Author Topic: Smaller places of interest between the large cities.  (Read 2358 times)

Karyuu

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Re: Smaller places of interest between the large cities.
« Reply #15 on: February 08, 2007, 05:25:31 pm »
As a very brief explanation: the tribe system allows for "settlements" of NPCs that do many actions players are (and will be) capable of - mining, gathering supplies, building, etc. They'll form communities on their own and evolve on their own. Magodra has been doing much work on this system for a while now.
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emeraldfool

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Re: Smaller places of interest between the large cities.
« Reply #16 on: February 08, 2007, 06:10:49 pm »
Sounds innovative, but how does that effect us?



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hulla

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Re: Smaller places of interest between the large cities.
« Reply #17 on: February 08, 2007, 06:19:40 pm »
i am ready for giving help to all the npc who ask "how can i make steel stock" at harnquist shop :flowers:

joshua6021

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Re: Smaller places of interest between the large cities.
« Reply #18 on: February 08, 2007, 06:38:02 pm »
i think that could be the future of the lifers. place asmall trading post along the trail and wa-la instant attraction! \\o//
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zanzibar

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Re: Smaller places of interest between the large cities.
« Reply #19 on: February 08, 2007, 10:02:45 pm »
Sounds innovative, but how does that effect us?

It means that there will be code in the game for us to turn our mules into bots with limited AI.
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ThomPhoenix

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Re: Smaller places of interest between the large cities.
« Reply #20 on: February 09, 2007, 10:13:19 am »
No :P

Imagine a rogue. The rogue doesn't just sit around waiting to get killed.
He goes to mine, get some gold. Once he's rich he can multiply (gold represents food, etc).
More rogues will appear, mining too. They will of course protect themselves from hostiles (players).
Once their tribe is large enough, they might decide to expand their territory to the cities.

At the moment tribes can only do this:
-Explore
-Mine
-Defend
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bilbous

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Re: Smaller places of interest between the large cities.
« Reply #21 on: February 09, 2007, 11:18:00 am »
Does that mean that if you waylay a rogue leaving the goldmine you can steal his gold or is his mining more abstracted than that?

ThomPhoenix

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Re: Smaller places of interest between the large cities.
« Reply #22 on: February 09, 2007, 12:31:18 pm »
The gold is currently added to his "wealth" so he doesn't have actual gold in his inventory that you can loot.
But remember this is still in it's infant stages, it's a work in progress.
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emeraldfool

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Re: Smaller places of interest between the large cities.
« Reply #23 on: February 09, 2007, 01:46:24 pm »
Hm, having innocent tribes to prey on could give a whole new depth to evil characters... and thieves.

Instead of getting XP hacking and slashing, you could sneak into houses and rob the joint.

Maybe you could even have guild-owned tribes, which mine gold and craft things for the guild.

Narure

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Re: Smaller places of interest between the large cities.
« Reply #24 on: February 09, 2007, 01:53:31 pm »
Cant wait to see what bugs that creates when it is implemented.

ThomPhoenix

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Re: Smaller places of interest between the large cities.
« Reply #25 on: February 09, 2007, 02:02:35 pm »
Don't be so pessimistic!
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lordraleigh

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Re: Smaller places of interest between the large cities.
« Reply #26 on: February 09, 2007, 02:17:57 pm »
Hm, having innocent tribes to prey on could give a whole new depth to evil characters... and thieves.

Instead of getting XP hacking and slashing, you could sneak into houses and rob the joint.

Maybe you could even have guild-owned tribes, which mine gold and craft things for the guild.

It also would provide a mass that could be recruited by certain types of guilds as clerks, etc.

It would allow to give a more interesting thing for certain guilds and organizations to do: To dispute for power over those tribes

Garile

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Re: Smaller places of interest between the large cities.
« Reply #27 on: February 11, 2007, 11:58:54 am »
oohhh that sounds so empirebuildinglike  :devil:
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Ozydias

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Re: Smaller places of interest between the large cities.
« Reply #28 on: February 11, 2007, 12:34:13 pm »
Well I don't know about this Tribe system but I do agree we need more points of interest between the major cities.  Even simple places like the ruins add some interest.  I would definitley like to see some more objects and etc. placed around out in the wilderness.  I do agree that certain places should be to dangerous for anything.  However, to give it a more interesting feel they could add different terrians, exotic plants, pits, and etc.  In the less dangerous places you could add places like the ruins or perhaps even buried civilizations and etc.  Hopefully down the road it will be much more dangerous and exciting out there.
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lordraleigh

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Re: Smaller places of interest between the large cities.
« Reply #29 on: February 11, 2007, 12:37:18 pm »
oohhh that sounds so empirebuildinglike  :devil:

Planeshift isn't a RTS or 4x though.  :(

Still would be interesting to have such systems where tribes can be controlled by guilds or organizations.