On, Pking?not the thief stuff.
Getting Pked is more then an inconvenience, lets say early on?it is 10 minutes out of your way?later at the midcareer, it may be a half an hour or more just to get back to the location where you where, not to mention all the other stuff. And at the high end, not such a huge deal, but annoying.
The issue is early on and in mid career you might get hit again and again, making it really annoying and a total turn off to the game.
As far as equality?this will be very hard to do in the game, it will be easy to say, this mage and this mage is equal, but not this mage and this fighter, even at equivalent numbers, some might be made to take damage and dish it out, other to avoid damage?.the list is endless the variations we will have, one on one will not be fair and I don?t think anyone plans it to be.
A player who specs for PvP will rule there and at soloing?.or even worse, we can have a large 40+ group pf PvPers clearing an area over and over.
I really do not see it getting changed too much from what has been stated in the past because I have not seen an idea that shines beyond the negative aspects of Pking.
Example: I?m with my team of mages, we are resting after a tough battle, a group of marauders (pvpers) comes through our camp and whips us?30+ minutes later we finally get back to the spot and it is now saturated by 4 other groups?
What does this do to the Players point of view?I just lost half an hour of my 2 hour playing time through no fault of my own, because I trusted that the group was not a group of Pkers.
Same situation?but everyone knowing the PK ropes?
You are resting under a tree, and see a large group approaching, they seem to be all melee types, none in any of your guild or alliance guilds?your group nukes them all before they can get to you?just in case.
Same situation?but more caution.
Large group stops clear of spell range, a single person comes to your group and says they would like to hunt in the area?you say fine?they kill you all anyway.
In essence, while it creates a more realistic concept, I do not think it is worth it in any way. Here the reward is not having to watch your back while you hunt in the area. Yes often that is a good enough reward for killing PCs, this does not even account for the people who just enjoy pissing in your corn flakes cause you did not help them early on in their adventuring careers, and they now want to mess with you. Or players that kill all dwarves (cause they are staying in character). When it comes to justifying a kill, I can come up with many?that gives me an idea, but that is for another place.
In short to have this type of game would be nice, but it will not be Planeshift as the developers currently envision it.
Now, what risk are we talking about??? And give me something that would keep a guild dedicated to Pking from just doing it as often as they could?...and does not include Devs or GMs slapping them around.
There is plenty of stuff not covered yet (all of it has holes) but you still have avenues to travel.