Author Topic: Mog's Models  (Read 925 times)

Mogweh

  • Hydlaa Resident
  • *
  • Posts: 98
    • View Profile
Mog's Models
« on: February 19, 2012, 05:40:48 pm »
I'm having fun with this 3D modelling monkey business. Here's my first serious attempt at a head and torso:


Re-work the body detail (her ears are way too big) and then clothes are next...
« Last Edit: February 23, 2012, 12:13:39 am by Mogweh »
Mogweh has left the building...

Rigwyn

  • Prospects
  • Forum Addict
  • *
  • Posts: 2033
  • ...
    • View Profile
Re: Mog's Models
« Reply #1 on: February 19, 2012, 07:56:31 pm »
Nice.... :)

Aramara Meibi

  • Veteran
  • *
  • Posts: 1062
    • View Profile
Re: Mog's Models
« Reply #2 on: February 20, 2012, 01:14:40 am »
applaud.
all blessings to the assembled devotees.

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: Mog's Models
« Reply #3 on: February 20, 2012, 05:13:08 am »
very very nice  \\o//
what about working to implement the missing lemur model in the future?  :D

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Mog's Models
« Reply #4 on: February 20, 2012, 05:21:06 am »
:o Really selfmade? \\o//

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Catlemur

  • Hydlaa Citizen
  • *
  • Posts: 424
  • Death or Glory
    • View Profile
Re: Mog's Models
« Reply #5 on: February 20, 2012, 09:43:04 am »
Try joining the team.

Mogweh

  • Hydlaa Resident
  • *
  • Posts: 98
    • View Profile
Re: Mog's Models
« Reply #6 on: February 20, 2012, 12:15:07 pm »
I had an impromptu night off from studying  :-[ and worked on the torso, see above.

If you are interested, I work from several photos of a model (female in the above case) which I scale to the same proportions. I also use a generic topology map as a guide to the mesh structure. This is very important if you want the model to deform correctly when animated. I've made a couple of models:




Alien: The first thing I ever made for a tutorial. His body moved okay, but the eyelid had little function. If the geometry and topology had been designed a little better it would have been able to cover the eye.
Mellas: I took the basic frame from makehuman then rearranged and re-rigged her for animation. The joints were a mess as I made her just for this image. In a way she is the reason I started modelling, so thanks Mellas :)
Kran: I modeled kra from a box, his arms were modelled at his side so when he tries to raise them above the neck his shoulders do a lot of weird things. Again, with a decent topology and modeling kra with his arms out, it would have allowed for a full range of motion.

All of these move, but without the full range of motion. As you can see I have made a lot of mistakes. So, fingers crossed with this new one ;)
« Last Edit: February 20, 2012, 01:02:50 pm by Mogweh »
Mogweh has left the building...

Chessire

  • Prospects
  • Hydlaa Resident
  • *
  • Posts: 154
    • View Profile
Re: Mog's Models
« Reply #7 on: February 20, 2012, 04:32:36 pm »
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php

You may know about it but if not you will certainly want to check this, I have heard its the most complete and popular  guide for character modeling
« Last Edit: February 20, 2012, 04:44:57 pm by Chessire »

Mogweh

  • Hydlaa Resident
  • *
  • Posts: 98
    • View Profile
Re: Mog's Models
« Reply #8 on: February 20, 2012, 11:22:56 pm »
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php

You may know about it but if not you will certainly want to check this, I have heard its the most complete and popular  guide for character modeling

Swords!

Updated with arms and legs... hands next.. then swords :)
« Last Edit: February 20, 2012, 11:26:25 pm by Mogweh »
Mogweh has left the building...

Mogweh

  • Hydlaa Resident
  • *
  • Posts: 98
    • View Profile
Re: Mog's Models
« Reply #9 on: February 25, 2012, 11:03:32 pm »



nb: click on images to make them larger and smaller
Quickly made clothes experiment. Not sure which I like the best.

okay, I am sure ;)

NOW I can make a sword.
« Last Edit: February 29, 2012, 01:23:35 pm by Mogweh »
Mogweh has left the building...

Knightspark9

  • Hydlaa Citizen
  • *
  • Posts: 489
  • Hear ye, hear ye, free ale!
    • View Profile
Re: Mog's Models
« Reply #10 on: February 26, 2012, 11:37:05 am »
You should apply for the team. I hear they're short on artists.
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: Mog's Models
« Reply #11 on: February 26, 2012, 08:25:03 pm »
You should apply for the team. I hear they're short on artists.
+1

awesome models  :)

Mogweh

  • Hydlaa Resident
  • *
  • Posts: 98
    • View Profile
Re: Mog's Models
« Reply #12 on: February 27, 2012, 03:32:46 am »

Couple of shiny swords. todo: Boots and hair then the dreaded texturing *gulp* and low poly modelling.

I'm also working on a scene based on the concept art of the talented Jilata. Central to this will be a statue of Dakkru. Here's a little preview of Jilata's sculpture being remodelled (as a test) to a lower poly count for the scene. Also, a drawing of the type of house we will be using.


« Last Edit: February 27, 2012, 11:27:46 am by Mogweh »
Mogweh has left the building...

Earowo

  • Veteran
  • *
  • Posts: 1463
    • View Profile
    • Guild Site
Re: Mog's Models
« Reply #13 on: February 27, 2012, 11:30:27 pm »
Talk of dakkru and houses..
Thinking about it that house looks like it would go well with the death realm
Perhaps you should [join the team] work on expanding the death realm, as it is supposedly endless (?) It definitely needs to be bigger than it is. And I personally like the idea of there being a town in the death realm, or a small settlement, where people who have come to the death realm, and settled there, decided not to search for a way out.
Those houses could be used.
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Jilata

  • Hydlaa Citizen
  • *
  • Posts: 269
    • View Profile
Re: Mog's Models
« Reply #14 on: February 28, 2012, 02:21:36 am »
[...] And I personally like the idea of there being a town in the death realm, or a small settlement, where people who have come to the death realm, and settled there, decided not to search for a way out.
Those houses could be used.

That is exactly the idea Earowo. One of my chars is supposed to have lived in the DR for a while. Simple said, the area I thought of is made of those houses, either with a first floor or only a ground floor. It is kind of a village stretching over a few islands or some smaller village's close together. How you prefer to see it.

[...]I'm also working on a scene based on the concept art of the talented Jilata. [...]

*blushes*
You are good as well Mogweh. Being able to create models from my scribbles...