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Topics - Farren Kutter

Pages: [1] 2 3
1
General Discussion / So, I've been gone a while...
« on: December 03, 2011, 11:00:21 am »
Anyone remember me?

More importantly, what's new, in general? I haven't played since like... 2005?

2
I want to try to find a way to make planeshift work properly on my laptop, here's a DxDiag


Currently, i can log on, and enter the game, merely the graphics don't seem to work... maybe other things not sure.


Code: [Select]
------------------
System Information
------------------
Time of this report: 12/20/2008, 17:59:00
       Machine name: Lappy
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Computer Corporation
       System Model: Latitude C510                   
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A13
          Processor: Mobile Intel(R) Celeron(TM) CPU         1200MHz
             Memory: 512MB RAM
          Page File: 296MB used, 2184MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: MOBILITY RADEON   
     Manufacturer: ATI Technologies Inc.
        Chip type: MOBILITY RADEON AGP (0x4C59)
         DAC type: Internal DAC(350MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_4C59&SUBSYS_00E31028&REV_00
   Display Memory: 16.0 MB
     Current Mode: 1024 x 768 (32 bit) (60Hz)
          Monitor: Default Monitor
  Monitor Max Res:
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6430 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 2/25/2004 00:47:26, 398336 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 2/25/2004 00:47:04, 679424 bytes
Device Identifier: {D7B71EE2-0F19-11CF-866A-E920A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x4C59
        SubSys ID: 0x00E31028
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_D ModeMPEG2_C
 Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Intel(r) Integrated Audio
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_8086&DEV_2485&SUBSYS_59591013&REV_02
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ac97intc.sys
         Driver Version: 5.10.0000.3523 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 8/17/2001 07:20:04, 96256 bytes
            Other Files:
        Driver Provider: Microsoft
         HW Accel Level: Full
              Cap Flags: 0xB5B
    Min/Max Sample Rate: 8000, 48000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: Intel(r) Integrated Audio
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: ac97intc.sys
         Driver Version: 5.10.0000.3523 (English)
      Driver Attributes: Final Retail
          Date and Size: 8/17/2001 07:20:04, 96256 bytes
              Cap Flags: 0x41
           Format Flags: 0xCCC

-----------
DirectMusic
-----------
        DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
     DLS Version: 1.00.0016.0002
    Acceleration: n/a
           Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
                  Intel(r) Integrated Audio, Software (Kernel Mode), Output, DLS, Internal
                  Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
        Registry: OK
     Test Result: Not run

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

Poll w/ Interrupt: No
         Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x2482
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/12/2004 08:31:50, 57600 bytes
| Driver: usbd.sys, 8/12/2004 08:31:49, 4736 bytes
|
+-+ USB Human Interface Device
| | Vendor/Product ID: 0x046D, 0xC024
| | Location: USB-PS/2 Optical Mouse
| | Matching Device ID: usb\class_03&subclass_01
| | Service: HidUsb
| | Driver: hidclass.sys, 8/12/2004 08:19:35, 36224 bytes
| | Driver: hidparse.sys, 8/12/2004 08:19:35, 24960 bytes
| | Driver: hid.dll, 8/12/2004 08:29:28, 20992 bytes
| | Driver: hidusb.sys, 8/17/2001 16:02:20, 9600 bytes
| |
| +-+ HID-compliant mouse
| | | Vendor/Product ID: 0x046D, 0xC024
| | | Matching Device ID: hid_device_system_mouse
| | | Service: mouhid
| | | Driver: mouclass.sys, 8/12/2004 08:29:28, 23040 bytes
| | | Driver: mouhid.sys, 8/17/2001 15:48:00, 12160 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 8/12/2004 08:19:46, 52736 bytes
| Driver: kbdclass.sys, 8/12/2004 08:20:28, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 03:01:08, 40840 bytes
| Driver: kbdclass.sys, 8/12/2004 08:20:28, 24576 bytes
|
+ PS/2 Compatible Mouse
| Matching Device ID: *pnp0f13
| Service: i8042prt
| Driver: i8042prt.sys, 8/12/2004 08:19:46, 52736 bytes
| Driver: mouclass.sys, 8/12/2004 08:29:28, 23040 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 03:01:08, 40840 bytes
| Driver: mouclass.sys, 8/12/2004 08:29:28, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Modem Service Provider: PCTEL 2304WT V.9x MDC Modem
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM3
DirectPlay8 TCP/IP Service Provider: Wireless Network Connection 2 - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 4.7 GB
Total Space: 19.1 GB
File System: NTFS
      Model: FUJITSU MHS2020AT  E

      Drive: D:
      Model: SAMSUNG CD-ROM SN-124
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/12/2004 08:17:38, 49536 bytes

--------------
System Devices
--------------
     Name: Intel(R) 82830 Processor to AGP Controller - 3576
Device ID: PCI\VEN_8086&DEV_3576&SUBSYS_00000000&REV_04\3&61AAA01&0&08
   Driver: C:\WINDOWS\system32\DRIVERS\AGP440.SYS, 5.01.2600.2180 (English), 8/3/2004 18:07:42, 42368 bytes

     Name: Intel(R) 82830 Processor to I/O Controller - 3575
Device ID: PCI\VEN_8086&DEV_3575&SUBSYS_00000000&REV_04\3&61AAA01&0&00
   Driver: n/a

     Name: Intel(R) 82801CAM LPC Interface Controller - 248C
Device ID: PCI\VEN_8086&DEV_248C&SUBSYS_00000000&REV_02\3&61AAA01&0&F8
   Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/12/2004 08:20:18, 35840 bytes

     Name: Intel(R) 82801CAM Ultra ATA Storage Controller-248A
Device ID: PCI\VEN_8086&DEV_248A&SUBSYS_45418086&REV_02\3&61AAA01&0&F9
   Driver: C:\WINDOWS\system32\DRIVERS\intelide.sys, 5.01.2600.2180 (English), 8/12/2004 08:20:07, 5504 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.2180 (English), 8/12/2004 08:26:00, 25088 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.2180 (English), 8/12/2004 08:17:27, 95360 bytes

     Name: PCTEL 2304WT V.9x MDC Modem
Device ID: PCI\VEN_8086&DEV_2486&SUBSYS_4C21134D&REV_02\3&61AAA01&0&FE
   Driver: C:\WINDOWS\system32\DRIVERS\ptserial.sys, 2.50.0000.0047 (English), 2/24/2003 17:30:02, 135292 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\vpctcom.sys, 2.50.0009.0050 (English), 5/30/2003 20:45:16, 477403 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\vmodem.sys, 2.50.0050.0000 (English), 5/30/2003 19:50:46, 690973 bytes
   Driver: C:\WINDOWS\system32\DRIVERS\vvoice.sys, 3.53.0000.0000 (English), 5/28/2003 14:08:12, 66111 bytes
   Driver: C:\WINDOWS\system32\pthsp.dat, 6/13/2003 17:42:24, 456 bytes
   Driver: C:\WINDOWS\system32\pctspk.exe, 1.00.0000.0001 (English), 2/24/2003 17:35:12, 163840 bytes
   Driver: C:\WINDOWS\system32\ptuninst.exe, 1.00.0000.0000 (English), 6/12/2003 12:58:22, 143360 bytes
   Driver: C:\WINDOWS\system32\ptsetup.dll, 1.00.0000.0000 (English), 2/28/2003 22:01:46, 151552 bytes
   Driver: C:\WINDOWS\system32\mdmmoh.dll, 2/13/2003 19:40:08, 45056 bytes
   Driver: C:\WINDOWS\system32\ptv92cfg.cpl, 1.00.0000.0001 (English), 6/5/2003 18:07:06, 135168 bytes

     Name: Intel(r) 82801CA/CAM AC'97 Audio Controller
Device ID: PCI\VEN_8086&DEV_2485&SUBSYS_59591013&REV_02\3&61AAA01&0&FD
   Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 02:56:44, 4096 bytes
   Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/4/2004 02:56:58, 130048 bytes
   Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/4/2004 01:15:22, 140928 bytes
   Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/3/2004 18:08:00, 60288 bytes
   Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/3/2004 18:15:50, 145792 bytes
   Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/12/2004 08:29:28, 48640 bytes
   Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/12/2004 08:29:28, 23552 bytes
   Driver: C:\WINDOWS\system32\drivers\ac97intc.sys, 5.10.0000.3523 (English), 8/17/2001 07:20:04, 96256 bytes

     Name: Intel(R) 82801CA/CAM USB Universal Host Controller - 2482
Device ID: PCI\VEN_8086&DEV_2482&SUBSYS_45418086&REV_02\3&61AAA01&0&E8
   Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/12/2004 08:31:52, 20480 bytes
   Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/12/2004 08:31:51, 142976 bytes
   Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/3/2004 19:56:48, 74240 bytes
   Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/12/2004 08:31:50, 57600 bytes

     Name: Intel(R) 82801 PCI Bridge - 2448
Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_00000000&REV_42\3&61AAA01&0&F0
   Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (English), 8/12/2004 08:25:59, 68224 bytes

     Name: D-Link RangeBooster N #2
Device ID: PCI\VEN_168C&DEV_0023&SUBSYS_3A6A1186&REV_01\5&20FCAF66&0&0009F0
   Driver: n/a

     Name: 3Com 3C920 Integrated Fast Ethernet Controller (3C905C-TX Compatible)
Device ID: PCI\VEN_10B7&DEV_9200&SUBSYS_00E31028&REV_78\4&139E449D&0&00F0
   Driver: C:\WINDOWS\system32\DRIVERS\el90xbc5.sys, 4.05.0000.0000 (English), 8/17/2001 07:11:06, 66591 bytes

     Name: Texas Instruments PCI-1420 CardBus Controller
Device ID: PCI\VEN_104C&DEV_AC51&SUBSYS_00E31028&REV_00\4&139E449D&0&09F0
   Driver: C:\WINDOWS\system32\DRIVERS\pcmcia.sys, 5.01.2600.2180 (English), 8/12/2004 08:26:00, 119936 bytes

     Name: Texas Instruments PCI-1420 CardBus Controller
Device ID: PCI\VEN_104C&DEV_AC51&SUBSYS_00E31028&REV_00\4&139E449D&0&08F0
   Driver: C:\WINDOWS\system32\DRIVERS\pcmcia.sys, 5.01.2600.2180 (English), 8/12/2004 08:26:00, 119936 bytes

     Name: MOBILITY RADEON   
Device ID: PCI\VEN_1002&DEV_4C59&SUBSYS_00E31028&REV_00\4&45A7597&0&0008
   Driver: C:\WINDOWS\system32\DRIVERS\ati2mtag.sys, 6.14.0010.6430 (English), 2/25/2004 00:47:04, 679424 bytes
   Driver: C:\WINDOWS\system32\ati2dvag.dll, 6.14.0010.6430 (English), 2/25/2004 00:47:26, 398336 bytes
   Driver: C:\WINDOWS\system32\Ati2mdxx.exe, 4.13.0001.0003 (English), 9/4/2001 19:24:26, 28672 bytes
   Driver: C:\WINDOWS\system32\ati3d1ag.dll, 6.14.0010.4066 (English), 2/25/2004 00:38:46, 870592 bytes
   Driver: C:\WINDOWS\system32\ati3d2ag.dll, 6.14.0010.4066 (English), 2/25/2004 00:41:24, 1057568 bytes
   Driver: C:\WINDOWS\system32\ati3duag.dll, 6.14.0010.0227 (English), 2/25/2004 00:44:38, 1379104 bytes
   Driver: C:\WINDOWS\system32\ativvaxx.dll, 6.14.0001.0006 (English), 2/25/2004 00:35:56, 583840 bytes
   Driver: C:\WINDOWS\system32\ATIDDC.DLL, 6.14.0010.0005 (English), 2/25/2004 00:45:04, 81920 bytes
   Driver: C:\WINDOWS\system32\atitvo32.dll, 6.14.0010.4100 (English), 2/25/2004 00:33:10, 17408 bytes
   Driver: C:\WINDOWS\system32\ativcoxx.dll, 6.13.0010.0005 (English), 11/9/2001 14:01:04, 24064 bytes
   Driver: C:\WINDOWS\system32\ati2evxx.exe, 6.14.0010.4096 (English), 2/25/2004 00:45:28, 397312 bytes
   Driver: C:\WINDOWS\system32\ati2evxx.dll, 6.14.0010.4096 (English), 2/25/2004 00:45:34, 86016 bytes
   Driver: C:\WINDOWS\system32\atipdlxx.dll, 6.14.0010.2488 (English), 2/25/2004 00:45:46, 114688 bytes
   Driver: C:\WINDOWS\system32\Oemdspif.dll, 6.14.0001.0010 (English), 2/25/2004 00:45:42, 102400 bytes
   Driver: C:\WINDOWS\system32\ati2edxx.dll, 6.14.0010.2493 (English), 2/25/2004 00:45:36, 30720 bytes
   Driver: C:\WINDOWS\system32\atioglxx.dll, 6.14.0010.4201 (English), 2/25/2004 01:04:28, 6111232 bytes
   Driver: C:\WINDOWS\system32\atiiiexx.dll, 6.14.0010.4000 (English), 2/25/2004 01:28:18, 290816 bytes

------------------
DirectX Components
------------------
   ddraw.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:32 266240 bytes
 ddrawex.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:32 27136 bytes
   dxapi.sys: 5.01.2600.0000 English Final Retail 8/12/2004 08:18:57 10496 bytes
    d3d8.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:29 1179648 bytes
 d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:29 8192 bytes
    d3d9.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:29 1689088 bytes
   d3dim.dll: 5.01.2600.0000 English Final Retail 8/12/2004 08:18:29 436224 bytes
d3dim700.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:29 825344 bytes
 d3dramp.dll: 5.01.2600.0000 English Final Retail 8/12/2004 08:18:30 590336 bytes
   d3drm.dll: 5.01.2600.0000 English Final Retail 8/12/2004 08:18:30 350208 bytes
  d3dxof.dll: 5.01.2600.0000 English Final Retail 8/12/2004 08:18:30 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/12/2004 08:18:29 34816 bytes
   dplay.dll: 5.00.2134.0001 English Final Retail 8/12/2004 08:18:44 33040 bytes
  dplayx.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:44 229888 bytes
dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:44 23552 bytes
 dpwsock.dll: 5.00.2134.0001 English Final Retail 8/12/2004 08:18:45 42768 bytes
dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:46 57344 bytes
dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:44 30208 bytes
  dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:45 18432 bytes
   dpnet.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:44 375296 bytes
dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:45 3584 bytes
 dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:44 3584 bytes
 dpvoice.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:45 212480 bytes
dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:45 83456 bytes
  dpvvox.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:45 116736 bytes
  dpvacm.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:45 21504 bytes
dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:44 35328 bytes
dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:44 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/12/2004 08:18:45 53520 bytes
  dinput.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:38 159232 bytes
 dinput8.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:38 181760 bytes
   dimap.dll: 5.01.2600.0000 English Final Retail 8/12/2004 08:18:38 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/12/2004 08:18:36 394240 bytes
     joy.cpl: 5.03.2600.2180 English Final Retail 8/12/2004 08:20:24 68608 bytes
   gcdef.dll: 5.01.2600.0000 English Final Retail 8/12/2004 08:19:21 76800 bytes
     pid.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:29:28 35328 bytes
  dsound.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:54 367616 bytes
dsound3d.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:55 1294336 bytes
  dswave.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:56 19456 bytes
   dsdmo.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:53 181760 bytes
dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:53 71680 bytes
  dmusic.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:42 104448 bytes
  dmband.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:40 28672 bytes
dmcompos.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:41 61440 bytes
   dmime.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:41 181248 bytes
dmloader.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:41 35840 bytes
 dmstyle.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:42 105984 bytes
 dmsynth.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:42 103424 bytes
dmscript.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:42 82432 bytes
   dx7vb.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:57 619008 bytes
   dx8vb.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:57 1227264 bytes
 dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:18:57 2113536 bytes
   mfc40.dll: 4.01.0000.6140 English Final Retail 8/12/2004 08:21:58 924432 bytes
   mfc42.dll: 6.02.4131.0000 English Final Retail 8/12/2004 08:21:58 1028096 bytes
 wsock32.dll: 5.01.2600.2180 English Final Retail 8/12/2004 08:34:47 22528 bytes
amstream.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:17:21 70656 bytes
 devenum.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:18:33 59904 bytes
  dxmasf.dll: 6.04.0009.1133 English Final Retail 8/22/2006 06:05:26 498742 bytes
mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:21:25 35328 bytes
 mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/12/2004 08:22:23 148992 bytes
   msdmo.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:23:04 14336 bytes
  encapi.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:19:00 20480 bytes
    qasf.dll: 9.00.0000.3250 English Final Retail 8/12/2004 08:26:45 237568 bytes
    qcap.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:26:45 192512 bytes
     qdv.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:26:45 279040 bytes
    qdvd.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:26:46 385024 bytes
   qedit.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:26:46 562176 bytes
qedwipes.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:26:46 733696 bytes
  quartz.dll: 6.05.2600.3367 English Final Retail 5/7/2008 00:18:48 1287680 bytes
 strmdll.dll: 4.01.0000.3937 English Final Retail 10/3/2008 05:15:47 247326 bytes
 iac25_32.ax: 2.00.0005.0053 English Final Retail 8/12/2004 08:19:46 199680 bytes
  ir41_32.ax: 4.51.0016.0003 English Final Retail 8/12/2004 08:20:16 848384 bytes
 ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/12/2004 08:20:16 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/12/2004 08:20:16 338432 bytes
 ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/12/2004 08:20:16 755200 bytes
 ir50_qc.dll: 5.00.0063.0048 English Final Retail 8/12/2004 08:20:16 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 8/12/2004 08:20:16 183808 bytes
   ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/12/2004 08:20:21 154624 bytes
mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:23:53 204288 bytes
      ks.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:15:22 140928 bytes
  ksproxy.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:58 130048 bytes
  ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:44 4096 bytes
  stream.sys: 5.03.2600.2180 English Final Retail 8/12/2004 08:29:28 48640 bytes
mspclock.sys: 5.03.2600.2180 English Final Retail 8/3/2004 17:58:40 5376 bytes
   mspqm.sys: 5.01.2600.2180 English Final Retail 8/3/2004 17:58:42 4992 bytes
 mskssrv.sys: 5.03.2600.2180 English Final Retail 8/3/2004 17:58:42 7552 bytes
  swenum.sys: 5.03.2600.2180 English Final Retail 8/12/2004 08:29:28 4352 bytes
   mstee.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:58:40 5504 bytes
   ipsink.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:58 16384 bytes
mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/12/2004 08:22:23 118272 bytes
  ndisip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:14 10880 bytes
streamip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:14 15360 bytes
msvidctl.dll: 6.05.2600.2180 English Final Retail 8/12/2004 08:23:52 1428480 bytes
    slip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:18 11136 bytes
nabtsfec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:30 85376 bytes
ccdecode.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:18 17024 bytes
  vbisurf.ax: 5.03.2600.2180 English Final Retail 8/12/2004 08:32:05 30720 bytes
   msyuv.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:46 17408 bytes
 kstvtune.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:58 61952 bytes
   ksxbar.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:58 43008 bytes
 kswdmcap.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:58 90624 bytes
vfwwdm32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 02:56:48 53760 bytes
wstcodec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:22 19328 bytes
wstdecod.dll: 5.03.2600.2180 English Final Retail 8/12/2004 08:34:47 50688 bytes

------------------
DirectShow Filters
------------------

WDM Streaming VBI Codecs:
NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.2600.2180
CC Decoder,0x00200000,2,1,,5.03.2600.2180
WST Codec,0x00200000,1,1,,5.03.2600.2180

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.3367
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll",
Record Queue,0x00200000,1,1,WLXVAFilt.dll",
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll",
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll",
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll",
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll",
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll",
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.3367
WM ASF Reader,0x00400000,0,0,qasf.dll,9.00.0000.3250
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.3367
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.3367
IndeoĀ® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.2180
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.3367
IndeoĀ® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.3367
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.3367
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.3367
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.3367
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,9.00.0000.3250
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.3367
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASX file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.3250
NSC file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.3367
Windows Media source filter,0x00600000,0,2,wmpasf.dll,9.00.0000.3250
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.3367
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.3367
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.3367
File Writer,0x00200000,1,0,WLXVAFilt.dll",
WM ASF Writer,0x00400000,0,0,qasf.dll,9.00.0000.3250
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487
File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.3367
.RAM file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.3250
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
IndeoĀ® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,9.00.0000.3250
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF URL Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.2180
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.3367
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.3367
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.3367
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.3367
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.3367
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.3367
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.3367
XML Playlist,0x00400000,1,0,wmpasf.dll,9.00.0000.3250
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.3367
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.3367
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.3367
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.3367
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.3367
IndeoĀ® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
IndeoĀ® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.2180

WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180

Video Compressors:
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180
IndeoĀ® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.3367
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel IndeoĀ® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.2180
IndeoĀ® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180
TechSmith Screen Capture Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IAC2,0x00200000,1,1,quartz.dll,6.05.2600.3367
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.3367
PCM,0x00200000,1,1,quartz.dll,6.05.2600.3367
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.3367
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.3367
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.3367
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.3367
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.3367
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.3367
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.05.2600.3367
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.3367
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.3367
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.3367
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.3367

Audio Capture Sources:
Intel(r) Integrated Audio,0x00200000,0,0,qcap.dll,6.05.2600.2180

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.3367
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.3367

WDM Streaming Capture Devices:
Intel(r) Integrated Audio,0x00200000,2,2,,5.03.2600.2180

WDM Streaming Rendering Devices:
Intel(r) Integrated Audio,0x00200000,2,2,,5.03.2600.2180

BDA Rendering Filters:
BDA IP Sink,0x00200000,1,1,,5.03.2600.2180

WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180
XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.2180

Audio Renderers:
Intel(r) Integrated Audio,0x00200000,1,0,quartz.dll,6.05.2600.3367
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.3367
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.3367
DirectSound: Intel(r) Integrated Audio,0x00200000,1,0,quartz.dll,6.05.2600.3367

WDM Streaming System Devices:
Intel(r) Integrated Audio,0x00200000,12,3,,5.03.2600.2180

BDA Receiver Components:
BDA Slip De-Framer,0x00600000,1,1,,5.03.2600.2180

3
The Hydlaa Plaza / Taking a Break!
« on: December 07, 2008, 01:37:23 pm »
Hey all, I'm going to be taking a break from Planeshift for a little while. Probably not too long. I will list the characters I don't mind people knowing are me, the ones I do mind... well... sorry for those who associate with them and don't know it's me already.


Farren
Rilos
Redden
Cerientos
Ristin
Zakk
Jadean



Those are the ones I have played most recently.

Sorry... See ya in a month or two maybe.

4
Guilds Forum / [GUILD] Sheeples Return
« on: November 15, 2008, 01:57:55 pm »
The Sheeples
A return to PlaneShift (with a few changes)


Just to head off this thread, many of you may know the Sheeples from the past. Many of you may have never heard of them at all. Some of you may even have BEEN Sheeples. Whichever it is, or if it is some other category, there has been changes to the guild. I suggest if you wish to interact with the sheeples that you read this thread.

Thank you. Now we may begin.


The GOAL:
As the Sheeple motto states, ā€œNot everyone can be a hero.ā€  The Sheeples are an RP semi-event organization. If you see a Sheeple, you know -something- is going to happen. The following is why:

This guild is where those who are non-heroes reside. We are the weak, the meek, and the downtrodden. Evil thrives in the presence of the Sheeples. Lawbreakers lurk in the shadows at their every step. Bullies get rich off their lunch money. If you need to play any of these parts, then the Sheeples are your target.

So, I have listed how bad characters deal with the Sheeples, so how about the good? Well, to go back the Sheeple motto, but with a twist, ā€œA hero can not be a hero with nothing to protect.ā€ We, the Sheeples, will gladly fill that role. If you hear a Sheeple screaming in the night, it is your job to come running to our aid. Please do so. We will offer what meager reward we have for our meager lives (which might be no more than a heartfelt thanks).




The HISTORY:

There is no history. The Sheeple guild is a badge that states that your character abides by Sheeple Way of Roleplay. Sheeples are regular folks who may not even know each other in-character. If you see the Sheeple guild name, assume you are seeing someone who looks either a) weak b) afraid c) someone who looks about to get into trouble (not cause it).



THE SHEEPLE WAY OF ROLEPLAY  (SWOR):

Section A:

These are guidelines in the works, and some will be changed, or added to. I ask that all players who consider themselves good RPers try to play a Sheeple at least once. Anyone who talks to me personally about their character may get bumped up to a higher 'rank' with their own 'title'. Anyone above Unknown may invite others to the guild. Yes, this is a mass-recruiting guild. But if you look at our purposeā€¦we need the numbers.

1: The Sheeple 'guild' does not exist! You will never say IC "I am a member of the Sheeple guild." This is an OOC 'sign' to tell people that you, the player, follow a certain set of roleplaying guidelines. Put this as the first thing in your description:

[OOC- I am a Sheeple, and follow the Sheeple Way of Roleplay (SWOR). More info at the end of my description.]

Put this at the end:

[[OOC- Sheeples are often the victims of Evildoing, such as robberies, muggings, kidnappings, scams, and general badguyness. If you wish to do these acts on this or other Sheeples, you MUST fully understand the SWOR and try to abide by it. If you need more info, ask about the Sheeple Way of Roleplay ingame book, or go to the forum and look at the Sheeple thread to read them in detail.]]

2: All Sheeples should have at least one ridiculous fear or special quirk. This is to add a little amusement to your character. Examples are: A fear of colorful pillows, an overly twitchy eye, speaking with a very heavy lisp or accent (or both), anything. This should be displayed in RP appropriately, and you should try to make your ridiculous fear come into roleplay every so often.

3: Don't try to become the center of an ongoing RP. As a Sheeple, it is your job to add to RPs, not take them over. You are the walk-on in the movie, the unnamed person in the book, the extra in StarTrek, the hero's plucky sidekick.

4: Attacks towards Sheeples must be well roleplayed. Duels should be accepted from all well-roleplayed attacks, as well as RP fighting. Do what your character would do. Most would run away if they can, but maybe your character has an ounce of bravery and tries to stand up to the 'bully'. It is your choice, it is your character; you decide what he or she would do. Do not accept attacks from people who do it simply because "they're evil", this is not a valid reason. No one is "just evil". If they're a psychopath, sure, that's a good reason I suppose. They could just be bored and be generally malicious and enjoy hurting people. Valid reason. Never put your character on auto-decline. It is your choice (and risk) to put them on auto-accept.

5: If you are killed by another player in a well played out RP, your Sheeple character can be gone. Not everyone makes it back from the Death Realm. Delete it and make another, if you wish. This is where making friends with heroes comes in handy. You do not HAVE to delete your character if you do not want to, and can come back to life. All Sheeples will be traumatized by dying, though, so keep that in mind. We don't like to be killed. Keep it light and amusing, though. Please don't make a drama out of it. We do not have angsty Sheeples. Keep it fun.

6: You can make your description as detailed as you want, but I recommend keeping it simple and basic so people can read it quickly and get on with the game. Don't be afraid to make it somewhat amusing. Never give your history out in your description, and delete all Character Creation items as soon as you can. If I see a Sheeple with Father: Blacksmith, I will have to beat the living snot out of you.

7: You can give points, but they donā€™t really mean anything right now. Perhaps they will later. Reasons for giving points would be for outstanding roleplaying. Reasons to detract would be 'cheating' by setting yourself up to be 'robbed' by people you know just to give them some money, or having a 'bad' description (see number 6)

8: You can invite anyone you what to be a Sheeple, but only if they ask [OOC] first, and have a new character (or a relatively unleveled alt that fits the Sheeple style). The Sheeples are a guild of alts for the most part, not main characters. Make very sure anyone who asks or who you ask has read this thread. Do not ever try to mass recruit (mass recruit uninformed people anyways).

9: You should not train fighting as a Sheeple. Your base stats should be assumed to be  your max stats. Mining, crafting, cooking and such are allowed. The exception to this rule is if you want to play a terrible fighter or 'tilt at windmills', so to speak. Then some training in combat is allowed.

10: You may leave the Sheeples any time you like.

11: Sheeples may be assigned ā€˜missionsā€™ that will put them in danger. These will be announced wherever people may be, and payments for services may be given out. (ask me about Sheeple funding*)

12: I may be the guild leader, but the guild itself is very free. I merely supervise it and its actions. Do as you wish, and invite others who you deem worthy to create a character (or use one of their spare mules) to be a Sheeple. Spend as much or little time as a Sheeple as you like. This is meant to be fun, even when running for your life.

13: I do reserve the right to boot people out of the guild who do not act appropriately, at least trying to follow these guidelines.

14: Sheeples do not know each other until they meet. They also know nothing about the guild, as it does not exist IC.


Section B:

BAD GUYS WHO WANT TO INTERACT WITH THE SHEEPLES RULES (BGWWTIWTSR)

1: These rules are for NON Sheeples. If you commit a crime on a Sheeple where it is seen, your character will be reported to the guards. If the Sheeple can identify you, your character's name will be included in the report. If you kill a Sheeple, and refuse to follow through with the RP, the Sheeple comes back to life, and your pathetic ā€˜RPā€™ never happened. Anyone who knowingly attacks, robs, or does bad things to a Sheeple, then refuses to follow through with the RP will be shunned and ignored by all other Sheeples, and your name will go on a list of the Shunned. We will not forgive or forget after a week.

2: One good way to get back in the good graces of the Sheeples after violating rule 1 will be to actually create a Sheeple character and play it well.

3: If a player wants to attack a Sheeple, and knows what the Sheeple are, he/she must first /tell the Sheeple that they agree to the rules. If someone does not know the Sheeple rules, point them to the forums, and this thread. If they refuse, and are still trying to ply their evil on you, then the Sheeple will assume the RP is harmless, and ignore the player.

Note to Sheeples: If this happens and the player refused to agree to your conditions, give a simple and NICE statement thanking the other player for any roleplaying that took part so far, but that you can not roleplay the crime as they wish to. DO NOT start an [OOC] argument. Log out if you have to.

4: Anyone who is about to attack (duel) a Sheeple must have auto-accept ON. The Sheeple may attack first to test thisā€¦ then run.

5: People may come after you for committing a crime. You may not log off to escape. You must keep auto-accept ON or accept every challenge from pursuers for a reasonable amount of time, which can be given by the Sheeple, which depends on the type of attack and the results. You will not be killed (this will be seen as another crime). There will not be a trial (if you did it, you did it. No need for the hassle of a trial.).

6: Good NPCs are safe areas. Any crimes you try to commit will be responded to with a shout for the guards and a report to the guards, regardless of whether the victim survives or not.

7: Sheeples will generally 'carry' 500 to 1000 tria with them. It is up to the Sheeple to decide how much to give you, and if they are holding back. They will never give more than 1000 (Imagine a normal person carrying $100 on them at all times).

Section C:

SHEEPLE 'QUESTS'.

Roleplayer Quests: Sheeples may on occasion put together bigger events, such as needing an escort for the shipment of large sums of money from Hydlaa to Ojaveda, and will post 'help wanted' ads. These will also be assumed to be 'evil wanted' ads as well. Rules for these type of events will be posted before the event.

Section D:

The RANKS:

The ranks are simple. There are no ranks.

1 - Unknown - These are new Sheeples that are not yet known OOC to the others. Spend your time as an unknown getting people to know you. Better yet, get them to like you. They will have more reason to protect you when Johnny Darkly comes calling. Stay in large groups of people if you can.

>>All ranks after this can invite new victims and give points. You can get a 'title' if you show exceptional roleplaying skills. I will remove titles from those who go inactive with their Sheeple (not logging in for a month without notice beforehand and intent to return).

9 - Bar Keeping Tavern Wench - Jaidean, a common bar tender of the Stonehead Tavern in Gugrontid. She is my control character for this guild.


Donā€™t be an average coward. Be a Sheeple.



[Changes may occur to this thread when mistakes or missed parts are found.]

5
General Discussion / CREATIVITY!
« on: November 14, 2008, 09:41:12 am »
Come now people, I have seen but a few creative characters in this game. Admittedly, many were not mine, but that gives me the modesty to honestly say, there should be more creativity within characters. You have mostly crafters, miners, heroes, non-heroes, slightly bad guys, and super villains. We need more than this, we need the common folk as well yes, but we need the freak shows, the weird people, the ones that turn heads, the one that arouse snickers. We need people with long pointy noses, hunchbacks, someone with two left feet! Someone with a severe speech impediment, someone slightly mentally disabled, someone SEVERELY mentally disabled, someone OCD, someone afraid of EVERYTHING but obviously the basic stuff needed for survival.

I'm certain you people can come up with good ones, I can, and I am certainly no more creative than a majority of the people in this community. Let's see some ideas.



EDIT: Oh, and off-topic, this is my 1000th post \o/

6
General Discussion / Making a Request
« on: August 10, 2008, 06:43:07 pm »
I'm not entirely sure where this should go, but here seems best.


I am making a call to the roleplayers of PlaneShift, and the GMs and Devs.

I am making a call for a player-run Hydlaa Guard to be recognized by all decent roleplayers, and calling for the blessing of the GMs and Devs in making this. If the GMs are not allowed to properly play the role of a guard, and since there are not enough GMs to really do so either, then it should fall to the hands of the players. If no one else will do so, then I will just add another character to my list and do so myself.

I would like to request, as a courtesy, that no one bash this idea without good cause, good cause being valid past experience. You don't know that it wouldn't work, and saying it wouldn't only makes you part of the reason why it wouldn't. All it takes is acceptance by the community, which would take the blessing of the GM and/or Settings and such. Something to give it solidity in the eyes of others. Obviously if it gets out of hand the blessing may be revoked and all.

Discuss why this may be a good idea, why it may be a bad idea (with each, please be sure your reasons are not just opinions, but supported by facts).

Perhaps a Vote is in order as well?

7
In-Game Roleplay Events / [RP] Farren Returns
« on: December 28, 2007, 04:12:35 pm »
A dermorian walks alone in the Bronze Doors region, heading towards Hydlaa. He is a peculiar one, wearing a blindfold, yet also wearing brown hardened-leather armor with olive-colored clothing and a green cloak flapping gently behind him. He has two short swords on his hips and has staff of wood chest-tall in his hand, seemingly used for support as a walking stick. His hair is jet black and slightly past shoulder length, and unruly. Those who know him would recognize him easily, some who don't personally know him might recognize him from being told of him. He has been gone for a short time, not seen by any, mysteriously disappeared one night.

He lifts his head and looks around him as he walks. Pulling his hood up over him, he walks on, as if he wasn't blind at all.

8
The Hydlaa Plaza / Note of Absence
« on: November 26, 2007, 06:54:21 am »
Hey guys, I won't likely be very active until after the holiday season is over. If someone could do me a favor and tell Kaerli that she is in charge of the guild until I return?

9
Guilds Forum / Happy Birthday Rangers of Yliakum!!!!!
« on: October 03, 2007, 06:12:48 pm »
Today is my guild's second birthday! The (current) Rangers of Yliakum have been around for two years. They were started by me on October 3rd, 2005 (according to my sources anyways :/)


Edit: Coulda sworn I put this in Hydlaa Plaza o.O

10
Collaborative Stories / The Lament of a Ranger
« on: September 26, 2007, 06:31:09 pm »
Farren Kutter, leader of the group known as the Rangers of Yliakum, sat at the edge of a cliff. To all but those who know him, it might seem odd for him to do so. Adjusting his blindfold slightly as it rested uncomfortably on his ears, his mind was on other things. Flashes of memories came to him such as the attack on his life by Cerientos. The Stone Labyrinths came next, his days there frightening though beneficial. The loss of many of his friends flashed through his mind, and the subversion and controlling of Zhai to pit her against the dwarves, and then himself. The battle between he and Zhai, a battle heā€™d never wanted to fight, and a battle he refused to win. Then the freeing of Zhai from that creature called Angadu. A good memory at last. The party celebrating Zhaiā€™s freedom, where he gave her the leadership of the Rangers of Yliakum. Then, more loss of friends, to the wilds or to death.

Then the coming of Zakkā€¦ Vague memories, bits and pieces of battles. He remembered losing his eye, the blade in Zakkā€™s hand slashing up across his eye, and then the memory of him throwing a knife at Zakk in anger, killing him. He remembered many battles with Zakkā€¦ He remembered other memories of that time, with no details, supposedly ones that when heā€™d died he did not wish to remember. Then came the wandering period, during which he had wandered away from the Rangers and been with other groups, including the Vespers of Laanx, which he joined for the want to help Xillix, whom heā€™d loved, or thought he did. Those days had turned him into something he didnā€™t want to be, but then the promise of battle came, and his training brought back the fire in him. No longer was he one of the Vespers, but more of a bodyguard. Still not a ranger again. He had not been one again for until some time after that.

Then came the evils of Janeousā€¦ Which were luckily ended. Afterwards came more evil, this time some sort of form changer, shape shifter. Heā€™d been trying to track it, and then Zhai came and told him sheā€™d found a trail. He followed her without hesitation, without seeing for himself this ā€˜trailā€™. She led him to the Laanx Temple dungeons, and there his folly was revealed as Zhai was not really Zhai, and was instead the very shape shifter that he had believed them to be tracking. And that was when the creature took his other eye. Then his memories went void of vision, and all he remembered were soundsā€¦ And he just stopped trying, though one more memory came to him. Hearing of Zhaiā€™s disappearance and the imposter.

The ranger came out of his flashbacks, an expression of pain visible on a face that didnā€™t seem to have ever held that expression before. No tears came from his damaged eyes, he wasnā€™t even sure it was possible for him. He heard the soft voices of nature in his mind, the thoughts of the trees and animals and other life. They said many things, some contradicting others, none giving clear direction nor any answers.

ā€œToo long have I lived this way,ā€ he said after many minutes. ā€œNever have I asked reward, never will I do so, but there must be a purpose. I have been shown none. I am done with this life. Nature will let me go, for I can hear that it doesnā€™t truly need me anymore. So few of my friends remain, so perhaps it is time for me to pass as wellā€¦ā€ Standing up slowly, Farren was balanced easily right on the edge of the cliff and says to himself, ā€œHehā€¦ I always thought Iā€™d die in a fight some day.ā€ After these words leave his mouth, he takes a step forward, dropping from the cliff.

(The End...?)

11
The Hydlaa Plaza / Happy Birthday Xillix!
« on: September 09, 2007, 03:02:13 am »
Happy Birthday Xillix!!!

Today, September 9th, is our beloved Settings Leader's birthday!

Everyone wish him well and maybe Talad will give him a break from duties.






12
Guilds Forum / [Guild] Rangers of Yliakum
« on: August 24, 2007, 08:42:45 am »

Ranger Guidelines

Nature is our ally. In nature, we hold all advantages. Alone, we can fight a small army, with nature at our backs. But also remember that as a Ranger, while we may be loners, we can also come together. And then, we are unstoppable...

Follow your morals. Everyone has them. If someone is in need, and you think you should help them, then do so. If you think something is wrong, fix it. If you think someone should die for some wrongdoing, then kill them. We are above the laws of men, if we go above them for the best.

Never betray another Ranger. We are a family, and a team. As such, we must treat each other with respect, and help each other when one of us is in need. We are a loose association of people, but we can tighten into the most elite unit of warriors if needed. Nature works by everything working together in its cycles, and we shall follow its lead, but work together as a team.


-- Farren Kutter, Master Ranger





Our Laws

Our laws are simple, yet not all will find themselves of the right mind to follow them. For our laws are these. You must swear to follow and uphold the laws of nature within the limits of its tolerance. These laws, to you, must be above the laws of any government. The laws of nature are easy to determine, just sit and watch it for a long time and you will see how it works. Things that happen outside of the norm for nature will either be accepted by nature or rejected. Generally it will deal with such things on its own, and you will likely know it if it doesn't. We must also protect nature from those who might overly harm or damage it. Most of us will also likely find ourselves protecting people from nature. And even people from other people, sadly.




Out of Character: About the Guild Organization and Purposes



Ranks

Scout
The scout is the ranger in training, a rank for new players only. Their mission is to learn about the world and explore it thoroughly. They should train their skills in the areas they find useful for their paths and serve the guild by learning all they can and doing the quests given to them by the older rangers.

Ranger
What we are. A ranger can train scouts, offering them certain guidance and sharing the secrets they have learned. They are expected to help the guild by bringing knowledge, by collecting items for our vaults and by mastering their skills as fighters or magicians. They also have the responsibility of recruiting new members. The rank of Ranger is mainly for fighter type Rangers, as those who are more heavily into magic will likely be 'Druids'.

Special/Unique Ranks
(You may acquire any of the following titles should you request it and demonstrate you can carry them out responsibly. Also note that Ranger-rank people that are mages will be known as Druids, and promotion to Mentor may be given upon request of another member or upon decision of the leader. If such a promotion was not desired, simply tell me.)

Druid
A druid is the ranger who has chosen the path of the arcane arts. They hold the same responsibilities and privileges as any other ranger but they are recognized for the time and effort invested in knowing the secrets of magic. A druid is a healer as well as protector. They have knowledge of herbalism and alchemy and can even resort to powerful spells to defeat their foes or protect their allies. There are rare druids who may actually call upon the power of nature itself. (For information on this rare type, please message me. Any members who wish to be of this type, or people outside of the guild who wish to have such a character, I will give you the rules and guidelines to RPing such a character, for it is truly purely RP)

Champion
(Null, going to be remade as something else)

Mentor
The wise and more experienced rangers who have gained thorough knowledge of our world and have performed many teaching duties for the Rangers are acknowledged as Mentors. They have the responsibility to guide other rangers and the authority to give them tasks and promote them. They are also more skilled in the abilities of Rangers.

Master Ranger (Guild Master)
He serves as leader of the rangers. He will often check on everyone's progress, or help them attain their goals, sometimes even by setting smaller ones for them. He is also the one, aside from Mentors, who teaches special Ranger skills and techniques.




Our Purpose

We offer players an angle to define their character. By becoming a member of our guild you are choosing a class: you are a fighter and an explorer. We also provide a bunch of friends with common goals, a team, people to call on for help, people to roleplay with. In addition there are some guides available on RPing a ranger, as well as guides on the special techniques for our guild as well as guidelines for ranger skills. (At the moment our website is being heavily redone, so please just PM me for the guides and such as I have them all as .docs on my computer)


***NOTICE: As a roleplay guild, you must approach me directly or through one of the Rangers through roleplaying in order to join. Rangers can be noted by a leather necklace with a wooden disc that has an engravement of two swords crossed in front of a tree. Also, I do not like divulging very much IC info on the guild such as the history, but Farren can relate it to you if he is asked and is in the mood for it. This Guild thread may be subject to change.***

13
In-Game Roleplay Events / [RP/Plot] The Screams of Nature
« on: July 29, 2007, 04:22:07 pm »
Farren Kutter's Diary
*The diary seems to be written in a thickened ink that rises slightly off of the paper. The writing is also of poor quality, and some parts of words are unreadable.*

- Entry 1 -

S-met--ng is w--ng... I d-n't kn-- wha-, b-t somet--ng is. I -m n-- m-s-lf. L-lit-a... I a--mo-t atta--ed he- f-- a t-ivi-l mat-e-. N-t--e -c-eam- t- -e. I- t-ll- m- to reba-an-e. S-methin- i- o-t of -la-e... T-e tr--s the- yell, b-t th-- do -ot te--... Th- a-imals th-y cr-, t- a bea-t t--y die... Nat--e it sc--ms, e-en in -y dre-ms...

- Entry 2 -

Ag--n... I ne-rl- a--cke- he- a-a-n... I m--t fig--e ou- wh-t is wr-n-... I a- go--g in-ane. I am irr-ta-le... So-eth-ng unna-ura-.... I- is be-n- re-ec-ed b- nat-re. Th- sc--amin- wo-'t st-p...

- Entry 3 -

I -m dan-er--s... I al--st ki-le- Ka--li an- Le--hi... And m- dea- Atria... I- wa- a be--g t-at ca--s it--lf Nature... -t i- m-, ye- n-t me... I- is p-werf-l...

- Entry 4 -

I h-ve di--o-ered th-t th- wat--s of th- Sec-et -ard-n c-n kee- th- v--ces a-ay... K--p m- s-ne... -ee- 'Nature' s-bd-ed...




[OOC] This is a plot I have developed over time, and am now going to attempt to put into effect. Joining is as simple as associating with Farren. Or even Kaerli and Atria will do. Basically, Farren has gone insane. He has a strong connection to nature, and something has gone wrong, causing nature, all of the plants and animals and other life of Yliakum, to speak to Farren, screaming, yelling, and crying at him. They are unable to give many details. He is going insane from all of the demands that were suddenly made louder in his mind, since not just this single imbalance is being screamed and yelled. This has caused intense stress along with the insanity, causing him to be irritable and overreactive. It has also caused his mind to sort of shutdown and he has formed a second personality that takes over. It is the embodiment of his insanity. This second personality also brings to life the powers that Farren has, but cannot use. 'Nature', as the personality calls itself and believes itself to be the embodiment of, has immense Druidic power, which Farren's mind always subdued and made unusable.

It is also very insane, in a calm sort of way. It doesn't know what it wants and will come up with random goals and argue why it wants what it says it wants, even if it is obviously wrong. Its powers include controlling nature in any way it sees fit, and also it can repel any glyph magic, and rebound the energy (not the spell) upon its caster. This ability is marked by an aura of green flames. Druidic magic it has slight resistance, but not repulsion to. 'Nature' does not have Farren's skills in combat, but does retain his instinct and such. He is obviously much stronger in the wilderness than in the city, though his power is there as well, especially when he is on the grass.

This plot is totally voluntary. The search for the imbalancing factor that caused this may be open to everyone if I can gain some sort of GM support for that specific point of the plot. If I can't then it may just be open to a smaller group of people since I will have to run it all by myself... Don't expect the GM support, I'm quite sure I won't get it. We will try to make it fun anyway. If you don't want to be pulled into the plot, but are nearby and to be IC must sort of respond to the RP, just /tell me saying you are just brushing through the RP, not intending to fully join it. If you intend to fully join it and want a deeper part in the plot, /tell me and I will give chances for such things to occur, though they will not be scripted in, they must be RPed, you doing what your character would do, and everyone else doing the same. I understand such a character as this 'Nature' may be considered to be godmoded, but please RP maturely and realize that it is a powerful enemy. Powerful enemies are not easy to beat by any ONE person, or even any two or three, etc... If you don't like it don't join, I am not forcing anyone to RP with it.There is always the power of choice. But don't ignore the RP totally, or it could be a shame on you... Things happen every day that people don't like and don't want to be involved in, but you cannot act like it isn't happening. That would be unrealistic, don't you think?



P.S. This post may be changed in the future so please check back to make sure you don't miss anything.

14
Wish list / New Unstick
« on: July 11, 2007, 07:24:19 am »
I would like to see a new /unstick. This new unstick would be to replace the old and keep people from being stuck without being able to unstick from it because they unstick to a place where you get stuck. My solution would be to teleport to a set unstick place, maybe there would be 8 or so on each map or maybe based on areas of a map. This would greatly reduce the need to call GMs or /die. I would think it would be fairly easy to implement, though I am no programmer and therefore have little clue.

15
Information Sheet:

The (former) Master Ranger, Farren Kutter, is getting married. His bride is to be the beautiful Enkidukai, Jeslanae Yelinia. This will be the first ever ā€˜Rangerā€™ Wedding, and will be according to customs Farren once developed when he founded the current Rangers of Yliakum.

Dress Code: Whatever you happen to be wearing. Hunting clothes, armor, as long as you have coverings, allā€™s fair.

Guests: According to the customs, all but those who Farren and Jeslanae call enemy are invited. Among Farren and Jeslanaeā€™s friends there will be people selected as ā€˜Honored Guestsā€™. These people will receive gifts from Farren and Jeslanae at the end of the wedding ceremonies.

Location: The wedding ceremony will take place around the small group of trees outside of Ojaveda. Entertainment may take place inside the city, possibly at Thā€™ Broken Door tavern.


Ceremony: Similar to normal weddings. The couple will await the arrival of a priest or high-ranking Ranger to bind them in marriage with vows. Instead of normal ring, necklaces made by the other are instead traded to complete the binding.

Entertainment: After the ceremonies, the entertainment will commence. There will possibly be an archery competition, and other such contests. Also, the great Proglin will provide entertainment, if he is able to make it.


Current 'Honored Guest' List:

Zhai
Einnol & Alleri Feldorm
Peacer Cuardian
Xillix
Proglin Unsir
Garile Hariha
Gwinn & Eid Frawd
Alliva
Annera Klorn
Lolitra Purrty



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