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« on: December 21, 2002, 02:50:09 am »
Ok, here is an idea to solve PvP without actually having a Click Fest Duel.
First of all, in this hypothetical system, Holy cannot kill Holy, Dark cannot Attack Dark. No paladins slaying priests. No.
Second, it isn\'t like the vs. monster system. Your stats have little or no effect at all in this pvp system, except maybe a \'roll\' bonus.
Say, for instance, a Player Controlled Elf Thief tries to steal from the person of your Dwarven Mage.
If your Mage detects the theif trying to steal, you see the animation and get a message asking you \"attack / ignore\"
If you click attack, the theif has an option, \"Run / Defend\"
If both of them agree -- it enters a dice-like combat scene where the principle is: All Men Are Created Equal. It doesn\'t matter if you are level 100000000 and have the best of everything, and while that would give you a maybe... +2 or +3 (or some other small number. I dont have any Mechanics worked out.) in your rolls to hit/miss, most people are going to have an equal chance of winning the battle. Now, to be realistic, if the theif is attacking someone with heavy armor with a dagger, he *will* get a huge chance to lose his \"hit\" rolls, or a mage using fire spells vs someone wearing a \'cape of the flames\' would get the same negation.
Each battle has three hits in it, regardless of hit points. So if your mage gets hit by the theif three times, he wins and you collapse.
But there is also a retreat button that you can use in any fight, and roll a 50/50 chance to escape from the next hit. Hypothetically, when it offers you the \"run / defend\" buttons the first time, you\'re chance to \"run\" successfully is 100%.
The players each select their \"move\" and then take their turns to hit -- the mage can look through all of his offensive spells, and the theif can pick between his dagger and bow or sword or can of whoop-arse or whatever, although all that really matters when you pick your move is: Element and Type.
So... for instance
Holy
Elemental
Bashing
Slashing.
Slashing vs Heavy or Medium Armor gives you a penatly.
Bashing vs Heavy or Medium negates the penalty.
And none of this \"Illl bash with my dagger!\" stuff. If hes using his dagger, he is slashing. And if he is a theif, he presumadly can\'t use a mace weapon anyway.
And it works the same way with armor vs spells.
If your armor is enchanted to resist ANY amount of, say, fire damage, you get a bonus to dodge fire attacks. And the bonus is the same in PVP unless you are immune to fire, which i am sure the developers wont let happen ^_^
Ok, so an example of this pvp system:
T = theif M = Mage
T- steal @ ??%
M - notice @ ??%
M - attack 100%?=ifaccepted 0% if not.
T- defend 100%
M - cast burning hands @ 50% - 25% fire resist. (1/4 chance hit)
T - dodge 25% chance
T - dagger 50% chance to hit - 0% robe
M - dodge 50%
M - ice ball 50% - 0% no cold resist
T - takes hit has 2 hits left
T - dagger 25%
M - dodge
M - burning hands
T - dodge
etc
etc until one of them wins.
Now if it was more than one person, you\'d have to pick a target first, and anyone who didnt select \'attack\' or \'defend\' would be untargetable.
--
Now, to eleminate spamming challanges, every challange or attept to steal from the same player, after the fifth, would bring a menu up asking if you wanted to ignore his challanges in future.
or you could pick to always ignore challanges.
Any comments? Any additions to this idea? let me know what you think!