Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lanarel

Pages: [1] 2 3 ... 37
1
Wish list / Re: A solution we all want.
« on: August 14, 2010, 09:57:27 am »
A solution we all SHOULD want, including Earowo, is a game that is not boring because everyone can kill everything after training for a week. Unfortunately that is not easy to do. Before all npcs were to weak. They were made stronger. MOre balancing will surely be done. Creating a button 'press this and you can kill everything again' is not the solution.

2
Wish list / Re: Civil clothes
« on: August 14, 2010, 09:48:54 am »
Besides even a single robe taking a lot of time of the already small art department, I think the engine code at the moment prevents just implementing robes for a few races only. If you give a ylian male robe to a klyros female, it turns into a klyros female robe, which does not exist, so it crashes when it is equiped.

3
Feel free to add info to the closed report if you think it is different than RLyDontKnow thought when closing, and ask to re-open there.

4
Wish list / Re: New Music is spicify places
« on: August 03, 2010, 03:22:00 pm »
Thunder is the best sound in game, in my opinion. Unfortunately the /thunder command has to be given manually, and only works when it is raining, which (possibly due to sound) causes problems for many. I think it is well worth compiling your own client and server just to test the /thunder command though :)

5
It seems to think you do not have 0.5.4. Are you sure you installed that version?

6
Complaint Department / Re: Automated crash reports
« on: June 17, 2010, 10:44:43 am »
In random order:
- there is a bug report about this issue. It was marked critical until very recently, but demoted to high because of a combination of not hearing complaints, the EULA stating that info may be used, and there were other critical bugs that needed to be more visible. The reason it is not quickly fixed by a using a confirmation window is that: 1) on some OSes it already lets you enter information about what you were doing. Killing this box means nothing is sent. 2) there are no devs around who can quickly fix this. 3) the reports are VERY useful, even though they have not yet enough information.
- before, people were asked to send the dmp files to me. Several did. I could only use them if I had up-to-date program database files, which I often did not. Of the files that were send me 90% were crashes in ati drivers, solved by pointing to an old forum thread. All in all, this way of getting info was not very useful
- Many os/hardware related crashes happen shortly after starting the game. We lost many new players this way. They would try a few times, then give up on the game. They would not go to any place to know where to send info.
- The bug tracker is a good place to provide bug reports, but many crashes cannot be reported there properly either. Luckily many players do report bugs, but crashes that occur very often are not recognised this way. I can tell you that with the new crash reporting, some major problems surfaced, that were then fixed by devs spending much time on them. From a situation where ATI crashes were below 20th place, we were quickly back at ATI crashes (when added up) being the number one problem again. If you own a MAC, be very glad for the automatic crash reports, or most of you would have been left out of playing the game for a while now. When at this point sending the reports would have been optional, we might have missed some important information about how often problems occurred on certain systems.

Only a small number of people have access to the reports, which include a char name, which enables us to ask people for more information, some OS and hardware info, and a comment if the player specified it. A stack trace shows where the crash happened. Example of the info:
Date    Product  Version Build  OS  CPU  Reason Address  Uptime Comments
Jun 07, 2010 18:09 PlaneShift 0.5.3 Mar 11 2010 19:27:59  Windows NT 6.0.6002 Service Pack 2  x86      EXCEPTION_ACCESS_VIOLATION  0x34 51 PlayerName:Lanarel Arewar Compiler: VisualC RendererVersion: 3.2.0 Renderer: GeForce 8600 GT/PCI/SSE2

ALthough the EULA does mention information may be used for debugging, I personally do not read those things either, and think it would be better to make it optional, or have people put a setting somewhere. There are more important things to fix though. I would prefer no crash reports need to be send in the first place :)



7
Development Deliberation / Re: How a Yliakumic compass could work
« on: April 10, 2010, 04:07:16 am »
A real compass will not tell you where you are, just what direction you are looking. Having the compass point to the crystal will therefor work just as well as a real compass. It will tell you if you are walking towards the inner (winch) or outer (labyrinth) edge of the level, and you will see if you are walking clockwise or not. In the middle of bdroad, where I often got lost, it will help you found your way to the fortress (or at least find the road back). Elevation does not add much, assuming you know on which level you are :).

8
Shaders have to be compiled, and are then stored in a cache. First time a shader is used, it will take time to compute, after that it should no longer freeze you. Shaders may have to be re-computed after an update.
You can reduce your graphics settings in pslaunch. THat will probably cause less shaders to be used, or less complicated ones, or non at all. But the game will not look as nice.

9
General Discussion / Re: Update size info
« on: February 22, 2010, 02:50:40 pm »
The new installers are little under 400Mb. If updating works (it has some problems at the moment, not sure if you should try), it will probably download less, but still a lot (as sounds moved around, materials.zip was changed, etc). But it now should show you a progress bar and download speed, so you would at least be able to estimate how long the first file takes.

10
If you are NOT having them, we need to know your system specs and other info!
Or just tell us how to get rid of them :)

11
Linux Specific Issues / Re: PS launcher doesn't work
« on: February 21, 2010, 04:32:44 pm »
When building on windows I had to download curl from somewhere. There are versions with and without SSL. I guess this one is with.

12
General Discussion / Re: Goodbye
« on: January 28, 2010, 02:13:28 pm »
In reply to -stf-s comment that there are over 800 bugs that should be fixed first before updating, some numbers:
- yes, there are currently 864 open reports
- 292 of those are feature requests (as in requests for not implemented features)
- The bugs (things that are implemented but not working as supposed) include everything from critical ("ps not working on fedora 12") to very low (" Rock in Cutthroats Bane may have changed texture"). Obviously we concentrate on the critical ones, when people who CAN fix them are available
- Over a 100 bugs are for quests, mostly typos that got in when the settings team spend months re-creating all quests for the menu system.
- Someone who can work on balance can not necessarily do anything about all non balance/weight/size problems. But just to tell you how happy I am that finally after 5 years someone did go through all weights and sizes to make them more realistic: I hope to close 15 bugs soon just because of this change.
- after the release of 0.5 (so in 6 weeks) 404 reports were opened, 253 closed (counted last sunday). Most of these were quest errors (many typos, severe once are fixed first), many crashes are fixed, duplicate reports were closed to make the important reports more visible. Also the test team has limited time :). Still we hope all the really important problems are visible enough in the bug tracker to be noticed and fixed. And yes, feel free to make new reports if this first improvement in 5 years is not yet perfect

13
Granted or negated Wishes / Re: Buying Mounts
« on: January 23, 2010, 01:24:39 pm »
If they were implemented as pets and someone else mounted my pet and I dismissed it, would that char be bound to my ring?
Whatever way is used to get mounts in game, it is never as easy as it sounds :)

14
I am seeing many crashes in the ATI open gl driver with version 0.5.1 (which automatically sends crashs dumps). Is the problem back? Previously, almost 100% of dmp files sent to me were crashes in the ATI driver, and all of those were solved by pointing to this thread. Since now about 30% of all crashes is in this driver, it would be nice to know if this thread still has the answer :)

15
Technical Help: Problems BEFORE entering the game / Re: Can't launch game
« on: January 18, 2010, 02:29:28 am »
This may be a problem with the Visual studio redistributables. Some have had problems with that. Reinstalling those hopefully fixes the problem. You can download them from microsoft, I think from this link:
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf

Pages: [1] 2 3 ... 37