Well, I lied... I am responding again. Sorry, this answer has just been bugging me.
So, the official answer to this is to just suck it up for a month or two while we do nothing but pump points into strength and endurance to fix the stamina system because the devs like punishing new players with incredibly weak characters who can't even walk a city block without having to stop and rest for a few minutes???
Frigg'n lame. I haven't earned enough points yet to fix this system to an acceptable level. Would you mind enlightening us on what the target number is when it stops being an issue?
How about this? Different stamina corrections for each zone. In the city, which should represent a smaller area than say the zones between cities even though in game they are about the same, stamina doesn't get lost at all so we can at least walk around the cities without having to stop every minute or two. Out in the wide open zones, which represent larger distances, our stamina drains faster. Combat would still cause a loss of stamina, even in the cities. This would correct some of the problems without having to rework the whole character system.
I guess you all play dwarves or Kran who start with incredibly high str/sta and dont' have to suffer this. This becomes very painful for an elf and probably a few other races, especially if you do something stupid like put points into other stats first, you know, as in playing the game instead of fixing it. I'll take anything.