Wow, I didn\'t realize everyone agreed with me so well; I didn\'t get that much feedback the first time I posted it...
*Xandria spends 30 minutes (seriously) trying to find the place he originally posted it*
Well, I know I posted it somewhere...anyhow:
Originally posted by whemyfield
The idea you have now just doesnt make sense and wouldnt work. All your doing is just masking the stats with words. And if you plan to replace the numbers, then its going to take years to get from your awful, to godly status with only 9 levels.
But so what? The whole idea of taking away the numbers is so that people don\'t track them. The only reason for putting words in there is so that at least you have some general idea of where you stand as far as statistics. Especially if you had multiple characters or something like that; it could get awefully confusing if there was no mention of your skills anywhere.
As far as HP/Mana bars, I think you could easily get away with not having numbers. I mean IRL, you can easily assess what kind of shape you\'re in and how bad your wounds are. But what you can\'t do is, \"well I have about 50 hp left, so I should be able to take out those two enemies that only deal 5 damage per hit.\" Remember, the only reason these numbers have been present in RPGs in the past is because with P&P you had to work with numbers in order for it to work. So let the computer mess with the numbers and allow the gamers to have fun
And to refine my idea a bit:
There should probably be a *bare* minimum requirement for weapon checking. As in \"you are not strong enough to wield the sword\" sort of message. But again, bare minimum will most likely be completely unacceptable as far as combat goes. But it would be kinda nice if when you were in a shop, you could have an option to \"try out\" a weapon. Basically you would receive a ghosted weapon or something in your inventory, and you could equip it and use some sort of \'test\' skill that simply waves the sword around in the air (or some cool animation like that
) and you could get an idea for how effective it would be. If you brought a friend to the store with you, perhaps you could even do a quick parry match to try it out
At which point, you can either buy the weapon, or walk away from the merchant/shop and the ghosted weapon would simply disappear.
The possibilities are endless, but I really do think it would be a cool system to implement