(Sorry about this long, bad-written message ; English is not my mother tongue, so I can't make all my ideas appear in a few words, and I go through many problems as soon as I try to write it down ; so please, be lenient.)
I'm a supernoob, who has played no MMORPG except 4story before. Yet I think you're a little hard there, saying it's absolutely boring.
I don't know yet what the game looks like after playing some time, but I think it can and will be really improved.
The main issues for a beginner, I'd say, is that most of the time you've got no clear indication about what to do and how to do it : where is the character I need to find to complete my quest (the character who gave the quest will sometimes give absolutely no hint to help the player find him, like in which city we may find the NPC) ; where may I find monsters, or merchants ; how do I train a skill (really, as if a left-click on the name of the skill wasn't sufficient, you have to type /train or use an unnecessary shortcut -it's the kind of things it is worth explaining in the tutorial, instead of telling how to use the furnace - the same goes with the command /use, while it would be so easy to right-click the item in the inventory, or drag it towards a "use" button).
The result of which is that the noob will spend litterally hours wandering around, searching for NPCs in a city where they probably can't be found and not daring to ask if anyone knows of these (after all, do we have the right to ask for help with the quests ?), visiting again and again the same places, hearing the same midi music (which can be annoying after a few moments), and asking NPCs if they have information (before realizing that they will never tell him where Shoska Bloodhammer dwells, even if he is two meters away, and just repeat "Stop talking nonesense.", and that they all basically say the same thing).
The game is not finished yet ; however, I think it needs to be simpler (which can be done, for instance, by deleting this command system that forces us to go from the inventory to the chat window) and that it still does not welcomes the new players proprely (I still had plenty of questions after the tutorial, and having to read several uncomplete guides in the game and on the wiki, in which you are well explained how to fight a rat, like in the tutorial, and yet expected to know that you have to find the right NPC to increase your stats).
I do think that being a good player is also a matter of morals. Therefore, the fact that this game is still under development, and aims to be fully free and mainly OpenSource means that even if you have never owned any lvl 86 character on WoW, or spent entire days on FF XI like a game addict, as long as you see, behind the game being created, what it stands for and what it may become, you are a good player.
This project cannot fail, and the team needs advice, not bare criticism. Saying "the gameplay is dull and boring" won't explain where is the problem. And so on...