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Messages - Kundalf

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1
Linux Specific Issues / missing plugins
« on: July 08, 2006, 02:40:14 pm »
Hi there

I have compiled everything from cal3d to PS without errors or warnings. But as soon as I want to connect to the server the game segfaults. In the console I can see, that a lot of plugins could not be loaded. Is this due to missing data/art or du to some compilation problem?

Quote
<src/common/paws/pawstexturemanager.cpp:371> CreateTexture:
  Could not open image: >/paws/skin/backdrop/charborder.dds<

<src/common/paws/pawswidget.cpp:2482> SetMaskingImage:
  Could not locate masking image charborder for widget PaperDollView

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=dermm),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=enkif),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=enkim),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=fynnwn),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=klyrosm),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=kran),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=stonebf),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=stonebm),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=ylianm),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=ynnwnm),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=carkarass),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=clacker),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=consumer),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=gobble),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=grendol),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=groffel),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=rat),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=rogue),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=tefusang),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=trepor),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=ulbernaut),plugin]

crystalspace.pluginmgr.loadplugin:
  could not load plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'

crystalspace.maploader.parse.meshfact:
  Error loading plugin 'crystalspace.mesh.loader.factory.sprite.cal3d'!
  [node: library,meshfact(name=yulbar),plugin]



2
The Hydlaa Plaza /
« on: January 10, 2005, 01:49:03 pm »
oh, happy birthday then from me, too.. :)

@Xordan: did I mention, that I love Chemistry.. ;) ?

3
General Discussion / Grouping for fights
« on: January 02, 2005, 06:19:07 am »
Hi there,


For gameplay I think the grouping, to attack monsters is a good thing in general, since it prevents players from just doing the last hit and gaining all the \"glory\". But each target should be released after it died, otherwise one player can just reserver that particularly interesting target for his guild or something like that, if does not unmark it untli the next respawn.

 

4
Technical Help: IN GAME bugs (after loading world) / linux client issue
« on: January 02, 2005, 06:15:33 am »
Hi there,

I\'m running my PS client on a 2nd X server. If I switch to my desktop (1st X server) and back again, I\'m not able to write to the PS console/chat anymore only scrolling through my last sentences is possible. I\'ve recognized this problem first with a cvs version from 27th of december.
Is there a bugzilla or similar for PS or is there only this board?

5
Technical Help: Problems BEFORE entering the game /
« on: December 24, 2004, 08:09:15 am »
compilation works fine now...

iSoundManager doesn\'t complain anymore....

6
Guilds Forum /
« on: December 22, 2004, 08:02:07 pm »
hey folks,

I was just straying through these forums, and saw this hoary thread beeing kept alive by all means.. :D
Let me point out that this thread is almost as old, as old as Molecular Blue got, and maybe its about time, to open a new thread with a new release.. ;)

7
Hi there,

since the new release is not too far away, and since it is weekend, I\'ve taken the time to try a compilation of PS CVS and all the other things, which are needed. It worked out so far on my Athlon64, which it didn\'t a few months ago.
After solving a problem with pssetup (mouse pointer wasn\'t displayed), I ran into a yet unsolved problem, the iSoundManager plugin does not seem to be available.

I\'ve pasted a verbose output from the client at:
http://www.rafb.net/paste/results/89K54762.html

My system is an Athlon64 with gentoo linux. And I\'ve followed the instructions given in the CVS howto given at http://www16.brinkster.com/acraig/planeshift/building.html
I\'ve taken the CVS version of everything, except for jam, where I used the recent version in gentoo (jam-2.5)

I\'ve tried to comment out all sound related plugins in psclient.cfg, without success.

Edit I \"rejamed\" planeshift and recognized, that two errors occur:

Quote
jam
src/tools/partview/Jamfile: No such file or directory
...patience...
...found 1543 target(s)...
...updating 2 target(s)...
LinkPlugin pfcharacterdata.so
/usr/lib/gcc/x86_64-pc-linux-gnu/3.4.1/../../../../x86_64-pc-linux-gnu/bin/ld: ./out/linux/optimize/src/common/psprop/character/stdpcimp.o: relocation R_X86_64_32 can not be used when making a shared object; recompile with -fPIC
./out/linux/optimize/src/common/psprop/character/stdpcimp.o: could not read symbols: Bad value
collect2: ld returned 1 exit status

    g++ -o pfcharacterdata.so ./out/linux/optimize/src/common/psprop/character/stdpcimp.o ./out/linux/optimize/src/common/psprop/character/pschardata.o  ./out/linux/optimize/src/common/util/libpsutil.a ./out/linux/optimize/src/common/rpgrules/libpsrpgrules.a  -L/home/tobi/CVS/CS/./out/linux/debug/libs/csutil -L/home/tobi/CVS/CS/./out/linux/debug/libs/cstool -L/home/tobi/CVS/CS/./out/linux/debug/libs/csgfx -L/home/tobi/CVS/CS/./out/linux/debug/libs/csgeom -L/home/tobi/CVS/CS/./out/linux/debug/libs/csws -lcstool  -lcsgfx -lcsgeom -lcsutil -lpthread -lz  -lm -ldl -lnsl -L/usr/local/lib -g3  -shared \\
      -Wl,-soname,pfcharacterdata.so

...failed LinkPlugin pfcharacterdata.so ...
LinkPlugin pssound.so
/usr/lib/gcc/x86_64-pc-linux-gnu/3.4.1/../../../../x86_64-pc-linux-gnu/bin/ld: ./out/linux/optimize/src/client/sound/pssoundmngr.o: relocation R_X86_64_32 can not be used when making a shared object; recompile with -fPIC
./out/linux/optimize/src/client/sound/pssoundmngr.o: could not read symbols: Bad value
collect2: ld returned 1 exit status

    g++ -o pssound.so ./out/linux/optimize/src/client/sound/pssoundmngr.o  ./out/linux/optimize/src/common/util/libpsutil.a  -L/home/tobi/CVS/CS/./out/linux/debug/libs/csutil -L/home/tobi/CVS/CS/./out/linux/debug/libs/cstool -L/home/tobi/CVS/CS/./out/linux/debug/libs/csgfx -L/home/tobi/CVS/CS/./out/linux/debug/libs/csgeom -L/home/tobi/CVS/CS/./out/linux/debug/libs/csws -lcstool  -lcsgfx -lcsgeom -lcsutil -lpthread -lz  -lm -ldl -lnsl -L/usr/local/lib -g3  -shared \\
      -Wl,-soname,pssound.so

...failed LinkPlugin pssound.so ...
...failed updating 2 target(s)...


maybe someone got an idea how to fix this. Is there a way to run jam with the proposed g++ option (-fPIC)? And would it help?

8
Technical Help: Problems BEFORE entering the game /
« on: August 31, 2003, 06:58:26 pm »
Hi,

I\'m not exactly sure, what\'s included in the .tar file, but I guess its only PlaneShift. You also need to install CrystalSpace and Cel to get the game running....

9
Technical Help: Problems BEFORE entering the game /
« on: August 20, 2003, 04:54:31 pm »
there seems to be some glitches with the permissions set by default. Try to run the game as root, if it works \"chown games.games /opt/planeshift -R\" and \"chown games.games /opt/crystal -R\" and try to run it again as normal user.

10
Technical Help: Problems BEFORE entering the game /
« on: August 20, 2003, 04:48:52 pm »
well, since this is pretty off topic in the Planeshift Technical help forum, maybe someone wants to move this thread...;)

But some things to your problem. Have you installed the latest drivers?
Especially the drivers for your network card.
Have you tried to disconnect the two computers before playing a game if there is some file sharing active or other things running in the background they may prevent these games from running.

11
Technical Help: Problems BEFORE entering the game /
« on: August 20, 2003, 04:43:10 pm »
you run it in the dos command window...

type \"md5sum _name_of_file_to_check\" then it prints a number on the screen (numbers and letters = a checksum). Compare this number with the one given on the webpage for that file. If they aren\'t the same, delete the file and download it again, since something is wrong.

12
The Hydlaa Plaza /
« on: August 17, 2003, 03:27:44 am »
What do you mean?

You can be infected, while online, you can download the patch, while online and the worm spreads, while you\'re online....

...you may also be infected, while connected to an infected computer on LAN, you can edit thte registry, while you\'re offline, and you can install teh patch, while you\'re offline, if you\'ve already got it on your PC. Btw, to install the patch you need the latest service packs, afaik.

13
Technical Help: Problems BEFORE entering the game /
« on: August 17, 2003, 03:21:48 am »
O Byte means it is empty, so it somehow didn\'t download anything...
...or it didn\'t assemble the parts. Have you checkt the md5  sums of the 5 parts, first?

14
Technical Help: Problems BEFORE entering the game /
« on: August 17, 2003, 03:19:44 am »
run it with the --verbose option, to get a more dtailed output...;)

15
Technical Help: Problems BEFORE entering the game /
« on: August 17, 2003, 03:14:31 am »
but beware of deleting the old file. Who knows which application needs the old one....;)

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