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Messages - Vakachehk

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1
Guilds Forum / Re: effectively defunct guilds with houses
« on: January 02, 2014, 09:47:52 pm »
Why don't we just sell guild houses on a term basis?

2
The Hydlaa Plaza / Re: Doctor Who?
« on: October 05, 2013, 07:53:23 am »
I haven't seen any episodes of Doctor Who myself, however, I have seen this and understood it :D
http://www.youtube.com/watch?v=WxB1gB6K-2A

3
In-Game Roleplay Events / Re: Merchant Market
« on: March 13, 2013, 09:46:22 pm »
The Ojaveda Merchant Market will be held on the 28th of March starting at 9:00PM GMT in Akkaio Dsar around Brado's Tavern, come along!

A note to all vendors wishing to sell within Ojaveda during the time of the event, there is a strict maximum of 3 items per stall or 5 for a guild stall. Please read the rules before participating.

4
Nothing really important. Image in signature of fken somehow made chrome to worry.

I'd say hugest source for malware here is guilds.php page :P

Ok thanks! Thought I should see since I'm no virus expert :)

Only because thousands of members of this homepage hoster are affected by malware, millions of clean members are blocked too.

Haha I'm probably affected, dont really have a proper virus protector at the moment, just the Avast free.

5
Forum and Website Discussions / Caution Malware Warnings on these forums
« on: January 10, 2013, 05:54:23 am »
I get a Malware warning when accessing certain threads on these forums. So far I'm only getting warnings when in 'Comments On "Faces Behind The Players"'

Google Chrome states "content from membres.lycos.fr, a known malware distributor has been inserted into this web page. Visiting this page now is very likely to infect your computer with malware."

Thought I should let the community and the devs know :) happy foruming!

6
Wish list / Re: Get rid of guildhouse keys
« on: January 06, 2013, 10:12:38 pm »
Why not change guild house keys to be catagorised as 'Quest Items' meaning they cannot be sold to NPCs (as no NPC buys quest items), this way the key can be stored in storage or destroyed by a GM.

Are you able to have some houses work on the guild permissions and some houses not?

7
In-Game Roleplay Events / Re: Merchant Market
« on: December 28, 2012, 04:13:41 am »
What kind of "Travel Bug" do you mean? I was able to travel to Amdeneir without problems...

Sorry, I read Zantatous comment wrong. There was a travel bug to Amdeneir, it has been fixed. So yeah never mind what I said.

8
In-Game Roleplay Events / Re: Merchant Market
« on: December 26, 2012, 10:53:32 pm »
The rotations for 2013 are the same as 2012. Which is:
January - Hydlaa
Febuary - Amdeneir
March - Ojaveda
April - Gugrontid
May - Hydlaa
June - Amdeneir
July - Ojaveda
August - Gugrontid
September - Hydlaa
October - Amdeneir
November - Ojaveda
December - Gugrontid

Also remember the Gugrontid Merchant Market, this Saturday 29th December, at 8:00PM (20:00) GMT. Hosted by Bloodstone Brethren.

Since the travel bug to Amdeneir is fixed, should Amdeneir be included once more into the rotations of the cities.
If the travel bug for Amdeneir is still affecting the game in February, I suggest Hydlaa be the temporary location, still being hosted by the Klyros Junction. That way we wont have to shuffle with the rotations.

9
Guilds Forum / Re: [CLAN] Kore Irka-kor
« on: December 26, 2012, 10:16:26 pm »
An update.

The leadership of the clan has been changed, me (Vakachehk Kivikar) is now the Kor Nekadukya (Leader), this is due to the unexplained 3+ month long absence of Akaiddo, and close to 12 month before his last login.

We are still around, Fiaen and I are still actively playing. Anines comes on every so often. If you see any of us online, we'd be more than happy to RP or have a good OOC chat with you.

There will be some changes to the clan, at this stage we aren't too sure. We are still hosting the once-every fourth month Merchant Market in Ojaveda and we plan to continue this. A new forum thread will be on it's way when we have finalised all changes we will undertake. We will be 4 years old next year and we will also be hosting a public celebration in Ojaveda around May/June sometime.

I hope to see you all around, if you would like to join or add an alt character into KIC please see Fiaen or myself.

10
The Hydlaa Plaza / Re: the end of the world
« on: December 21, 2012, 04:36:02 am »
Guys serious, it's already tomorrow in New Zealand. I'm alive... I think  ::)

11
Wish list / Re: Different Skill System
« on: December 16, 2012, 03:13:30 pm »
Overall I mostly want PPs to be taken out. They seem to not make any real sense, if you rank up in that skill you can carry on no matter what... yeah? I think training by paying for lessons could be an alternative, making the training time quicker (half as much) than training by yourself.

On the idea of stats, I think they're completely unrealistic, going to see a guard to gain strength makes no sense. So I think you should gain these skills by doing the action, for example strength could gradually come as you run around, INT as you use Mana, etc. Maybe if you don't go for a run you'll slowly lose your strength. Other than that, stats could be made more realistic by magicians training you, maybe a spell could give you strength, yeeeah? If you gradually train strength from running around you could get a spell to make it permanent.

I'm still in favor of repeatable quests that give skill experience instead of just regular PPs.  For example, Harquist is behind on an order and needs you to make 5 new swords for the guards.  He'll pay you for the swords, and as a special thanks he'll also give you a few tips on blacksmithing (aka xp).  This could be applied to pretty much any crafting skill. Mining, alchemy, cooking, etc.  This gives players an alternative to grinding, and gives them an IC reason to be crafting in the first place.

I like this idea, maybe not repeatable as such, but have the quest change slightly. For instance it could be swords for the guards, daggers for a creep in the dungeon, axes for Gordy. The amount of items to be made could vary slightly, the prize could change too.


Overall I think Planeshift would have something unique and good if they have various alternatives in training.

12
General Discussion / Re: The "I Am PlaneShift" Awards 2012
« on: December 10, 2012, 03:44:07 am »
Funniest Poster: Vakahchek
Aww thanks! :) I should get a shorter, less complicated name sometime.

Anyways here's my nominations/votes/whatever I'm doing...
Vote for Your Judges:
1.) Cairn
2.) Illysia
3.) Teshia

IN-GAME Awards:
2012's Best Roleplayer: - Mariana (only cos I haven't really played much so I'm going with the crowd on this one)
2012's Hero: - Teshia
2012's Villain: - Rigwyn
2012's Contributor: - Dannae
Two-Face: - Illysia
Moribund: - Kaerli

Forumer Awards:
Most Informative: - Venalan
Biggest Poster: - LigH
Funniest Poster: - Cairn
Snark Attack! - Phantomboy(and whatever those numbers are)
Most Loved Poster: - \\o// :flowers:Roled:flowers: \\o//
Most Respected Poster: - Elvicat

13
In-Game Roleplay Events / Re: Merchant Market
« on: October 31, 2012, 07:32:39 pm »
We farewell and thank the work of the Bounty Hunters guild for their time hosting the Hydlaa Market for the past year. We now welcome The Market Chambers to now host the Hydlaa Market.

The Market Chambers will be doing various activities within the Hydlaa Market, such as draws, raffles and auctions so don't miss out!



On another note to vendors of all market locations. Rules have been updated. Stalls now have a maximum number of three items on display and guild stalls have five-seven (depending on the amount of members within the guild participating, two minimum at any given time). It is preferred that only books be on display. Hosts may announce new temporary rules either through /shout or /tell, these rules are compulsory for all vendors to adhere to within the map of the market.

Thank you.

14
Wish list / Re: Chat Tracker
« on: October 27, 2012, 09:32:40 pm »
No eyes - or no problems?! :P

LigH you're so specific, how about you find me in Faces Behind the Players and see if I have eyes. :P

15
Wish list / Re: Chat Tracker
« on: October 26, 2012, 07:18:34 pm »
Quite a smart and very good idea! \\o//

The closest chat could be in white, then chat from further away a dimmer color. The closest distance could be set to fairly close to a character to limit it to something like a group sitting around a table while the second distance could remain as it is now.

I know this wouldn't help in the case of differentiating a longer range conversation from that of others or work entirely well in a very crowded shoulder to shoulder situation, but it would have the advantage of working all by itself.

Might be hard for people with eye problems? Well I don't know as I don't have any :-\

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