I made this a poll for the devs use obviously. I am guessing players opinions aren't wanted yet AGAIN...
I am too dumb to know how to make a bot and too smart to know to not bot.
I mostly find the moving part annoying because my laptops frame rate is very slow, and it, for some reason, doesn't work that fast with the keyboard. So I might click 'E' to sidestep but it goes a little slow and I always get the whole "cant dig in the same spot" message.
I don't think it makes sense or is logically realistic to move, I don't really understand verdens point, because really if a part of a mine gets
exhausted I don't think it will be
replenished by the time you get another ore two steps away, possibly a few seconds later. However, I can understand having to move after you have mined (Whether successful or not) 10-20 times in one spot, to stop you from digging yourself in a hole that you won't be able to get out of.
I also made this idea in the wishlist
For example, you do:
/dig iron
you begin to dig for [random number] seconds
you just got some iron ore (so fully taking away unsuccessful, and increasing the time of mining)
No unsuccessful's, so what I am trying to say, is that the time of digging is increased but the probability is the time of digging not whether you are successful or not. But the probability will need to be balanced to how it is now, and higher levelled players in Mining get lower waiting time for them to get ore.
A bit off topic.