Author Topic: Does anyone get it???  (Read 7004 times)

Ionas

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« Reply #30 on: April 19, 2004, 12:40:12 pm »
Thanks for the clear response, i agree now that the bountyhunter system doesn\'t cut it. Don\'t know a good system for pvp besides your NPC thing. And someone mentioned the idea of having people agree they\'re mortal enemies so they can attack each other whenever whereever.

sashok

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« Reply #31 on: April 19, 2004, 01:16:07 pm »
I recently realized that to have a good mmo, pking should not be implemented everywhere, but only in certain areas.  
Just think, it is so easy.  
There should be areas in PS where PVP, pking, griefers are totally allowed, but at the same time, players would want to go there for some reason.
These areas could be absolutely different in size, but one will not be able to just walk there.  Only a teleport would take one there or bridge with armed guards and the player would have to be experienced(if experience lvls are implemented in PS) to enter the teleport or bridge.

Well, you just might say, the griefers would camp near the teleports on the pvp side, but that could be dealt with either by teleporting the player in random spot in the area or placing some kind of \"last hope\" kind of npc camp with guards and towers that will attack anyone who starts a fight on the premises or little farther from the camp.

These places would generally have evil names like \"Dark Forest of Doom\" :D, or \"Steppes of death\", whatever.  They would be perfect places for evil guilds.  Guilds would have guild wars right there among each other...  Mercs would have work by escorting \"good\" players thru the land..
The question lies, why would anyone want to go there other than pkers and evil guilds?
Well first of all, it would be areas for any guilds to fight, it would be perfect places for good guilds to hunt evil guilds.
But is there a need for a loner to go there?
Well, there could be expensive minerals there, unique creeps, and other things that could only be found in those areas.  
People would assemble parties and go after the creeps, but at the same time, face the danger of being pked.

derwoodly

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« Reply #32 on: April 21, 2004, 10:56:59 am »
I did not want to turn you off to the Bounty hunter idea.  I just wanted you to see why Paxx posted they way he did. Well anyways here is another idea. Some of this is not original but I am post it to keep the ball rolling

Give guilds the option to pk.  What I mean is give guilds an option to Create a guild that could attack everyone and everyone could attack them.

Make a bountyhunter guild that would be given rewards for killing guild members that are in a War guild.  For example players in a bounty hunter guild would be the onlyone to get a skill increase if they killed a player in a war guild.

Game play might work something like this.  A thieves guild could decide that they are tired of mob killing and grouping with \"good\" characters.  They all vote and decide to trun on the War option.  Now they are pkers.  They can steal from anyone and kill anyone.  However anyone can atack them as well, and If your a member of a bountyhunter guild you can gain \"skill points\" by hunting down the thieves and killing them.  City guards could be programed to attack all pk guild members on site.  Cityies could be made realatively safe by putting enough NPC guards in them.

Bounty hunter guilds could be given a feature that lets them know when a war guild member logs on!  That would make it very scary for the PKers.  Maybe too scary and nobody would use the feature.  Heh, maybe not.

Draklar

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« Reply #33 on: April 22, 2004, 06:38:18 am »
Quote
Originally posted by paxx
The current goal of this game is to provide a world to explore and adventure in, where the good guys, (the players) have a clear understanding of the bad guys (the MOBs wanting to kill you)
oh, how nice... so I\'m forced to be a good guy...
Not sure if I get it right...
Planeshift is gonna be about running around and slaying monsters with some roleplay features added, yet the most important, \"you can be whoever you want\", not implemented. Right?

Not sure how is it going to encourage those who play p&p RPGs to come to Planeshift, as it won\'t give as much fun from roleplaying as RPGs do.
As a matter of fact you just discouraged one...
Quote
Originally posted by paxx
This may seem odd, but if you play paper and pencil RPGs, you know that 90% of the time you play the good guys.
10% evil guy, 30% good guy, 60% neutral guy. Or something like that.
Well that\'s true, but in p&p RPGs Game Master controls lots of characters with some personalities and some of them will be evil guys that try to stop PCs
Using various tricks, hiring bounty hunters... in other words doing cool stuff that will make PCs watch their backs and know that there is some thinking person trying to get them killed.

I know it\'s hard to change and maybe I was fool to hope that Planeshift will give as much fun from roleplay as the oryginal RPGs do. But the point is I don\'t believe that with current aims Planeshift will be great roleplaying world.
AKA Skald

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« Reply #34 on: April 22, 2004, 11:22:52 am »
Argh you will ruin the game making the evil just hordes of monsters and npcs! We need the evil guilds and what not to be the true evil, look at Dark Empire even Cabal! Those are the evils we need not just these so called groups of enemies with AI!!

By getting rid of the true evil guilds the lawful evil guilds your getting rid of the purpose of so many guilds! So many guilds purposes are to protect the innocent from the evil! If you do this your turning this game into Diablo II and will not even get close to achieving any status as a RPG!!!
« Last Edit: April 22, 2004, 11:27:01 am by DepthBlade »

Sangwa

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« Reply #35 on: April 22, 2004, 12:20:26 pm »
If you take evil out you also take good out, same thing with lawfull and chaotic. So instead of enraging PvP we will have useless RP: because all people will be neutral; they won\'t have any \"worst enemy\" or any goal to defeat anything (besides AI mobs who don\'t have honor to be hurt...) . This won\'t be fruitful for RP.
Good thing PS is at its early stages, that way mistakes will teach.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Hadfael

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« Reply #36 on: April 22, 2004, 06:47:28 pm »
Trying to hold some faith in the goodness of humanity, I also know that human nature can be very perverse.

I know we will see evil players. We have already seen some in MB. Adding monsters will add new possibilities of traps, mobs usage for the advantage of evil.

I am rather happy to know I will have to fight evil monsters. And I will stay on the good side. why should I become neutral? I don\'t want to hurt any peaceful merchant because I don\'t like the prices - poor Trokin ;)
I\'ll remain a good person with the other players.

The only who can complain are the evil Role Players.I mean Evil Role players. I hope for them (and for the fun of all of us too) they\'ll have possibilities to use the evil mobs forces for theyr evil plans.

Don\'t become good again Draklar, you\'ll find a way ... I hope

Sangwa

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« Reply #37 on: April 23, 2004, 09:35:12 am »
That\'s just it Golmir, you won\'t have a chance to attack a merchant...  you won\'t be able to be evil. If all are alike and you just follow what you must follow, then you are neutral because your not doing evil or good, just doing something.

Just something else: RP requires time and patience, don\'t think that just because there is no PvP people will start RPing, people also like to become the best, so the main objective will be to kill mobs and become the highest level hero and to have the most expansive items.
« Last Edit: April 23, 2004, 09:44:37 am by Sangwa »
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DepthBlade

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« Reply #38 on: April 23, 2004, 02:36:17 pm »
Quote
Originally posted by Sangwa

Just something else: RP requires time and patience, don\'t think that just because there is no PvP people will start RPing, people also like to become the best, so the main objective will be to kill mobs and become the highest level hero and to have the most expansive items.



And when it starts coming to that, this game will be labeled hacknslash!

@Golmir - Both Evil Players and Good Players should worry about this because what is the purpose of so many good guilds...even my own is meant to protect from evil! Not evil monsters....evil guilds! Anyone can protect from evil monsters but evil guilds is another whole thing!

Sangwa

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« Reply #39 on: April 23, 2004, 05:03:42 pm »
Exactly Depthblade, I totally agree. That was my point it will become a Hack n\' Slash instead of a RPG
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Ineluke

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« Reply #40 on: May 03, 2004, 12:18:52 pm »
Quote
Originally posted by derwoodly
What do you think about having an option to play the NPC bad guys?



I like this idea a lot.  That keeps the enimies from becoming boring but what if a lot of people want to play npcs? Also would you be able to keep items looted or just for fun pk.


As far as thieving goes I would like a system where if the person is not doing anything you can steal but if they are doing something you instantly get caught and you have to fight them with a stat handicap.

you would be unable to steal equipped items.

A system like this encourages role play  and prevents afkers as they would be robbed blind while away.
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Draklar

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« Reply #41 on: May 04, 2004, 01:12:44 am »
playing Non Player Characters? ?(
that sounds somewhat weird...
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derwoodly

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« Reply #42 on: May 05, 2004, 11:29:58 am »
Being wierd, just means it is not mainstream.  What I invision is very close to what EQ would do when they would have a \"GM\" event.  What makes it different than EQ\'s system is that anyone could log on as one of the \"bad guys\".  In EQ system only preselected support staff members could be a \"Mob-for-a-day\".  To make a system where anyone could assume this role there would need to be some special rules for these characters.  The rules would have to limit the amount of greif they could cause, while still making it \"fun\" to be a NPC.

If it was not fun at all then nobody would use the feature and it would be a lot of coding for nothing.

If it worked correctly then Mob-for-a-day would be come a must have feature for all MMORPG\'s and PS can say they had it first.

If it worked all too well, then camping mobs would be
just too hard and newbie corpse would litter the streets.

[edit-- Yes by *playing* a NON-player character I have created an oxymoron]
« Last Edit: May 05, 2004, 11:32:56 am by derwoodly »

Black_rose

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« Reply #43 on: July 17, 2004, 09:03:38 am »
paxx,
this is like music to my ears..............music sung by char britny spears, 2-pac, slim shady, and whatever other crappy bands i can think off all on a scrached cd!!!!!!!!!





i do not agree on this system but i do like that we have something in our knowledge.

most of the ideas i hear suck but hear me out.
most pking isnt caused because of just desire to kill or for money and loot its revenge that sparks it and the only people that ive seen a ggame that has loot killers was rune scape. we need some sort of a wilderness that encorrages people to go in but it would be risky.  strong creatures and players could kill you there. it would be a faster and more adventourous way to other cities and also more dangerous so think of that
KABLUMMPPP!

ajdaha

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« Reply #44 on: July 24, 2004, 12:45:02 pm »
Listen people i just posted an idea already, but since i got no people insulting this idea, i decided to post it here.
Listen people lets create a system where you can\'t tell if a player is stronger or weaker than you, simply by not having any stats showing to any of the other players. Like in real life. If you read my thread entitled \"being modest\", you\'ll c what i mean, hopefully its understandable i tend to write lots of tangled stuff.

Ps: I realise about the problem of enhanced weaponry and armour, and as soon as i know what to do about that.......well.
« Last Edit: July 24, 2004, 12:46:11 pm by ajdaha »
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