PlaneShift

Announcements => PlaneShift News and Rules => Topic started by: Talad on December 18, 2016, 09:32:12 am

Title: Weapon Academies and quests
Post by: Talad on December 18, 2016, 09:32:12 am
(http://www.planeshift.it/element/%7B%22width%22%3A304%2C%22height%22%3A600%7D/Picture of the day/planeshift_24.jpg)

Settings - Quests


Settings - NPCs


Settings - Others


Rules - NPCs


Rules - Combat



Rules - Crafting


Rules - Spells


Rules - Fixes


Art - items/icons


Art - UI
Title: Re: Weapon Academies and quests
Post by: Venalan on December 19, 2016, 05:24:17 am
I'd like to thank, Mishka (3D Art, creature suggestions), Illysia (3D Art, creature suggestion),  gonger (creature suggestion), and sorka (creature suggestion) for your help in creating content for this update.

And, as always, thanks to all the players who report bugs to us so that we can continually try to fix and improve PlaneShift.


Also.. we have fixed a few bugs with the first combat quest, and we've also fixed a bug with one of the stuffed creatures and the 'bolt' item for the cross bow, but these two fixes will require an art update. There are a few new things we'd like to add to the game art before we release a fix for those bugs, so please bare with us while we sort it out.
Title: Re: Weapon Academies and quests
Post by: Emaline on December 19, 2016, 10:38:16 am
Just as an FYI: the following is a a list of the new spell names: Frozen Net (Blue Way), Summon Tree (Brown Way), and Summon Earth Spirit (Brown Way)

Initial post says 2 brown, 1 Azure but it's incorrect ;)
Title: Re: Weapon Academies and quests
Post by: Uadjet on December 20, 2016, 12:41:57 pm
Update: There are actually four new spells. For Brown Way they are Summon Tree and Summon Earth Spirit. For Azure it's Greater Creature Bond, and for Blue it's Frozen Net.
Title: Re: Weapon Academies and quests
Post by: Emaline on December 20, 2016, 02:13:54 pm
Oh! I got my information from Eonwind so blame him not me!  He told me three!
Title: Re: Weapon Academies and quests
Post by: Emaline on December 20, 2016, 03:36:29 pm
[Sorry for the double post but I figured if some had already seen that they would not see this important update:]


There is a known bug with the morphing your pet spells. If your mount is morphed DO NOT mount it please. You will most likely need a GM to kill it and return it to a mount again. when you mount or log out while mounted the link between the spell and character is lost and it remains morphed. We are working on a fix for this but the easy solution is just don't ride them until the spell wears off :P
Title: Re: Weapon Academies and quests
Post by: Venalan on December 20, 2016, 07:33:33 pm
A little note. The duation of the spell is still maintained even if you cant de-morph your familiar. Give it enough time and it will all reset.
Title: Re: Weapon Academies and quests
Post by: Illysia on December 21, 2016, 12:21:15 pm
Lots of things in this update though the one that I find most interesting is ability to set back the clock on the invasion, nice touch.
Title: Re: Weapon Academies and quests
Post by: Ravna on December 21, 2016, 02:06:45 pm

I have to add that while Venalan is close to the truth, it may not appear to be working like that directly. The server sometimes maintains cached versions of pets/mounts, and they will remain morphed as long as you keep them around. dismissing them and waiting for the cache to go away (in most cases, you'll find the morphs gone the next time you login) is all a player can do for now (or get a GM to respawn it). A patch is being made to fix this issue.
Title: Re: Weapon Academies and quests
Post by: Venalan on December 26, 2016, 05:10:14 pm
It's just been brought to my attention that we did not mirror the information to add the door necessary to complete the quest chain for the sword (and dagger) school. Sorry guys. This will be fixed in the next update, which all being well, should be in the next week or two we only have a few things left to test for it.
Title: Re: Weapon Academies and quests
Post by: Venalan on December 28, 2016, 09:47:25 am
We have just had a dev-art update where I've tested a fix for the gawert stuffed boss which is currently disabled in the fortress, and its working, so the last boss will be made vissible once the next art update has been released.
Title: Re: Weapon Academies and quests
Post by: Illysia on December 28, 2016, 01:50:35 pm
 \\o// Yays.