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Topics - ouch

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1
Development Deliberation / missing sql headers and menu skins.
« on: February 07, 2008, 02:09:28 pm »
so where are all the current SQL headers? Seems like I'm missing 3/4 of all the game items or more.

I'm also missing some of the menu skins as some menus are missing backgrounds, icons and a bunch of other things. I downloaded the SVN art package and then copied the art directory from my planeshift install to the art directory of the compiled source. Should I not of done that?

2
VisualC++ / server crashing at spawn command
« on: February 04, 2008, 10:24:18 pm »
libcal3d-csvc9.dll crashes when you issue the spawn command on the server. I followed the compile guide all the way through up to this point.

note that I'm useing the latest CS,CEL trunkss and the latest CSwin32lib installs as directed in my previous post.

3
VisualC++ / so what do we need to compile on VC++ 9?
« on: February 03, 2008, 02:54:13 am »
I read some posts that we need to get a different crystal space version, but I didn't see which one we actually needed. Or if that is all we needed.

4
Complaint Department / well I'm level 5 now and have a few complaints...
« on: January 29, 2008, 05:57:39 pm »
well first things first, some anoying bugs that need to be addressed:

1. clicking through the menu system to the ground is highly anoying. you know your trying to eat all those apples and then are off by one pixel and click the ground causeing your guy to run off a cliff and die is not amuseing...

2. while mineing, if there is lag and the animation finishes and you sit down, if you happen to get an ore then your guy will stand back up. The actual status of your character is in limbo then as "z" will no longer make him stand or sit as he is already doing both according to the game... the only fix seems to be /stand forcing him to re-stand.

The economy is another problem. Seeing all the hatred for gold, I stayed away from it untill I hit level 5. why now? quite simply you need trias in bulk once you hit 5. Everyone blames gold, but I think the problem is that leveling is FAR too expensive. you have absolutely 0 alternative for getting that kind of cash before you die of old age in real life... Take crafting a sword... to go through the effort of createing a longsword you know, battleing your way to get too an iron mine, mining 36 iron and 4 coal. (which you likely have to make 2-3 trips for) smelting the ores creating 10 steel ingots for handles, 3 steel stock and then heating the stock and pounding on them to shape them 3 times, heating again, cooling, heating once more, cooling again, then finially sharpening the blade. and then heating 2 ingots, pound on them at an anvil, then, finally assembling the 2 at an table to create a sword worth... wait for it.... under 300 tria to npc's... Yes the player just spent all afternoon (3-4 hours) obtaining a little under 300 tria.

now how many levels can you buy with for under 300 tria? pretty much 0... maybe a couple un-implimented level 0 skills perhaps... you need 1000's to make 1 level at level 4. I can't even imagine leveling to 20 this way which I hear you need around 20k per level.

As a result the only choice a player has is too obtain money through the way that returns the most, we know it as Gold. I spent those same 3-4 hours mining gold and now have 15k in the same amount of time. So now we are faced with the extremely difficult decision... do we spend our 4 hours of work on 300 tria, or do we spend it on 15,000 tria... Hmm... decisions, decisions...

what makes all this worse is that there are usually more people in one gold mine than all the taverns in the game at all times... But what choice do we have? how can we develop our characters and help out the newbs on a budget of under 2k-4k a week? At the current prices for training that's impossible.

how do we fix this though? well I'm not entirely sure but what I am sure of is makeing people huddle at gold mines longer isn't the answer. without a doubt gold needs a serious price cut, in half or more at least. the returns for gold is quite ridiculous. I mean seriously, put all the worths of the ores (and then thier stock equivlents) in the game on a line graph and the point on the gold one will be so pointy it will hurt your eyes just to look at it. Next up, the cost of leveling needs to be sliced severely, again by half or more. Or make it so that training is completely optional and only boosts the experience gained for that skill when doing it physicly.

anyway just my 2 tria...

actually.. no, I need those 2 tria train with...

5
I hate swords, magic, orcs, and all that other nonsense.

So I was wondering is there anything here for me? I mean is there (or going to be) an exellent buisness model? like can you open up buisnesses and sell mined mineralls or other items?

can you hire NPC\'s to do your bidding?

can your character breakdance or something?

just something besides a random number generator like most every other rpg ever made. I can\'t stand swinging my weapon through a guys head and not have it do anything because the computer thinks I don\'t have enough experience to swing my weapon through a guys head, even though I just did it.

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