One more clarification:
Damola died before. Not often, but she did. ICly. She even fell into death. But this was in a situation and story that didn´t completely destroy her consistency as a char for me and that didn´t make her unplayable for me. I was able to play her in a way that recovered her ICly without destroying her core traits as a character as being lighthearted, playful and serene, while still being cautious and protective of herself where this makes sense and where she actually knows her way as a char, she has been roofclimbing often in her childhood and didn´t fall into death there either.
Heck, I tried playing her with it, but it didn´t work out for me. At least one player accepted that I took Damola out of it at that time.
Actually realistically spoken, what would happen in a char is blown into a death during the event like this or killed by an NPC: How realistic would it be for the char to ever appear again in the event? I know lots of players just run through DR as quickly as possible and then continue with the event without playing *any* of the consequences of dieing. "Oh I just died, it doesn´t matter, lets go on." I know in game mechanics PS does not have a perma death, but does that take all the consequences of dieing away when RPing? I know chars die OOCly all day, and ICly as well and don´t take it for anything serious. But honestly *how* realistic is that, how realistic would it be for a char to fall into death and continue with an event actually as if nothing happened? How would that be different from my taking Damola out of the event? Realistic for me would be that if the char died, the char would be traumatized, would have to deal with the trauma and there would not be much of a chance for the char to ever appear during the runtime of the event again. More for some chars, like Damola, less for others, but really, even for the toughest guys, do you think its realistic to go through DR, then say "lalala, I just have blown into death and died or torn into pieces and died, but I don´t give it a damn" and continue as if *nothing* happened? How is that any different from taking a char out of an IC experience, different from deciding that char did not experience it, did not live *through* it? To fight against a giant dwarf for example, be killed and appear with the event just 10 minutes later again as if nothing happened? How much sense would that make ICly?
I tell you my personal answer to this: *none*.
So I do think that any "You are dead" decision of a GM basically takes a char out of the event completely for its entire runtime of it if played realistically and thus destroy the fun of the player taking part in the event who wants to see how the event goes on and experience it with the other players together. Its basically a "You are out, go away." if realistically played. Sure, I had Damola run through DR as well, I know my way, thanks, and appear in the event again, but basically that alone didn´t make any sense whatsoever if Damola would have experienced the consequences of a death realistically. If I played her realistically with what happened, Damola would not have appeared in the event again *at all*. How is ignoring the consequences of a "you are dead" decision of a GM during an event and appearing ten minutes later in the event again as if nothing happened any different from what I am asking for here?
If its the story, if its how I received the story versus the consistency and playability of my main char as I see it, Damola didn´t experience the story. In my oppinion thats no different than how many players play or more accurately do not play the death of their chars during events so far. So I even do not think I am doing anything special here. Actually I think its even more honest and respectful of the GM decision to let a char die. Instead of just ignoring it altogether I make it obvious that it didn´t work for me and am willing to take Damola out of the event completely.
That said, I do think that the story doesn´t need it that it has been exactly Damola falling into death for it to exist and make sense as a story. It could have been some other citizen of Yliakum who has not been played by a char and the story would still be consistent and make sense. Heck, this could even give a consistent continuation event that way, for example about rescuing that non player backed char from DR or helping that char to recover from the experience. On the other hand up to now I didn´t receive any suggestion on how to play Damola consistently with what happened and even not a single response about the two suggestions I had.
And also: I do think its unlikely that my decision about Damola will cause any serious inconsistency issues with future story lines. Unless you plan to create a future event around the fact that Damola was blown into death in this one, I think its quite easy to avoid any conflicts around the different ways I and GM team decided to handle this. If I am not forced to play Damola ICly with having experienced this death thats inconsistent for her, it does not matter for me at all whether GM team decided she has been there while I decided she has not been there. I can live with the difference in viewpoints. I just will play Damola in a way that she hasn´t been at the event at all. So far I didn´t read anything that convinced me to handle this differently.
So my current decision for this is: To stick with my decision, let it go and rest for now and deal with any issues of my decision only if any issues ever arise out of it, which again, I do think, is unlikely.