teacher tells his pupil how to advance.
Or in a different way: Complaining is easy. Improving is not.