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Unreal Engine / Re: Some thoughts on the Dryken Plane - please discuss
« on: January 21, 2023, 06:37:40 pm »
So I have mixed feelings about this:
I like the idea of a different backstory. Something new, to freshen it up a little. I don't like the fact that the floor has the weird moving pattern that it does. It gives me a headache, and makes my eyes hurt. Also, trying to figure the right path is rather difficult. I believe that having a general direction will be more beneficial that the craziness going on there. Going one way, you have at least 4 paths that lead to nowhere, and especially with the time that you're given, it doesn't really flow.
Also, I feel like the OG tutorial is needed as well. The popups are ok, but I loved the OG stuff. So maybe walking out of there you can go to start the tutorial that way, where it's all explained. Jumping in with no idea of what you're doing is rather a turnoff. And that is coming from me starting a new character just to try and re-learn the game.
I like the idea of a different backstory. Something new, to freshen it up a little. I don't like the fact that the floor has the weird moving pattern that it does. It gives me a headache, and makes my eyes hurt. Also, trying to figure the right path is rather difficult. I believe that having a general direction will be more beneficial that the craziness going on there. Going one way, you have at least 4 paths that lead to nowhere, and especially with the time that you're given, it doesn't really flow.
Also, I feel like the OG tutorial is needed as well. The popups are ok, but I loved the OG stuff. So maybe walking out of there you can go to start the tutorial that way, where it's all explained. Jumping in with no idea of what you're doing is rather a turnoff. And that is coming from me starting a new character just to try and re-learn the game.