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Topics - aersixb9

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VisualC++ / Missing .lib files in PS build
« on: January 15, 2008, 09:42:41 am »
I'm at the step of the compilation guide for MSVC for PS where you're supposed to build planeshift and 'copy some dlls into the planeshift directory'...anyways, my linker is complaining about cal3d-vc9.lib (which I cannot seem to locate anywhere...I'm on windows...) and it can't seem to find libcurl.lib either, and I'm not sure where it is. Maybe I'll try building curl again...anyways, does anyone know what to do?

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VisualC++ / A bug in the PS Compiling Guide? Or is it me?
« on: January 07, 2008, 05:05:18 am »
I'm following the PS compiling guide for Windows and MSVC, I'm using MSVC 9.0, following the guide pretty well, but for some reason when I tried to build CS I got two errors (so it looks like two of the libs weren't built?) but the rest of the libs built fine. So I proceeded, and tried to build CEL. Nothing built, and I got the linker error: linker cannot find: libcrystalspace_d.lib

I searched my "C:\development" directory for libcrystalspace_d.lib, and was unable to find it. What's up? Can anyone help? Did I make a mistake somewhere?

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Development Deliberation / Developer Tasks
« on: January 06, 2008, 11:38:48 pm »
What kind of tasks will I get as a developer? (My only task so far is to install the PS source and compile it...)

Also is there a secret developer discussion area where we can discuss game secrets openly???

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PvP,PK and Thieving / Why I like PvP in my MMOs
« on: January 06, 2008, 10:56:59 pm »
As much fun as it is to play against AI, the AI in most games isn't very good. Also there's a tendency for AI actors to have less magical powers (and in general to be "lesser") than the players...I prefer a fair fight, and find much more challenge/reward in fighting against other players.

Interacting with players is an important part of online gaming. There are various ways we can interact - chatting, emoting (similar to chatting in many ways), trading, or, uh, fighting & stealing. I think it's silly to limit what is perhaps the most powerful and potent way that players can interact - with the combat system. In a good game, there's some stakes on the competition (maybe that's just the gambler in me speaking), so I like games where people can loot each other after they slay each other. DragonRealms and GemStone 3 (Which I believe was either the first or one of the first MMORPGs...it was on AOL & Prodigy before the interweb was popular) both allowed unlimited PKing (with consequences - if you PK'd without a good reason, then they'd lock you in the inescapable prison for a few days) and also graverobbing of all carried/equipped equipment/items.

Without the game punishing griefers, the players all formed an loose, unwritten alliance against graverobbers. Graverobbing was a death mark from the other players, and was pretty rare. (Although it did happen, very stealthily...) This kind of necessary alliance really could bring players together and form nice bonds.

Of course, trying each PvPer each time they PvP with a judge (GM) isn't the most resource friendly way of doing things...that being said, if PvP was allowed fully then the players would have to form a loose alliance with each other to slay anyone who would dare PK...

Sometimes you have to build a sandbox, and then let the users build a castle.

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PvP,PK and Thieving / Two ideas!
« on: January 06, 2008, 10:50:22 pm »
How about an area where PvP combat is allowed (maybe you have to take a boat or teleporter there...) and you can loot each other! And also how about an option to have your PvP flag set to always on, instead of just always accept, then a special icon would appear above your head and anyone else who set the same flag could PvP with you.

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Newbie Help (Start Here) / Learning Curve
« on: January 06, 2008, 10:44:20 pm »
Okay, I ran around in PS for a while, looking for people. I found a few people running around, but their names were blue (does that mean they're NPCs?) and they did not respond to "Hi" or "How do I mine?"...

I'm totally stumped on how to play this game, much less develop for it! (Well, actually I'm less stumped as a developer, that must be easier than playing...) How the heck am I supposed to learn how to mine if there's no responsive players near the starting location, the help channel is unmanned, and people aren't allowed to discuss mining on the forums???

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Newbie Help (Start Here) / What kind of PvP is offered in PS?
« on: January 06, 2008, 02:16:30 pm »
What are the options for PvP happy players in PS?

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General Discussion / Free Marketing Ideas
« on: January 06, 2008, 02:09:51 pm »
I noticed that the PS population is kind of small (150-200ish concurrent users, making it a mini-MMO...heck I think BF2 allowed, uh, 128 players?) so I thought of some ways to increase the population. Uh, actually I just thought of one idea, and that's logging in to other forums and then joining the discussion and then plugging PS. :)

I can't think of any other ideas (PS spam?), do you guys know some ways we could market this game to more people? Maybe send in some letters to magazines to get reviews? Or even sending in letters to game-sites online to get some press?

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Newbie Help (Start Here) / Is there crafting?
« on: January 06, 2008, 01:18:23 pm »
I noticed there isn't much to mine for (just iron and gems?), and I think those should be more advanced things to mine for...but in the meantime, I did notice a forge in the tutorial, but I didn't get to make anything in the tutorial :(...is there a way to make items in the game? Also could there be more stuff to mine for (like clay), which would in turn be ingredients for crafting different things?

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Newbie Help (Start Here) / Mining Tutorial
« on: January 06, 2008, 01:15:32 pm »
Well, I finished the tutorial (it took me 3 tries!!!), and now I've got a shiny new mining pick as a reward, and no idea where to start mining...

Just out of curiosity, are there any pre-drawn mines that I can explore / dig in? It seems like most cities would have a mine nearby (not too close, since they're prone to cave-ins), I know that the big American mines are spread out a bit, but since this is medieval there should be at least one or a few mines near the big cities...maybe a noobie mine where the noobs start out?

Also what's up with the server population? I didn't see anyone...how many players can the server support, and is there a way to see how many are logged in? Who is with the marketing department on this game, anyways? (I'll volunteer for marketing if someone needs some free marketing...)

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Newbie Help (Start Here) / Open data files
« on: January 06, 2008, 01:12:48 pm »
Although I understand why keeping some of the games parts "secret" enhances RP, I think because that this is an open source game and should be open to peer-review and criticism publicly on the boards, it should be ok to post spoilers to quests. I also think there should be a smaller emphasis on RP, and a bigger emphasis on creating a game that is fun to play and can withstand different types of players.

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