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« on: October 03, 2012, 10:46:05 pm »
I'm really glad this is happening!
Well here's my opinion on the tutorial...
The layout or look of the tutorial is a bit annoying (yes I'm talking about the updated map, it is nicer than the old one). I think having everyone inside a shop or stall would look and work much better. Starting in an outdoor bakery for Abelia, then going to a blacksmith shop for Neave and then maybe for Ibhaar a little arena or you have to go into his basement of his house and kill some rats, get creative. At the moment it seems to take you round in circles, seems small, the buildings seem pointless, feels completely OOC and not like you are actually in a part of Hydlaa the largest city.
All the quests you do should be much more brief, especially Xargon (the Klyros and the last person to talk to) is completely a pain, so frustrating. He completely blabbers on and on and on. (Well the last time I did the tutorial he did.) I think his part needs to be at least halved. Much much much more brief!! Overall the five quests should take around 20-30 minutes.
Make it so that the rats in the tutorial take about 15-20 seconds to kill, taking no health points from the character. All rats in the tutorial drop hides, so you don't have to kill heaps till you finally get one to give to Ibhaar.
Be able to skip parts you aren't interested in, I certainly wouldn't be interested in cooking/baking or magic (I'd much rather read a pop-up at a later stage or get some help from a friend on how to purify a glyph).
Here's an example, Abelia sends you to Neave, Neave asks you if you are interested in learning how to use a furnace, if you say "No I'm not interested" maybe the help tab (off the main toolbar) flashes once or twice and a little pop up saying you can learn how to use a furnace at anytime/later stage here.
Maybe it's a little town center with various shops you can enter and choose to do quests with the vendor inside instead of it being a set of quest chains and the map being a little maze.
On a slightly off topic point.
Attacks from the Stone Labrynths seems a fair external 'current setting' or reasoning for the tutorial, how about there being internal issues as well, like the Ojaveda Plague being more widespread in the dome or something else as well to give reasoning for the lack of access to most parts of the dome. If you don't want that at least extend the idea of the Ojaveda Plague to be very obvious in Ojaveda - have guards by blocked gates automatically telling you it's closed off due to the plague, have barricades against the gates to stop people trying to get through, add some info about it in quests.