Author Topic: Erreur de segmentation  (Read 479 times)

MoAdiB

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Erreur de segmentation
« on: March 06, 2005, 07:29:24 am »
I was in game and try to go in a place that i\'v never seen before (i\'m news ingame ;) ) But the game crash and error was:
 PSLoader: step 5: success
Erreur de segmentation
And now I can\'t come back in game each time i get the same error :\'( Can Some1 help ?
I\'m usin Ubuntu warty linux (2.6.8.1-5-686) With an Ati Radeon 9800Pro and correct driver :s

Ps: Sorri for my bad english but I\'m french :)

Edit: I get theese errors too:
WARNING! Object \'_g_rock07a_02\' is not closed!
WARNING! Object \'_g_rock11c_011\' is not closed!
WARNING! Object \'_g_rock11c_02\' is not closed!
WARNING! Object \'_s_arch_01_040\' is not closed!
WARNING! Object \'_g_rock12b_06\' is not closed!
WARNING! Object \'_g_rock11a_010\' is not closed!
and:
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'rockUV.jpg\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'rockUV.jpg\', using checkerboard instead!
Error ID: crystalspace.particles.factory.loader
Description: You cannot specify callback color method in loader!
[node: library,meshfact(name=lightbeam),params,colormethod]
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'iceShards.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'iceShards.png\', using checkerboard instead!
Error ID: crystalspace.particles.factory.loader
Description: Unknown force type \'sphere\'!
[node: library,meshfact(name=flameburst),params,emitter,force]
Scrolling widget -1 dir -4000 to value 0.0
Scrolling widget -1 dir -5000 to value 0.0
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/models/stonem_eye_01.bmp\' on VFS!
« Last Edit: March 06, 2005, 07:34:07 am by MoAdiB »

UndeadInsanity

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« Reply #1 on: March 06, 2005, 01:20:16 pm »
Looks to me as though there\'s an error with the rock models.

If so, there\'s nothing you can do, you\'ll just have to wait until the development team fix it :]