I never played a MUD so I can't say, but here's the issue:
This is the last chance to salvage something of communal RP in this game. Regardless of what I'm actually advocating here, the alternative is let community RP die altogether. I was in game just a day or two ago and it is actually worse than it was when I was last actively playing. I did stumble across two people RPing eventually but the whole world was sooooooooooo empty.
Now I warned people it would get this bad years ago and people shouted me down saying that everything was fine and I was making up problems. The deadness of the game and forum should finally put that to rest. There really isn't much room for the usual pattern of shooting down proposals. Traditionally, the PS RPer base has been super resistant to change, but look around... that didn't help the game's player count or amount and quality of RP once things went downhill.
So here's the state of Yliakum: PS will either need to better fill the RP niche or it will fade even more. Further, this change rests on players not gms, not devs...
players. The MMO market is oversaturated and PS isn't novel anymore. There are too many free to play commercial options with full teams and better resources. PS is just a volunteer project, it can't compete with commercial teams on a lot of counts simply because it lacks the resources. However, PS doesn't have to pack up shop yet.
Charm can carry a game long past dated graphics, quests, or whatever may not be able to compete commercially. For this game to hold it's ground it needs to have a super active and engaging RP community, like it used to. For that to happen, players will have to change some habits and overcome a certain amount of apathy and discomfort. Forum RPs are a step in that direction.
Forum RPs require less time, resource, emotional investment. Forum RPs are highly visible. Forum RPs are more accessible. At this point, this is as good as a solution gets.
On an off topic note, you are henceforth known as
Mishka Avacado.