Kaerli,
Here's my advice. Decide for yourself if this is useful to you or not.
1. Shift your perspective from being the player of a character to being a co-writer of the larger, evolving story. You are not Kaerli, you are a writer who tells how HOW things have happened to Kaerli. While you make her decisions for her, FATE determines what actually happens to her.
2. Completely abandon the idea of stats, make a character with a personality, and make decisions based on that personality - even if those decisions make you cringe.
3. If you get into a fight, flip a coin when deciding if an action succeeds or fails. Again, no stats, this is writing, not math class.
4. When your character fails at something, make it as artful and awesome as possible.
5. When it eventually happens, make your character's death, her transition through the death realm, her decision to resurface, and her return to the dome count. These portions of her story are equally important. They are golden opportunities for you to show us who and what your character is. When you look at it this way, death does not matter. To live or die means as much as turning left or right.
6. If you decide to take this advice, then make a new character and DON'T TELL ANYONE THAT IT IS YOUR CHARACTER. You will need a clean slate so that people's memories and perceptions of your past play does not get applied to your new character.
To a player, success is the goal, and failure is to be avoided at all costs. This works fine in competitive games, but it sucks in role play.
To a writer, failure and success are of minor importance. The HOW of it is what matters. This attitude is highly compatible with role play.
Good luck