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Topics - Nebulus

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Wish list / The next skill implemented-Pick pocketing
« on: January 03, 2017, 07:41:12 pm »
 Ok so I talked a bit about this with the player/dev who portrays Animated earlier today,after he happened to sneak up on me while mining. He pick-pocketed a few ores and my pick from me before I retaliated in kind by killing him and recovering my stolen items.
 He had to use GM commands to actually pick from my inventory,but it occurred to me that pick pocketing would be an interesting new skill to develop,and since it's already on the list of Various skills,would be a natural progression from Lock Picking.
 Now we probably wouldn't want to have the ability to do this to other players,as this could cause some problems,but I think it would be neat to be able to pick NPCs. To start at low levels by attempting to pick-pocket passive creature NPCs and eventually quest NPCs would be a fun and interesting addition to PS. It has tons of RP value imo as well.
 Then there are factors to consider like faction loss and gain for failure or success,should the passive creature attack you if caught,as well as the types of items you could pick(my thoughts would be animal parts at first up to possibly normal weapon and armor drops at higher level,and possibly some food,pots etc). High level picking on quest NPCs could net money,clothing items,a weapon or rarely even a glyph.
What do you think?

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Technical Help: Problems BEFORE entering the game / No log in renderer
« on: January 03, 2010, 02:06:50 pm »
Hi,I just downloaded the latest version and everything seemed to load and update fine.But When i launch the game all i get is a screen with a parchment like paper saying the servers are up,but there is no place to type in my log in info.What am I missing?    ???


Hitting the 'Play' button only makes the screen disappear for a moment and then it reapears the same as it was.

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