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In-Game Roleplay Events / Re: [GM Event] Tevnaa Festival
« on: June 18, 2015, 05:24:58 pm »
Don't have a definite schedule pinned down for it, but boy, is Kaerli interested
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There are several issues at play here, which I'll go over in turn:To a more general point, though -- how far should the effects of spells go in obeying physics? Should a magical lightning bolt behave like a real-world arc, complete with the ability to create arc flashes upon contact with the target, its current required to find some path back to the caster? Or should it be treated as a wholly magical creation, capable of being stopped cold in its tracks and with effects that are totally defined by the spell?Magic is something mysterious and something even the greatest of mage will hardly be able to fully understand... that's what makes magic magical to me
My point of view is making magic too much tied to "science" can make it become just another piece of technology and usually that's what one may want to avoid in a fantasy setting because its mood would be more like a science fiction mood.
What I find is really charming about the magical way of thinking is if magic "just work" (like you can assume it does in PS settings) you can develop different magical philosophies and they can all be valid explanations assuming these theories are not in contrast with real magical facts (e.g. you can have many different explanations why glyph A and glyph B can create the spell X, but if magic with no glyph is something unseen then it can be assumed theories around this magical topic are just speculations; likewise if a spell is able to freeze the ground it's safe to assume it can also freeze the water surface in order to create more RP uses etc.).
It does.The problem comes when it's IC for your character to bite back, if you will -- a character that's reacting in a way that's outside the bounds of what other folks construe the plot to involve can be just as problematic as anything else, without being first-order OOC.
Which is why I rarely, rarely ever do. (just remembered you asked me once if I was wolferz. I certainly am not >.>)
The only ones I do are ones that involve true death, for the most part. Or if I know the player well, might be something they need a heads up on.
For the most part though, one needs to roll with the punches.
tbh what I really want to see is a GM-like position which allows a person to act as a game master, but in a more roleplaying sense. Ability to move and spawn objects, teleport players, lock items. But no kick/ban permissions. Someone to act as a dungeon master, lead events, and help players with their own. Essentially someone who is still a player, but is trusted enough by the developers, GM team, and players to be given extra permissions for the purpose of enhancing roleplay.Very much so -- dealing with day-to-day GM issues and running events/mini-events/GM-involved RP (guard chars) are different beasts.
From my understanding of psychology, someone who may be great at dealing with players' crises and rooting out bots might not be the right choice for roleplay. Same for someone who may be great at formulating stories and catching players' interests may not be right for dealing with bad behavior/hackers.
This has come up before too.Part of the problem with that approach, though, is that some level of OOC communication is necessary for the health of a RP community, in order to provide (or correct) an understanding of the community norms, and to coordinate RPs so that all parties have fun -- i.e. instead of saying "no metagaming" -- we should say our OOC goal is to make sure everyone has fun, and work together OOCly to ensure that, instead of letting IC cards fall where they may, which is problematic when not everyone agrees on how a plot should go or what would be a fun next step.
Let's re-hash though.
While it's a good point that it can detract from the RP experience, the developers have been kind enough to offer a way to completely ignore it if you'd like. Just go into settings and unchecking it, like Demagul said!
There have been select cases where players COMPLETELY ignore you, even in /tells. No forum accounts, no /tell, can't contact them in Gossip. I think this is a bit of overkill, because there are certain RPs where you NEED to be able to make sure things are a-ok. You don't inflict permadeath or many other things on a player without asking.
But as time goes on, I tend to lean this way more and more. I don't always answer tells, I won't always talk to you in gossip. Why? There's a lot of danger in revealing too much OOC, even if you make it clear that it's OOC.
Better to RP with all of your cards ICly up your sleeve.
Honestly, I mostly have it off. But thats cause its annoying me, cause it spams all my In Character roleplays in main. I don't know if there is a possibility to have it like a normal seperated chat like guild, group, alliance, main... Perhaps I didn't find it yet. So if I was to stupid to find it I appologize, if not this would be an actual improvementIt's definitely possible to do that Sulaika
Eh? I was referring to Xifer Fyresoul -- Kaerli's 1st gen Ynnwn.Aren't Diaboli the only ones known to do magic without the need for glyphs?Kaerli's seen it before, from people with no discernible Diaboli blood in their veins...
Like from Kaerli herself.
Aren't Diaboli the only ones known to do magic without the need for glyphs?Kaerli's seen it before, from people with no discernible Diaboli blood in their veins...
Hi everyone!I know one of the quests is considered objectionable by some characters -- is the other quest of a similar nature, or is it simply nonfunctional/dysfunctional?
I'll try not to put too many spoilers in here, but let's say that I'd like to see a certain chatty NPC that sells glyphs stock the sleep glyph. It's an incredibly helpful glyph for mages, and as it is now, I'm afraid that both quest lines for the glyph seem to have OOC hangups. Perhaps the said chatty NPC could sell the sleep glyph instead of the current glyph that is for sale, and that glyph could be the quest reward? That is, basically swapping the glyphs?
Celroc
Celroc