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Unreal Engine / Some thoughts on the Dryken Plane - please discuss
« on: January 07, 2023, 09:12:59 am »
Greetings to all!
The Dryken Plane is probably the most discussed and disputed addition that will come with the move to Unreal Engine.
It is without doubt a totally new idea for PlaneShift, and you may like this idea, or not. Personally, I liked the Dryken Plane from the start because of its newness, I just thought that the first versions were close to unplayable.
But more important than personal taste: The Dryken Plane is the first thing newbies experience, and nobody gets a second chance for a good first impression. This is where newbies decide whether they stay or leave.
Talad has taken previous criticism and bug reports (e.g. not enough light, too little time to reach the barrier) very seriously, and the current version is certainly a big improvement.
Still I wonder whether we should not do even more, and I would like to hear your opinion. It is important to try and see this from a newbie's perspective.
We know and love the game, and most of us have tried the Dryken Plane more than once, which makes it relatively easy for us to get through.
Things will be different for confused newbies who are still struggling with the keys and mouse settings, and all the rest. They may quickly lose their patience.
Therefore it would also be extremely interesting to hear what a true newbie has to say about it.
As a basis for discussion, I can think of these further improvements:
Please comment on this, and feel free to add your own ideas.
Of course we should not make it too easy for newbies, there should still be a good challenge! Let's try to find the right balance!
I also found this link a few days ago: https://www.reddit.com/r/MMORPG/comments/1012kax/what_do_you_think_make_a_great_mmo_starting_zone/
Some of the points discussed there are interesting.
Thank you for reading and discussing.
Travel safely.
Gonger
The Dryken Plane is probably the most discussed and disputed addition that will come with the move to Unreal Engine.
It is without doubt a totally new idea for PlaneShift, and you may like this idea, or not. Personally, I liked the Dryken Plane from the start because of its newness, I just thought that the first versions were close to unplayable.
But more important than personal taste: The Dryken Plane is the first thing newbies experience, and nobody gets a second chance for a good first impression. This is where newbies decide whether they stay or leave.
Talad has taken previous criticism and bug reports (e.g. not enough light, too little time to reach the barrier) very seriously, and the current version is certainly a big improvement.
Still I wonder whether we should not do even more, and I would like to hear your opinion. It is important to try and see this from a newbie's perspective.
We know and love the game, and most of us have tried the Dryken Plane more than once, which makes it relatively easy for us to get through.
Things will be different for confused newbies who are still struggling with the keys and mouse settings, and all the rest. They may quickly lose their patience.
Therefore it would also be extremely interesting to hear what a true newbie has to say about it.
As a basis for discussion, I can think of these further improvements:
- Add the gems to the character save. In case a newbie quits or gets disconnected in the middle of the Dryken Plane, they may have to go back again, which will only add to confusion and frustration.
- Use different colours for all three gem / barrier combinations. This will make orientation much easier.
- Instead of removing the barriers, make them flicker. Thus they will still be visible. With those interweaving paths I personally tend to lose my orientation on where to run while going through those long turns. If the next barrier is still visible this will be less complicated.
- The spiral elevators are not easy to use. You can easily take two or three attempts to get on or off them properly, which will reduce the time to reach the next barrier.
- Give some rewards to the newbies. At the end of the Legacy tutorial newbies have some good items to get started, here they have nothing. For example after the first barrier there could be some leather armour, after the second a good knife, and finally a glyph.
Please comment on this, and feel free to add your own ideas.
Of course we should not make it too easy for newbies, there should still be a good challenge! Let's try to find the right balance!
I also found this link a few days ago: https://www.reddit.com/r/MMORPG/comments/1012kax/what_do_you_think_make_a_great_mmo_starting_zone/
Some of the points discussed there are interesting.
Thank you for reading and discussing.
Travel safely.
Gonger