@Bereror,
Working on it. I will help out as best I can and try not to just complain about things. I have a lot of respect for developers and in no way do I mean to belittle their efforts. It's a great product you guys have pulled together.
But yes, if I had a clearly alpha product that I am letting volunteers and people alpha test for me, I would reset the server often. In this case, the issue is taking away a significant part of the game for new players. That's why I would recommend once a day. At least every day people will know that it's a fresh start. But if mobs do break, it does give people a chance to go off and explore other areas of the game and that's not a bad argument. You need those parts tested too. Apparently, this issue has been going on for several years now. How many potential testers have you lost because of it?
EDIT: I would even agree that "breaking" the mobs on a regular schedule to force people to go off and do other things would be good for your testing, just so they know it's happening and not just some random bug. Build in the capability to disable fighting for a few hours now and then. The amount of time the server is left running is really arbitrary, do what needs to be done, but what I don't think you should do is let a major area of the game stay broken for longer than 24 hours.
@resting,
Sure, I can understand needing to rest. Maybe it's just the race I chose. The elves seem pretty darn frail. I agree with the concept, but I think the only issue I have is that walking takes too much energy. I *really* want a penalty for running all the time, but everyone walks to rest when on a long journey. They typically don't sit one minute for every minute they walk. If the burn rate was just cut in half, it would help a lot. And right now, the PP's for increasing endurance and strength are pretty high, even though my values are low. Maybe they could be readjusted to encourage more points in them and make them higher as the skill gets higher?