Hi,
Really good work, I like them. I especially like how you've patiently added details to simple items, such as the harp. They all would work well as skethes for a modeler. A few tips if I may;
- Few of the linked pictures are quite big, it's hard to see the whole picture at once. I'd recommend scaling the pictures to 50% before uploading. Eg. Kran shoulderpad and the dragon harp look very nice when scaled smaller a bit.
- Like in the harp case, you can use lines not only to draw edges, but also to define material texture. For example, this
pouch has a specific material.
- When colouring over sketch, layers are the key. For example a layer with multiply mix mode works well for colours. When coloured in separate layer, it's easy to erase errors, change colour hue/saturation/lightness... without messing up the original picture.
- Personally I also use additional layer for shadows and highlights, but that's up to personal taste. Note that shadow smoothness/sharpness tells a lot about the object form and texture. There's no easy way to do it, I'd recommend checking real life photos for reference. I admit I've been staring a spoon for a long time, and I still can't get the metal texture right.
That's all I can think of right now. All in all, very nice work, I'll be waiting to see more.
PS. Here's one coloured vision of your Kran shoulder pad. I hope you don't mind me posting it here.
Scaled the original to 50%, used multiply layer for colour, overlay layer for highlights, and normal layer for shadows.