The City Guard, true enforcers of the law:
(history continued) The Civil Patrol had started out as a grand plan, but something was obviously wrong. The citizens of the city began to go the Guardsmen at the gates and patrolling the inner city and Plaza with reports of disturbances. This was normal for the most part, until the Guard learned of who the reports were on. It was the Civil Patrol that had the people in an uproar. It seemed that the appointed leader was an ex-captain of the armed forces often sent into the Stone Labyrinths on raids. Fylork Temitey was the name of this Kran. Though his methods were good and true as heart, they were also harsh and strict, as he had learned in his many years in service. But the people would not accept his way of enforcing the law, as they should not. They were free people, not some fresh face under his command. Fylork could not understand why the people did not wish his way of peace, so tried to force it on them through his underlings. But, his underlings were also just members of the community, and did not like the thought of treating their friends as criminals for just the most minor of supposed infractions. Soon, even members of the Civil Patrol began going to the Guard, and asking that something be done about the Kran.
The City Guard opened an investigation into the matter, and gave their findings to the reigning Vigesimi, who had created the Civil Patrol in the first place. The Vigesimi saw that they had made a mistake in their quest for peace, so set about finding a solution. The solution was obvious to the Guards themselves, though the Vigesimi had been unwilling to take that path before due to dwindling tax income and hard times. That solution was simply more official Guards on patrol. Not the untrained Civil Patrol, but full members of the City Guard. This plan did not sit well with the Vigesimi, as the coffers were even tighter now due to the collapse of some of the richer mines. So they came to a compromise. The City Guard would have its new members, but not full members as the Guardsmen had wished. The new division would be made up of new recruits placed directly under the control of existing Guardsmen. Most did not like this, but Jefecra Harcrit jumped at the opportunity, and took on most of the responsibilities himself, since he is a great guy.
Jefecra even found a use for stern old Fylork. The new recruits would need training and someone to discipline them if they got out of line. Fylork was not suited to enforce the Law on the people, but he was perfect for this task. So, he became the new Taskmaster of the recruits. Since he was too busy with his other duties, Jefecra also gave the Kran the task of bringing in new members, and dismissing them as well. So far, this seems to working well for all. Well, the recruits may beg to differ, but this is what they signed up for.
Guild information:
This continues to be a non-leveling, non-dueling guild. This does not mean that you canât level until your heart is content. We just donât require it. However, if you do find a way to level in a good RP manner -such as drills in the arena with or without fellow members-, you may be given extra points by Fylork. PM Weavers if you think you should be awarded points, and why.
We ask that members edit their character description to include what is in <<this>> for each rank (with your own personal touches, of course). We also ask that you PM your interest in joining to Weavers if you can not find any guild members ingame, as it is yet a very small guild. Lastly, every member of the guild MUST put this in their description: âContact Weavers with a PM on the forum if you are having problems with my roleplay.â Failure to do so will result in being expelled from the guild.
New ranks:
Deputy Watchman. This is someone who wishes to be a temporary part of the guild for RP purposes. If you need some Law in your RP, this is a good option for you. The position is only yours for as long as you wish it. No fault will be given for leaving. But when in this position, you must follow guild rules. If any Deputy is acting out of their intended role, we ask that they be reported in PMs here in the forum or to a higher ranking Guard ingame.
---Rules for a deputy:
1. Add <<A yellow cloth circle embroidered with a sword crossing a shield designates <character name> as a Deputy Watchman in the City Guard.>>
2. You may only act as a Deputy in the RP you intended. This rank is not permission to go vigilantly on all bad guys you see. You may do that if your character is prone to, but you will be removed from the guild. Note that removal in this way does not mean we see you as a bad roleplayer. Quite the opposite.
3. Not required, but encouraged: PM Weavers with a short log of what happened while in character so that we may add it to our log.
New Recruit. This is the rank for someone intending on being in the guild for a while, if not permanently. This does not have to be a main character. Nor do we have a time or activity requirement for being in this role, as we know many good roleplayers have limited time online. If you wish to have access to your own Guard character without relying on other members the guild (as time zones sometimes make difficult) this is a good option, and encouraged as well.
-----Rules for a new recruit: You will be given 50 points upon joining. These points can be taken away by any member of the guild (except deputies) for breaking the rules below. Lose all your points, and you will be removed from the guild
1:Add <<<character name>> wears one of the large blue badges of the City Guards. A red stripe indicates he/she is a new recruit. He/she also carries the standard blue Guard log-book chained to a thick belt.>> Also, please add On or Off Duty as you play as it will affect points. Anything with IC is not frowned upon for RP, but must be punished IC. Any OOC violations are double, and are very much frowned on. Points will be rewarded for good RP and submitted logs.
2: No going in the Tavern while on duty unless there appears to be trouble. As a new recruit, you are not yet trusted to be around drink while patrolling. On duty -2 points Off, no punishment. However, getting drunk On duty is -10 (fun RP) and Off -5.
3. No âgetting in the faceâ of another character, in or out of character while on duty. We do not want to be in the habit of arguing the validity of this guild. This is a waste of time for all players involved. If asked who you report to, the answer should always be Jefecra. If asked who started the guild, the answer is a confused look, and the statement that the Guard has always been here, you are just a new recruit, and any further questions should be asked to Jefecra Harcrit by the Tavern. If the other player refuses to stop, ignore them. Since violating this rule could be considered bad RP, it will have ranks of lost points. On Duty IC - 5. Off duty IC -2 On or Off duty OOC -10 Total flame war -30.
4: No giving âthe third degreeâ inquisitions. You are just a recruit, and do not have the power to do this. Ask politely but firmly. Never look at a personâs character description and use OOC information they may have there. If we hear of this, you will be warned once. Twice will be ejected immediately.
5: No fighting while On duty. -10 Off duty is your own business unless you are breaking the law.
6: Other criminal actions will get you tossed from the guild and fined. So be sure you donât get caught if you plan on being a âbad copâ.
Senior Recruit. The same rules as above apply. However, a Senior Recruit can give orders to a new one. Abuse of this will cost you points, though. Add <<
Lieutenant: This rank is for the best of best roleplayers, who are given free reign to command the other members and go where they please. We will consider this rank to be as close to a ârealâ (NPC) guard as possible. This rank will be given to very few people. A breach of conduct for someone in this position will be severe, either IC or OOC, depending on the offence. IC is accepted as part of roleplay, and can be fun. OOC is not.
Taskmaster (guild leader): This is Fylork. He will be the one to invite new members. He has no power to enforce the law, nor can he patrol. His only task is to watch over the Recruits, and assign duties of tasks if needed. Any reports of misconduct ingame or in PMs here go directly to him.
The rest of the ranks are unneeded at this time, so are null.
Rule on dueling for all ranks: This is a gray area right now, and is subject to change. If you are attacked in an RP manner, you may fight back. If someone asks for help, or you witness a violent crime, you may challenge the attacker as a last resort.
Reporting crimes: PM Weavers with the names and general description of the lawbreakers ONLY if they agree to take part in the City Guard RP. We are not in the business of forcing RP on folks who do not wish it. RPing along with you may be considered agreement, but it is always best to ask in tells. The reports will be eventually be placed in a public record once every week (hopefully). Names will be left out of the public records.
Weapons: The Recuits are ill funded at the moment, due to the Cityâs income problem, so the Guard is on their own until a good source of arms can be found. If you are given a weapon by the City Guard (not likely at this time), it is still owned by the Guard, and must be returned if you leave or are dismissed.
Right now, we are accepting new members, but only if you agree to the above terms.
Note: As of yet, there are no set punishments for crimes and we will start a thread on the subject when the structure of the guild is ready. There are also likely to be holes in the above information. Critiquing is welcome. Flamers will be put on the List as suspected arsons. Thank you for your time.