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In-Game Roleplay Events / Re: Friday Night HAGS
« on: May 28, 2006, 05:09:37 pm »
The reason I suggested to add the "no /die to get back" rule, is that according to the rules at the begining of this thread, and as stated before a previous game I attended, going to the top if the citadel would be allowed (or at least that was what I thought, relating the /unstick to the glitching):
Another advice: make clear who is the boss. When Mordaan suggested to stop and go play in another place, some said OK, I was prepared to climb down, but others wanted to search on. With the result that I stayed hidden a bit longer, and some others left the game. If Mordaan had just clearly ended the game, it would not have been longer than the previous one. It now even took 15 minutes after I came out of hiding to decide to go somewhere else
Next time I wil just hide in the open again
Here are the rules:With one jump to and some on the skeleton, it is a simple walk to the roof of the citadel. And it is difficult to get information on whether your location is allowed, without telling where you are, especially if that place was mentioned already, and I expected Mordaan as an explorer to be able to just walk there and check .
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- No glitching or GM powers to get to places one cannot normally get to (or simply put, no hiding in places which require an /unstick to get out of).
Another advice: make clear who is the boss. When Mordaan suggested to stop and go play in another place, some said OK, I was prepared to climb down, but others wanted to search on. With the result that I stayed hidden a bit longer, and some others left the game. If Mordaan had just clearly ended the game, it would not have been longer than the previous one. It now even took 15 minutes after I came out of hiding to decide to go somewhere else
Next time I wil just hide in the open again