I would really like to see some cool things done with magic in this game. The first would be to have magic be really customizable (however you spell that). I\'m still not quite sure what I mean by that, but I think it has something to do with my other idea: spell macros. Think of it this way, you have the different orders of magic, like fire, ice, wind, whatever. Then you have standard casting abilities, like wall, circular, explosion, and my personal favorite \"from the sky,\" all of which have varying skill levels. Now, you have a macroing system where you link together spells/orders/methods together in such a manner, then give it some name you like and be on your way.
For example: I want to create a spell macro called \"Nature\'s fury.\" The first cast is a blast of wind aimed at the target(s) and stuns them for a brief period of time. The next cast is a wall of fire that rises up around the target(s). The final is an icy comet \"from the sky\" that hits the target(s) and explodes. I\'m sure you could achieve a similar effect by casting all these spells separately, but it would be cool if you could macro them together into something really neat.
Does anyone else understand this, or am I just in a world of my own?