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Messages - dragnoor

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16
I think everyones posts are completing the scene. Now we didnt get back to gug this time. As we had issues getting players up there due to low turn out. Wrong time of year for this caper methinks.
But in all honesty those that took part will concur, it was a blast!! Totally fun! Everyone behaved according to rules and it showed a few problems we didnt anticipate:

1) Even with 2 groups formed its very hard to fight the opposition, You still need to challenge regardless of autoaccept?? Alot of us could not change stances?? Locking onto various targets was out of the question. It soon became apparent if you chase just one opponant you'll no doubt nail him. The result was fun! But chaos!!

2) Getting everyone up to BDF was a royal pain as well. Some crashed on the way. Others didnt turn up. We improvised, and Yahh, Renober, Chernyi, Dragonis, Cyaner, Menille & others filled in the empty slots.

The plusses are, that there was no lag wotsoever. That spectators on everyday matters to BDF soon got waylaid, and enjoyed the spectacle. Some complained hehe. And as for the fun aspect..Well ask anyone that took part?
My thanks to Dalot, Perlan, Leafeme, Egelorie, & the above named,  for making this event possible.

In essence the tests went well and proved this event has merit.

17
Garoninja's point about the attackers needing numerical superiority has merit. Traditionally in medieval warfare Castles where overcome with Siege engines & Catapults/Trebuchet's etc. A besieging army would be considerably larger and suitably equipped.
In PS we dont have these weapons hehe. Archery isnt implemented, & if it were, would give advantage to the defenders. Magic (if agreed to utilise it) can be an effective archery replacement.
I recently envisaged a large dwarven army attacking the BD fortress. Countless they were hehe. Many guilds as one. Easily identified as the assaulting enemy hehe.  So yes I agree, the defending garrison should be outnumbered.

18
I imagine some teams will opt for Rp aspects in conjunction with other teams. The various ways of playing this are almost limitless. Anyways I wanna take this opportunity to take the names of any guilds that would be interested in taking part once the testing is done?

Warriors

Nexus of Devotion

To name but a few :)

19
Defend the Fortress.

Guildwars in Planeshift are a problem. Simply put the War would lack an objective. No point in
killing one another if nothing can be achieved.
With this in mind Felinius, Sanxx & myself, came up with this idea :

Two teams, one team defends the Fortress at the Bronze Doors. The other assaults it. The winner being the team
who accomplishes its aims. Namely the defenders successfully "Holding the Fort", Or the Attackers taking it.
Either way both sides have a real objective.

The other problem with PS guildwars, is how you measure how the battle is going for your team at any given
point in time. For that we devised the Warcounter but that hasnt worked out. The beauty of "Defend the Fortress", is that
its not important. Its patently obvious whos winning. Because knowbody respawns at BD. The Victory goes to the survivors at the fort.

Another selling point is No Lag & out of prying Rp'ers eyes. We can conduct our "exercises", at BD with inpunity.

Now the details :
1) Each team has a Muster point. For the attacking team its the Ruins near Canyt (npc).  For the defenders its the Eagles head.

2) Teams must agree the numbers of each side PRIOR to battle.

3) Each participant on each side must enable "Auto Accept" for challenges.

4) Teams must agree on combat restrictions, ie no Magic etc. Or "No Rules", hehe.

5) Equipment or magical items including GM armour must be agreed with on both sides to use.

6) Form 1 group for each side. These groups will then be the 2 sides.

Once the battle is over one side will occupy the fortress whilst everyone else is in the DR. You can all then head back to BD & have
another go hehe. Yes the Battles will be short..Yes you can have as many on each side as you like. Potracted wars are boring. This wont be hehe.

We suggested using a campfire as a "Capture the flag" Icon, but this isnt nessesary.


Dragnoor - Guildmaster of Nexus of Devotion -

20
Development Deliberation / Re: Arnold Game Team, Reporting for duty
« on: June 22, 2009, 02:57:59 am »
excellent news !

21
In-Game Roleplay Events / Re: DlayoSlayer Championships
« on: June 22, 2009, 02:52:18 am »
Well i think the DlayoSlayer Tourney went well... My special thanks to Dalot and Perlan for covering me, & allowing me to focus on timekeeping and killcounts. Phaat & Dalot Tied the tourney and will settle the Tie with a best of 3 Duel. The Prizemoney including takings was 670k.

Results :  Phaat =11 ,Dalot =11, Odin = 10, Landolinus =10 Akashani =9, Kiqamu = 8, Egelorie = 6, Erekno = 5, Leafy & Perlan = 2 each

Unlucky Odinsdi


                                                             -+ END +-

22
In-Game Roleplay Events / Re: DlayoSlayer Championships
« on: June 03, 2009, 12:41:35 am »
Addenum :
Through nessesity i'll OOC post details - Devils in the details -

Yes you can use potions, magical items (magical helms or rings etc).
No you cannot cast defensive spells ONCE your fighting the 1st Dlayo.
Once you time is up finish the last Dlayo if he lives.
weapons of ANY KIND can be used in any combination.


23
General Discussion / Re: Obnoxious Magic Users
« on: June 03, 2009, 12:34:15 am »
Hehe can i post now?
Magic/Magery is hard sought, hard earned. Only a few true mages. The balance is right. in terms of magery. Some of the spells are being worked on to right the wrongs.
But essentailly Mages are Contrite & arrogant - They can be.

24
Development Team Blog / Re: Crafting Fixes
« on: May 28, 2009, 11:36:31 pm »
Totally fab ! One little niggle..Lot of noobs dont see these posts bout fixes...Could we have another forum header  ie "Fixes/patches" ?

25
In-Game Roleplay Events / Re: DlayoSlayer Championships
« on: May 26, 2009, 11:52:54 pm »
[notices have been placed at the Pit entrance, Trasoks, & the Main Entrance to the Arena.]

26
In-Game Roleplay Events / Re: DlayoSlayer Championships
« on: May 25, 2009, 05:03:19 pm »
[I amended original post to show Prizemoney]

27
In-Game Roleplay Events / Re: DlayoSlayer Championships
« on: May 25, 2009, 05:14:27 am »
Im glad you approve akkaido.

[well thought out huh?]

28
In-Game Roleplay Events / DlayoSlayer Championships
« on: May 24, 2009, 01:37:04 pm »
-The DLAYO SLAYER Championship                       -[Nexus of Devotion Event Sunday 21st June: 1500gmt]

[The objective is very simple. The winner is the participant who defeats the most dlayos in 5 minutes.]

A cloaked figure creeps through the Plaza entering the Arena passages. At the main entrance he looks furtively around..& quickly nails a notice to the wall

[Fees are the prizemoney plus a bit extra hehe.]

Condemned are those Dlayos who stand against the mighty Warriors of Yliakum. To enter this Tourney, ANYONE can pay the fee of 40 Circles To any senior Devotee of Nexus. The use of Magery is forbidden to Combatants, except to heal themselves. Defensive casting is allowed, prior to combat.
                                                                                                         Due to the dangerous nature of the pit, devotees of Nexus will provide security, closing the pit to the public till the event expires. Anyone entering the pit during this time will be sent to the Death Realm. Any weapon can be used in any combination. Anyone found casting offensive spells in the pit, competing or otherwise, will be sent to the Death Realm.                                     [Note: Nexus devotees providing security WILL use magery, if need be.]
[This event will if successful, will be repeated in many guises. Teams against dlayos in 5 minutes, or male(s) versus female(s).]

Dragnoor - Guildmaster: Nexus of Devotion.

[This is not about "PWNing", the pit. This is about running an event without any outside elements interfering.]

29
Development Team Blog / Re: Crafting Fixes
« on: May 21, 2009, 08:48:44 am »
trade exploit fixed!  that was quick !! nice one

30
In-Game Roleplay Events / Re: The Nexus Dlayo Pit Siege
« on: May 19, 2009, 08:48:22 am »
Some of us were OOC in main a bit..this was due to gm dlayos jumping us randomly..but on the whole the event was a success and we found wot we were looking for. Old saying : "If you cant stand the heat, stay out of the kitchen.."
Yliakum was warned : We had to evoke emergency powers to recover our guild artifact. A cordon to ensure the item did not slip out unseen.

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