PlaneShift

Support => Technical Help: Problems BEFORE entering the game => Topic started by: Lord Mandrake on August 21, 2005, 06:39:20 am

Title: "couldn't get client by num"
Post by: Lord Mandrake on August 21, 2005, 06:39:20 am
Hi,

I\'m trying to run my on Planeshift server to test a few things.
The server is running, the world is loaded and the server status is set to \"ready\".
The \"status\" command gives this output:

Code: [Select]
PS Server: status
Server           : is running.
World            : loaded and running.
Connection Count : 0
EID   PID   Name                                CNum      Ready Time con.
  *** List Empty ***
PS Server:


But when i try to connect i get a message that the server is not running or not reachable and the server console says \"couldn\'t get client by num...\".
Both, server and client, were compiled with gcc 3.4.3 and a 2.6.12.3 kernel.
Any ideas how to solve this problem?
Title:
Post by: Wired_Crawler on August 21, 2005, 06:47:49 am
Look here: http://planeshift.oodlz.com/wbboard/thread.php?threadid=16759&boardid=23 (http://planeshift.oodlz.com/wbboard/thread.php?threadid=16759&boardid=23)
Title:
Post by: Lord Mandrake on August 21, 2005, 06:51:06 am
hehe...
the funny thing about my problem is, that the the server is already compiled in debug mode and i\'m still getting this error.
Title:
Post by: Wired_Crawler on August 21, 2005, 09:16:34 am
Hmmm... then I can not be more helpful. If You had post it to bugtracker, I would have this report closed with comment \"Works for me\" :P . I\'m afraid, that You have to wait for developers to answer.

Cheers
Title:
Post by: AryHann on August 22, 2005, 03:04:53 am
Are you 200% sure that you have compiled the server in debug mode? That problem has arised previously just when it was compiled in release mode.

If you are 500% sure, then it is rather odd, I suggest you to try to contact Khaki on the irc channels of PS, if not, try to compile again checking carefully that you have compiled in debug mode.