Author Topic: Lets make PlaneShift Unreal  (Read 326709 times)

Salamanderrake

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Re: Lets make PlaneShift Unreal
« Reply #45 on: April 16, 2015, 01:18:30 pm »
Please do not do this. Planeshift is the best Open Source MMORPG out there. If you switch to the Unreal engine, the support for Linux would be more limited. Also, the Unreal engine guys do not like Open Source or GPL so much.

Of course it seems tempting to switch to a such robust and powerful engine, and it is very popular. You have my fullest understanding if you still want to change engine. I am sure there will be huge improvements. But Unreal is not open source so it kills a bit of the spirit in this game.

This make me a bit sad, but you do as you think is the best.

1.) Epic fully supports games on linux, the editor on the other hand is still not officially supported yet, but runs none the less.
2.) There are tons of 'opensource' projects on github that use UE4, you can not opensource the engines code its self, but you can do what ever you want with your code. If there are changes you want to push upstream for the engine thats different matter. As long as the PS devs follow the EULA there should be no issues, and if they have any questions they can ask them on answers.unrealengine.com (just tag it with the appropriate tag)
3.) Because it does not follow a totalitarian ideology of opensoure dose not mean it will kill the spirit of opensource its self. UE4 is VOSS, virtual open source software, any one can get the source for any reason and only have to pay if they make a certain amount of money per quarter. If you have any legal questions please feel free to read the EULA its self and/or ask them on answers.unrealengine.com

I have to clarify something, though there are projects that use UE4 that are opensource don't use the GPL because of the restrictions in the UE4 EULA

Code: [Select]
Non-Compatible Licenses

You may not combine, Distribute, or otherwise use the Licensed Technology with any code or other content which is covered by a license that would directly or indirectly require that all or part of the Licensed Technology be governed under any terms other than those of this Agreement (“Non-Compatible License”). Code or content under the following licenses, for example, are prohibited: GNU General Public License (GPL), Lesser GPL (LGPL) (unless you are merely dynamically linking a shared library), or Creative Commons Attribution-ShareAlike License. Code or content under the following licenses, for example, are allowed: BSD License, MIT License, Microsoft Public License, or Apache License. You may not sublicense Licensed Technology under a Non-Compatible License.


Here is a good example of some trying to opensource their game, but mostly for a game jam, but still. Sorry for any confusing on this I may have started. The best place to get answers to your questions has always been direct comunication with Epic or on their Answer Hub

CheatCat

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Re: Lets make PlaneShift Unreal
« Reply #46 on: April 17, 2015, 02:04:25 am »
So that means Planeshift will drop it's GPL licence.

Eonwind

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Re: Lets make PlaneShift Unreal
« Reply #47 on: April 17, 2015, 04:01:13 am »
So that means Planeshift will drop it's GPL licence.
There are other open source licences compatible with UE4, like BSD, Apache, etc. we'll prolly have to switch to one of those.

Duec2

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Re: Lets make PlaneShift Unreal
« Reply #48 on: April 17, 2015, 07:00:49 am »
Thank you Salamanderrake,

We are not going to make over 12,000 per year anytime soon, so Freebie!!!

hulla

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Re: Lets make PlaneShift Unreal
« Reply #49 on: April 19, 2015, 04:41:54 am »
hello
"and where water looks real and you also swim in it!"
as a dwarf ( i havent test it for year ) i already" can 'swim"
(whit /testanim swim 90 90 )
and the result is one of the thing i have liked  in game
but yes go for it (and perhaps "real flying " can be allowed soon ?  ::))

Maker

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Re: Lets make PlaneShift Unreal
« Reply #50 on: April 20, 2015, 05:16:07 pm »
This is really exciting.  I can't wait!

BoevenF

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Re: Lets make PlaneShift Unreal
« Reply #51 on: April 21, 2015, 04:00:12 am »
These license things give me always a big headache.

CheatCat

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Re: Lets make PlaneShift Unreal
« Reply #52 on: April 22, 2015, 02:13:58 am »
If you are going to switch engine, will there be a character wipe?

Tuathanach

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Re: Lets make PlaneShift Unreal
« Reply #53 on: April 22, 2015, 02:21:13 am »
If you are going to switch engine, will there be a character wipe?
There is no current plan to do a wipe.
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We are contactable ingame, by PM or on Discord

Tidebringer

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Re: Lets make PlaneShift Unreal
« Reply #54 on: April 22, 2015, 11:32:03 am »
Character wipe? :-\
That sounds like it could be annoying...?
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Duec2

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Re: Lets make PlaneShift Unreal
« Reply #55 on: April 22, 2015, 12:31:27 pm »
OMG a Character wipe is the most horrible thing a game can do. I went through a wipe on a server I had been playing for a year or so. 

Not only are the newbie areas full all the time trying to level.  It is an opportunity to build a class system (surfs and lords). 

In the wipe i experienced, group leaders and special friends of the game, where given several levels head start, many unique items and significantly more money than the normal people.  All under the disguise, that the game will need groups and leaders so all can prosper.  Due to a friendship with a "friend of the game" i got to see one of there sessions to give leaders items.  Those items where elite items not obtainable before the wipe. 

Needless to say, I left the game soon after that.

LigH

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Re: Lets make PlaneShift Unreal
« Reply #56 on: April 22, 2015, 12:35:18 pm »
We all are going to die.
 :-\
Panic.
 :whistling:
 :sleeping:

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Rigwyn

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Re: Lets make PlaneShift Unreal
« Reply #57 on: April 22, 2015, 02:23:35 pm »
PS lost a shit ton of players years ago over the mere threat of a wipe. The wipe never happened but players left because of uncertainty. Yes, we had a quest wipe, but that only meant that you could quest for the same items like glyphs a second time. Stats, inventories, money and skills were not touched. Max skills were raised, but that's it. I highly doubt we'll see a wipe.

Let's not muppet arm over this like a bunch of retards.

*makes retarded facial expression and flaps his hands*


Tidebringer

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Re: Lets make PlaneShift Unreal
« Reply #58 on: April 22, 2015, 02:30:22 pm »
Well, I doubt I'd leave over such a threat. Only I might,  maybe,  after the fact.
More likely I'd start over from scratch.
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Eonwind

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Re: Lets make PlaneShift Unreal
« Reply #59 on: April 22, 2015, 02:31:36 pm »
If you are going to switch engine, will there be a character wipe?
NO.